Because mapster wont let me upload the library on the asset page because it claims that i have already uploaded that file, i will be attaching the library to this thread.
i have a battlecrusier unit that has a launch missile autocast ability. i want it to move command arcoss the map and use the missile while it does (kinda like a strafe) right now, the unit has to A-Move in order for the ability to fire (it is transient) but if i use regular move command it does not autocast. i tried prefer transient flag but to no avail. i cant have the unit A-move in my map because i want it to follow a path, not chase down enemy units. how do i have it autocast while on move command?
hmm ive never done something like that before. for now ill probably just combine them into one weapon, that should work for now if the problem is with there being 2 weapons.
the other weapon's range is extended as well and it works fine. does it have to specify both weapons need to be buffed or something? because both say the increased range when i mouse over the tooltip
ok so i make a game hero survival J if you havnt heard of it, that's fine. the problem i just ran into is dealing with the planetary fortress. mine has both the standard pf weapon and also the missile turret missile weapon. it all works fine except for one thing: it has an ability that increases range for a few seconds using an effect instant apply behavior. this worked perfectly until 3.0 patch. now, when i use this ability the missile turret weapon breaks if the pf trys to target something outside its regular range. the attack animation plays and everything, but the missiles are not launched.
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Thanks for your help , but I've already made a work around by making the missiles a weapon
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i am also experiencing this problem. hero survival J, NA
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Because mapster wont let me upload the library on the asset page because it claims that i have already uploaded that file, i will be attaching the library to this thread.
feedback can be sent to either this thread or the asset page, http://www.sc2mapster.com/assets/simple-afk-detection-library/
EDIT: FILE IS BACK UP ON ASSET PAGE, FURTHER UPDATES WILL TAKE PLACE ON THAT PAGE
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thanks but that isnt the problem, Zer0, autocast range is 10 atm
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ok bare with me, ive never done something like this before.
add a buff behavior that had a effect - periodic of a search area and that search area effect will have the launch missile effect?
unsure how to do the cooldown, maybe that is the periodic frequency?
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i have a battlecrusier unit that has a launch missile autocast ability. i want it to move command arcoss the map and use the missile while it does (kinda like a strafe) right now, the unit has to A-Move in order for the ability to fire (it is transient) but if i use regular move command it does not autocast. i tried prefer transient flag but to no avail. i cant have the unit A-move in my map because i want it to follow a path, not chase down enemy units. how do i have it autocast while on move command?
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permanent? what do you mean by that? the 10 per level is temporary?
well either way, upgrades are the path i would take to doing that.
that or have an ability on the ship that restores shields, with a requirement that needs level 10 shields to work.
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im not really sure what you are asking.
you want to upgrade ship armor and hp in the same upgrade? that is possible, just add another modification thingy by pressing the green +
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hmm ive never done something like that before. for now ill probably just combine them into one weapon, that should work for now if the problem is with there being 2 weapons.
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its a multiplier on the "range"
the other weapon's range is extended as well and it works fine. does it have to specify both weapons need to be buffed or something? because both say the increased range when i mouse over the tooltip
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ok so i make a game hero survival J if you havnt heard of it, that's fine. the problem i just ran into is dealing with the planetary fortress. mine has both the standard pf weapon and also the missile turret missile weapon. it all works fine except for one thing: it has an ability that increases range for a few seconds using an effect instant apply behavior. this worked perfectly until 3.0 patch. now, when i use this ability the missile turret weapon breaks if the pf trys to target something outside its regular range. the attack animation plays and everything, but the missiles are not launched.
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that's weird- i didn't even know there was a requirement for that lol
regardless that sounds like a requirement issue. try removing the requirements from the ability.
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ive never tryed to rebind a global hotkey like that before, but it may be possible in triggers.
worst case scenario, disable pings and make a trigger rig for pinging
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first one is probably your own hotkey setup. i have my quick ping set to middle mouse button.
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Should bring up fps, ping and stall per minute