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    posted a message on How to give a player an upgrade when a CERTAIN unit is completed PLEASE HELP!!!

    use a condition that checks unit type. I believe it is something to the effect of " unit type of unit" then set the type of unit to stukov

    Posted in: Triggers
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    posted a message on Map with custom gameplay needs feedback.

    No he just got done explaining that and frankly I find it easier to play straight from here as well, especially when you don't even provide a bnet link

    Posted in: Map Feedback
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    posted a message on Custom map with standard units and rules?

    Sorry but j don't have the time to play test other people's maps while managing my own. Having a turret change owners based on controlling a region I've found to be quite difficult despite appearing to be very simple. I could in theory design you a trigger system but I'm on my phone and have my own bugs to work on. I can offer tips though: use conditions to check numbers of units each player has in region, don't just have a unit enters region then give him control trigger. So many people do that and it screws up

    Posted in: Miscellaneous Development
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    posted a message on Map with custom gameplay needs feedback.

    Pretty sure he meant he wants you to post the map on this forum

    Posted in: Map Feedback
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    posted a message on Custom map with standard units and rules?

    in triggers, you can reference a unit directly if it is preplaced on the map, just use value when entering the unit field assuming that is what you mean

    Posted in: Miscellaneous Development
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    posted a message on Custom map with standard units and rules?

    what you are asking for is actually quite simple, as with most thins in the editor, once you understand how to do it it's easy but understanding it the first time is quite difficult, kinda like a puzzle u first must figure out how to do it then you can remember how it is done. I may be able to supply an example later with an invulnerable hostile turret in melee assets. You can then just copy your terrain onto it.

    Posted in: Miscellaneous Development
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    posted a message on Custom map with standard units and rules?

    by importing campaign dependencies, youve opened a can of worms. as far as i know you cannot import select units from the campaign its all or nothing, which means you have to go around manually reverting all the units to their melee versions if you want a melee atmosphere.

    honestly i think you should start over and instead of using korhal turret, use melee assets and just use a copy of the missile turret or photon cannon and change the model/ weapon. this way you dont have to reverse all the campaign changes

    as for your trigger, ensure that no neutral units are in that region or enter that region.

    Posted in: Miscellaneous Development
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    posted a message on A gift to Jayborino

    @MaskedImposter: Go

    need that ai micro tutorial first ;)

    Posted in: Off-Topic
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    posted a message on Smart cast in tug of war wave

    Yeah, 9 times out of 10 a simple autocast and some validators will do the trick

    Posted in: AI Development
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    posted a message on [AI Module] - Attack waves

    Lol well if he know how to do that, have him make a tutorial XD

    Posted in: Tutorials
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    posted a message on [AI Module] - Attack waves

    @masked

    well i dont know what exactly is possible using the editor but i planned on using the info i got to try to make an AI for one of my hero units in a hero survival game. id like to see things like knowing when to run away, kite back, picking best snipe targets, knowing when to use a stimpack-like ability, when to enter/leave cloak, and energy management. im not sure how much is possible so i will take what i can get lol

    also things like know to wait back and Regen when on low hp/energy. perhaps even get more careful when on low hp

    Posted in: Tutorials
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    posted a message on [AI Module] - Attack waves

    really looking forward to micro tutorial ^_^

    Posted in: Tutorials
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    posted a message on Neat AI micro function

    oh nice, i was actually looking into making an AI for my heros in hero survival so this may come in handy

    Posted in: Triggers
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    posted a message on Units move randomly

    no, the order would be in the same trigger that creates the unit so you would reference the unit with last created unit.

    i misstyped, i didnt mean to write event create zergling, i meant for that to be an action previous to the order

    but that said, i still dont see how unit becomes idle would be used here unless you are using it in conjunction with a unit group, but if that was the case, you could just do what you did in your above response.

    @op

    if you will need to reference the moving units later in another trigger via the group then universal's way is probably better, but if not mine is faster and is contained in a single trigger

    Posted in: Triggers
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    posted a message on Units move randomly

    you are assuming that he is using any unit enters map, i was assuming he was using triggers to create unit

    event: create zergling at point a
    action:
    order last created unit to move targeting random point.
    repeat forever: wait 5 seconds, order last created unit to move targeting random point.

    its basically the same effect

    Posted in: Triggers
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