Background: i have a map with heros that fight cooperatively. some heros can spawn minions to aid them.
Problem: the summoned minions can block allied hero's movement, allowing trolls to lock allies in corners or otherwise disrupt allied hero's movement, possibly causing a death etc.
i tried increasing the hero's allied push priority (increased from 0), but to no avail. it seems to be able to push through my own units, but not my ally's. note i do NOT want the hero to be able to push through enemy units.
personally i like to make the barracks spawn a tiny unit with 1 hp and negative regen so that its basically nothing happening, but that is just how i peronally learned to do this kind of thing. blank effect instant would probably work.
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yeah i have no idea what your asking.
you mean have a victory condition for a specific player that is different than for other players?
if so a simple end game in victory/defeat action would likely work
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@Kabelkorven: Go
if owner of target unit = x, then move unit instantly to point A
if owner of target unit = y then move unit instantly to point B
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yeah, you need a trigger/ data hybrid. perhpase have the ability apply a behavior and then have triggers detect that behavior?
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i don't believe you can have targeted dialog abilities, though i may be mistaken.
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maybe that [i]is[/i] centered, the model itself is naturally offset.
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does this happen if you were to place the gate elsewhere?
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In a units weapon. Exclude structures from allowed targets
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as far as i know, every map has that help section by default, and automatically adds units you create.
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thanks guys, ArcaneDurandel's suggestion seems to have solved it
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Background: i have a map with heros that fight cooperatively. some heros can spawn minions to aid them.
Problem: the summoned minions can block allied hero's movement, allowing trolls to lock allies in corners or otherwise disrupt allied hero's movement, possibly causing a death etc.
i tried increasing the hero's allied push priority (increased from 0), but to no avail. it seems to be able to push through my own units, but not my ally's. note i do NOT want the hero to be able to push through enemy units.
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in the ability, change the progress button: "prepare"
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what door are you using?
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i modify the "attack" ability and disallow targeting allies
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yeah, a dummy ability.
personally i like to make the barracks spawn a tiny unit with 1 hp and negative regen so that its basically nothing happening, but that is just how i peronally learned to do this kind of thing. blank effect instant would probably work.
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what you are looking to do sounds possible via triggers but im not quite sure exactly what you need.
thinking something along the lines of:
event: unit uses ability
action: pick all units of X type in region A. killed picked units. create unit B at position of triggering unit
that sound about right?