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    posted a message on Change the versus mode of official map.

    @werteur: Go

    Two things:

    1. You need to add two more spawn points, then adjust the player properties to support 4 people. Then go to team placement and set those. Then go to "Map variants" and click the "generate defaults" box. Some of the modes generated should be 2v2.
    2. NEVER EDIT BLIZZARD MAPS DIRECTLY. Blizzard Maps, for some reason, always bug out when you mess with them. Either google for a SC2 map pack, or copy+paste the terrain and doodads out of a Blizzard map onto a new map.
    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Dependencies could not be validated.

    @ShadowDancer93: Go

    Your description is lacking, but I think I know what you're getting. When you update a dependency, maps that use the older dependency fail to load in the editor if you're connected to Bnet. You can get around this by following these steps:

    1. Log out of Bnet (in the editor)
    2. Try to open the map you want to update.
    3. The editor will say "Map needs dependency. Log into Battle.net?" (or something along those lines). Say no.
    4. The editor will say "dependency could not be loaded. Continue anyway?" Say yes.
    5. Go to dependencies and delete the old one.
    6. You can then login to Bnet and add the updated dependency.
    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on SC II Galaxy Editor Memes

    Posted in: General Chat
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    posted a message on is here any map that has swarm guardian unit ?

    @strhsxx: Go

    I think there's a crappy fastest map with campaign units.

    Posted in: General Chat
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    posted a message on Tug of War and the Future of SC2 Mapping

    @Eiviyn: Go

    The thing about tug of war is that not only are they skill-less, their design guarantees that they stay skill-less. The key concept of tug of war games is that you are not allowed to control (micromanage) the units. You only tell the game what units you want, and the game plays itself for you from there.

    Posted in: General Chat
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    posted a message on Difficulty selected condition / Level cap

    @billimaster23: Go

    There are like 5 tutorials about heroes and leveling, and they're all very easy to follow. I won't answer your question, because I'd rather teach you to fish.

    Posted in: Data
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    posted a message on How to create/copy a spell

    @CrazyTwigman: Go

    You need an Ability, which units can directly use. Abilities cause Effects, which can do any number of things. In the case of Psi Storm, you want to create a persistent effect that does damage in pulses. For cloaking, you want to apply a behavior.

    Check the tutorials to find out details. You sound like you're new to data, tutorials are a good place to start.

    Posted in: Data
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    posted a message on Data - Impact Effect not working

    I added my own triggers, and I don't see the problem you're having. Nova's attack makes a splat on the ground.

    Posted in: Data
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    posted a message on Data - Impact Effect not working

    You sent me the map but didn't tell me which effect you're having trouble with. I don't know what to look at. How can I reproduce your problem, and what is your intended behavior?

    You also didn't send any triggers, and it seems like the map uses a non-RTS control scheme.

    Posted in: Data
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    posted a message on An advertisement on this site.
    Quote from Biophysicist: Go

    I don't know if anything can or will be done about this, but that birth control advertisement on this site offends me greatly. I have very strong religious objections to it, and am almost certainly not the only one.

    While I won't get into a religious or political discussion here, I would ask that you try to care less about things that have nothing to deal with you. Nobody is forcing you to take or avoid taking birth control. Like everyone else has said, uploading something gets rid of all ads (I didn't even know this site had ads :P)

    Posted in: General Chat
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    posted a message on how to make medivac follow unit within medivac's range ?
    Quote from strhsxx: Go

    how to make a medivac follow any unit that enters medivac's range and how to make a medivac move around the unit randomly ? and if there is no unit around medivac, medivac moves targeting point 001.

    Umm, that made very little sense. You can make the medivac move to the nearest unit by having a move ability with autocast. The data editor doesn't use points (terrain editor points), so it's impossible to make it move to a certain point on the map with data (though triggers make this trivial). I have no idea what you mean by "Make the medivac move around the unit randomly." Do you mean you want it to circle around it like an interceptor?

    Posted in: Data
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    posted a message on Data - Impact Effect not working

    @silentnight18: Go

    The impact effect on weapons doesn't do anything mechanical - it's purely for actors. It sounds like you need to update your "action" actor to match the new weapon/effect.

    If you didn't use an action, we'd have to see how your data is set up. Screenshots or a copy of the map would help.

    Posted in: Data
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    posted a message on Player chooser in game - Like Island Defence

    Most maps keep track of which player has what properties through variables, not through the lobby player list. If you are a decent enough map maker, the player list has no bearing on who gets what abilities in your map.

    Posted in: Triggers
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    posted a message on Question regarding morphing.

    @Iamthecreeper: Go

    Use requirements. Requirements can have "or" statements.

    Posted in: Data
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