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    posted a message on SC2 Mapster Upgrade Discussion Thread

    http://wiki.sc2mapster.com/Game_Attributes
     Use Game Attributes to define custom choice for Host, before the game start. Basically all options for a custom game are game attributes.

    That is all that is listed under "Game Attributes" page in the Wiki. now what i would like to know is how to add a game attribute, sorry no clue here. lol. Or maybe add a link to that page to a tutorial on such information would be greatly appreciated.

    Posted in: General Chat
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    posted a message on A few questions about Cutscene.

    @tdhsst: Go

    Found out how i can ZOOM in with a Camera.

    Posted in: Cinematic Creation
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    posted a message on A few questions about Cutscene.

    I wanted to make a cut scene at the Start of my map since there is already a 30 second down time before the game starts, i would like to fill this space with a cut scene, but i need some questions answered that i didn't pick up on a tutorial in making one.

    Can you ZOOM the camera in while the cut scene is playing? OR is it just a screen CUT to the next camera location?

    Can you have Dialog Boxes and Buttons on the screen at the same time as a cut scene?

    Since there is no game play during this time there is no worries about units/buildings or such things.

    Thanks.

    Posted in: Cinematic Creation
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    posted a message on Looking for any additional Abilities for my map...

    @zuPloed: Go

    that's very good Thanks for the suggestion. :D

    Posted in: Map Feedback
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    posted a message on Looking for any additional Abilities for my map...
    Quote from GlornII: Go

    if espionage is your goal; then you could lay traps. mirror images. dummy units.

    With no idea how your game actually works, it will be difficult for people to leave feedback for you. Make a 5 min video or something. Otherwise, I am left suggesting the 900 abilities that come with the editor, since you have no standards outlined.

    lol good point. however, i could probably explain it better and in less time than a video (since i can't do that at the moment). it's a really simple game. lol.

    Posted in: Map Feedback
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    posted a message on Recommended games to play

    Outside of SC2 I have played Shadow of Mordor, its pretty fun but in the end game you become so OP its funny.

    I also have Warhammer 40,000: Dawn of war II - Chaos Rising. but havent had the chance to get into it yet, lol. Busy in all. But i hear postive news about it so its a give it a try for me.

    The Elder Scrolls V: Skyrim is pretty good, imo. just need a lot of time on your hands.

    Marvel Heroes 2016 and Path of Exile are sorta the same type of game as Diablo 3 and bounce between them. lol.

    Posted in: Off-Topic
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    posted a message on Looking for any additional Abilities for my map...

    I am currently working on a map where you and others are in a Free For All against each other. All you have is 1 Prisoner Civilian.

    The list of current Abilities/upgrades are, Increase Movement speed, Vision, Health, Energy, Sight radius, Armor. And have 1 attack ability called Rage Burst that is pretty much a nuclear launch. lol.

    The name of my map (in progress) is Insane Asylum. Last man standing wins. I would like to however add more 'espionage' stuff to it to make it more interesting. but can't think of any ideas at the moment, lol.

    So - here i am, you have any ideas on some abilities i could add to my map?

    EDIT for better description of the game at hand.

    How it starts out is that you "have to" click random buttons on the screen that are in random locations and size in order to gain a physical form (civilian). Once that is competed, you will regenerate energy and health at a fixed rate (pre upgrade). you can spend your health or energy on upgrades that improve your Civ. (listed above). Eventually you can move very fast and have a lot of health/energy and so on. Your objective is to destroy the other players all the while, everyone is cloaked. You can set off a 'rage burst' to attack with but also reveals your location so its user beware type of thing. The nuclear blast does not hurt you and only hurts enemies but you give away your location which can be used against you. Outside of upgrades (listed above) I would like to add more aspects of espionage to the game so its more difficult for each player.

    Thanks.

    Posted in: Map Feedback
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    posted a message on Spectators in a Arcade game?

    I was in a normal Melee game where i was just a by-standard watching. I was wondering if his is possible in a Arcade game via the lobby? i honestly have no idea. Is there something in the player properties? IF this is possible i would like to add it, as it would help 'new' players see the game being played. Don't really know where to put this question so I put it here. lol.

    Posted in: General Chat
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    posted a message on Trigger that Removes an Ability
    Quote from TaurusCZ: Go

    Heyo,. there are 3 actions that you can use,. depend on what you need.

    Allow / Disallow Ability for Player = Remove button ( all units )

    Enable / Disable Ability for Unit = Grey out ( specific unit )

    Show / Hide Ability for Unit = Remove button ( specific unit )

    Thanks! :D

    Posted in: Triggers
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    posted a message on Trigger that Removes an Ability

    @Bilxor: Go

    would this remove the button or just Grey it out?

    Posted in: Triggers
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    posted a message on lobby help
    Quote from Forge_User_25833950: Go

    I created a 7v7 map but when I create the game it show only 8 slots. I have 14 start locations. How I make the lobby to have 14 slots? ?

    you might have 14 start locations but do you have the 'player properties" set to allow 14 players. Thats where i would start.

    Posted in: Melee Development
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    posted a message on Trigger that Removes an Ability

    As the Title says. I want to disable or remove an ability after a choice has been selected.

    An example would be: Click A or B or C. If you select B, Marine Stim is disabled/removed for marines.

    I already know how to set up the Choices. Just how-to remove a ability? This would be a lot easier in triggers than in the data editor, lol.

    Posted in: Triggers
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    posted a message on Trying to compile a list. (Completed)
    Quote from DrSuperEvil: Go

    Succubus, incubus, Malachi, worgen, Grendel, troll, ice giant, oni, etc.

    http://en.wikipedia.org/wiki/List_of_theological_demons

    http://en.wikipedia.org/wiki/List_of_fictional_demons

    enough demons there for two lifetimes.

    :O good god man! hahaha.. Thanks a lot! :D

    I got everything i need, so if you want to lock this thread its ok by me. :D

    Posted in: Off-Topic
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    posted a message on Trying to compile a list. (Completed)

    Thanks. Thats awesome. :)

    Posted in: Off-Topic
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    posted a message on Trying to compile a list. (Completed)

    Demon Fetish Gargantuan Hell Hound Imp Lich Mage Nazgul Necromancer Ogre Skeleton Vampire Warlock Witch Doctor Zombie Zombie Dogs

    Can you think of anything else that would be demonic or dark or undead like'ish, lol.

    Thanks for any feedback. :)

    Posted in: Off-Topic
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