• 0

    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    @Spoolofwhool: Go

    Thanks i will try that out. :D

    Posted in: Data
  • 0

    posted a message on Energy Movement (need help) SOLVED.Thanks! :D

    I am tring to make an ability that requires you to have energy to move. i use to have it but i can not remember what i did before (LOL). currently i have an ability/behavior/affect for this, and all i need to do is figure out where the "cost" energy goes. suggestions. i have behavior set as Buff, Effect as Apply Buff, Ability as Effect Instant. maybe these need to change as well, idk. Thanks or any feed back.

    Posted in: Data
  • 0

    posted a message on Sc2 Scale Size help needed.

    The M1A1 Abrams is armed with a 120mm M256 Smooth Bore Tank Gun. It can fire standard armor-piercing rounds as well as HEAT munitions.
    Effective range 4,000 meters (4,400 yd) with DM63[1] 8,000 meters (8,700 yd) with LAHAT.
    Actual Sniper Weapon System (M24) adopted in 1988 has stated maximum effective range of 800 meters
    M16 Effective range 550 meters (point target) 800 meters (area target)

    about 10:1 ratio from Tank to Human.
    so if i make the range of a tank in SC2 to say 30-marine to 3.? haha although it dont help with you scale up either 50/5? oh god... maybe use small scale to figure this out.

    Average height of troops born in the mid-nineteenth century, by country or place.
    U.S. 1.71 m (5 ft 7 1⁄4 in)
    A marine takes up 1square. so 1sqr = 2m...? 128sqr=256m.
    A ultralisk takes up 4square so would you think it could/should be 8meters in size? sound right? of course the Attack ranges above are out of the question using a marine size, lol!

    Posted in: Data
  • 0

    posted a message on Sc2 Scale Size help needed.

    @nevjmac: Go

    because the data im using and want to copy is measured in yards/feet. such as a sniper rifle can hit at 500yards. but a tank can hit a target at 6miles. IRL. in SC2 a marine can shot at a range of 6. 6what? 60yards?6acres? the only way to copy information into sc2 is if i know how far 1 block is on map. 1square block = 100ft/10ft/10yards??? idk

    Posted in: Data
  • 0

    posted a message on Sc2 Scale Size help needed.

    I was not to sure where to put this question but DATA seems the best spot for it. my question is what would you think is the scale in sc2, such as a barracks is 3x3 on the grid, or a siege tank splash is 1.5 radius. but these numbers do not have a value set to them such as feet, yards, meters, ect. the reason im asking this is because im going to try to make a game that does use distances such as those. a map can be 128x128 on a grid but how would you translate this into a distance? 128miles? 1square = 10ft? idk:/ help?

    Posted in: Data
  • 0

    posted a message on Fastest Possible Map Annihilation

    Quote from Doubleclick123:
    Question: Where the hell do I find it?
    ----

    arcade sc2.

    http://i.imgur.com/Mf8PI.jpg

    see its there. dont try search engine that thing is crap.

    Posted in: Map Feedback
  • 0

    posted a message on Do you consider yourself part of an organized religion?

    Quote from Hookah604:
    Quote from Creation25: Go

    Yes you do. You have faith in yourself. Faith = belief = Atheism/Humanism is faith.

    Thats why I am an agnostic atheist.
     The only faith I have: "I think, therefore I am"

    And plz dont destroy English: Faith =! belief
     http://dictionary.reference.com/browse/belief
     http://dictionary.reference.com/browse/faith
    ----

    and who says you 'think' :P BAHAHAHA

    Posted in: Off-Topic
  • 0

    posted a message on Fastest Possible Map Annihilation

    Just created a fastest possible map that has no bugs or messed up data. The only Custom data is Start location is next to minerals and Workers bypass mineral que. Have any questions please ask them here, i will be glad to answer you might have. Thank You.

    Posted in: Map Feedback
  • 0

    posted a message on (idea) Reputation Game

    I had an idea about making a game that can use reputation as a factor in-game. an example would be: a marine kills a zergling he becomes 'good'. if a marine kills a civilian he becomes 'bad'. have it on a sliding scale so its not just 1 kill. possibly use a bank file to record your progress. and if there is more than 1player in the game then it could be 'good' vs 'bad'. what ya think? :D

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on (Solved) modify structure

    @DrSuperEvil:

    thanks that did it. works good now.

    Posted in: Data
  • 0

    posted a message on (Solved) modify structure

    @FockeWulf:

    in the footprint data under Placement Apply, Placement Check / Define Sets.. there is a check box that does say, Block vision.
    but the problem im having is that it blocks the vision of everything when i click them. i want the vision of the structure not to be blocked just the other units...

    Posted in: Data
  • 0

    posted a message on (Solved) modify structure

    i am trying to modify a structure to be a vision block also. as of right now the structure does not block vision from what is behind it. goal is to have it so it blocks the vision of enemy units but not the controling players vision. There are doodads that block vision like: Curtain (LOS BLOCKER) - Korhal. that do block vision of ground units, i want this to apply to a structure. any ideas how?

    Posted in: Data
  • 0

    posted a message on Happy Fathers Day people!

    Quote from CrazyTwigman:
    Quote from Keyeszx: Go

    I think he meant timewise it's early.

    uhh yeah... well.. uhm... silly america...
    ----

    after all america is the only country that has fathers day... right? (just joking)

    Posted in: Off-Topic
  • 0

    posted a message on Fastest Possible Map, Remake or let fade away?

    @Doubleclick123:

    thanks now i can have dinner! :P

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Do you consider yourself part of an organized religion?

    Quote from Doubleclick123:
    Nice job Mozared. You officially started an awkward silence.  

    Edit: Oooh, 300th post!
    ----

    Battle.net:
    Doubleclick

    #504 NA
    Join date: Jan 09, 2012Location: United StatesReputation: 2
    Posts: 298<---guess again... BAHAHAHAHAHA
    Teams: Team CD,
    Force Thunder
    Last login: 2 hours ago

    Posted in: Off-Topic
  • To post a comment, please or register a new account.