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    posted a message on starcraft1 to starcraft2 conversion help needed

    @zeldarules28:

    yea sc2 is alot differant than sc1 days, thanks for the help i will try it out. also going to check out the tutorial you posted.
    thanks again. :D

    Posted in: Triggers
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    posted a message on Snipershoot

    @m0rte:

    as far as missle distance goes, that would have to be depending on if your missle is an unit or not, such as a seeker missle is an actual unit. if it is then you can increase the duration time for it to go longer. EG: i can make a seeker missle that lasts 1hr if you just change the durration time to 3600 seconds. lol. if its not an unit then it just runs off of how far it can shoot like the void ray or marauder. if you want to take the same seeker missle that goes for 1hr and make it stronger the further it goes, you need to change the damage responce, EG: have it gather energy while in flight and when it impacts it adds in how much energy it has to damage.. just an idea. :D

    Posted in: Data
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    posted a message on (solved) Is there some kind of ability amount cap?

    @Zolden

    if its lag its probably do to how many units or calculations that are being processed at the same time. if your spawning over 1000 units at the same time then you get get LAG from hell, lol. same goes for if all the abilities occure at the same time you will get also lag. 50 infestors spawning 200 infested terrans or something like that, but if they are all performed at seperate times there should be no problem. lag is just a form of computer calculations, to much and it freeks out, lol, i know one time i had a trigger that was when 1 unit enters area then spawn 1 enemy unit, well what i messed up was it spawed 1 unit alright but for ever millisecond of game play, WTF!!! in 3 seconds i had 1000 units or some crap like that, hahaha. have fun.

    Posted in: Data
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    posted a message on starcraft1 to starcraft2 conversion help needed

    ok here is what i got, on sc1 i knew how to make triggers like a champ but this new editor for sc2 has me on a bit of a WTF?!?!? haha. anyways if you can help me out by telling me how to make these triggers work on sc2 it would be great. putting them in sc1 format...

    player7 , condition/Always , action/order all units in area A to attack to area B.

    player7 , condition/Player 1 brings exactly 1 barracks to area C , action/ create 1 zergling for player 7 at area A.

    now i think its not this simple on sc2 but maybe it is, i dont know thus far. so if you could convert these that would be AWESOME  haha.

    not to be picky or anything but put it like this when responding.

    --Events
     --local variables
     --Conditions
     --Actions

    fill in all that apply :D
     thank you in advance for any suggestions :D

    Posted in: Triggers
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