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Any idea for a kickass name for a new terran force ?
>>
|
|
24
|
2,984
|
|
about today's news : "fix the keyboard/mouse control lag"
>>
|
|
17
|
2,497
|
|
Fire effect : make it still when the attached unit is in movement
>>
|
|
16
|
2,001
|
|
Spiked Carapace -like ability
>>
|
|
12
|
1,938
|
|
Terrain tiles bug
>>
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|
2
|
1,783
|
|
Best SC1 campaign in SC2 engine?
>>
|
|
3
|
1,608
|
|
Dialog item image question
>>
|
|
11
|
1,600
|
|
Wait for condition make my local triggers bug ?
>>
|
|
14
|
1,326
|
|
Using "Mod" instead of "Map" for a modified melee mod
>>
|
|
6
|
1,098
|
|
Casting bar
>>
|
|
1
|
1,006
|
|
Air unit that can be targeted by ground attacks
>>
|
|
0
|
992
|
|
Working with Persistent offset (colossus beam trajectory)
>>
|
|
4
|
982
|
|
Add a behaviour when hit
>>
|
|
4
|
964
|
|
Dialog buttons, what am I doing wrong ?
>>
|
|
5
|
902
|
|
remove "message log" (F11) button
>>
|
|
1
|
828
|
|
Using the "Achievement unlocked" sparky model
>>
|
|
1
|
681
|
|
Detect unit dying from ability
>>
|
|
2
|
676
|
|
Forcing the Computer's wave to make a Drop using AI
>>
|
|
2
|
674
|
|
[AI] Making a computer defend its building and not attack
>>
|
|
1
|
599
|