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Best SC1 campaign in SC2 engine?
>>
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|
3
|
1,674
|
|
Terrain tiles bug
>>
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|
2
|
1,840
|
|
Spiked Carapace -like ability
>>
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12
|
2,029
|
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Add a behaviour when hit
>>
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4
|
1,035
|
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Fire effect : make it still when the attached unit is in movement
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16
|
2,103
|
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Casting bar
>>
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1
|
1,055
|
|
remove "message log" (F11) button
>>
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1
|
865
|
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Working with Persistent offset (colossus beam trajectory)
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|
4
|
1,046
|
|
Wait for condition make my local triggers bug ?
>>
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14
|
1,425
|
|
Any idea for a kickass name for a new terran force ?
>>
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|
24
|
3,120
|
|
Detect unit dying from ability
>>
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2
|
723
|
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about today's news : "fix the keyboard/mouse control lag"
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|
17
|
2,616
|
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[AI] Making a computer defend its building and not attack
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|
1
|
654
|
|
Dialog item image question
>>
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11
|
1,674
|
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Dialog buttons, what am I doing wrong ?
>>
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|
5
|
961
|
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Using the "Achievement unlocked" sparky model
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|
1
|
718
|
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Air unit that can be targeted by ground attacks
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0
|
1,038
|
|
Forcing the Computer's wave to make a Drop using AI
>>
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|
2
|
726
|
|
Using "Mod" instead of "Map" for a modified melee mod
>>
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|
6
|
1,165
|