• 0

    posted a message on Spider mine visible when burrowed

    I looked around but couldn't fine the place where the mines because in burrowed state, I am trying to get rid of it while still having my mine look burrowed (so the enemy sees it even when burrowed) please help.

    Note: Making the enemy a detector wont work.

    Thanks

    Posted in: Data
  • 0

    posted a message on Item ability shown in command card

    I found another way because yours is just way too complicated for me, I made buttons saying press q for ability 1, w for ability 2 and so on and just made triggers so that when they get pressed it uses item in slot and it works for now.

    Thanks for helping anyways your post gave me the idea

    Posted in: Data
  • 0

    posted a message on Item ability shown in command card

    I am working on a game where when you get and item with an ability, the ability shows in your commend card, for example i get a sniper item and get the ability snipe in my commend card, if i remove it I loose snipe and if I use another item i get a new ability, I need to be able to have 3 spells at the same time, each in a differant commend card spot

    Thanks for helping

    Note: This may need triggers, if it does its ok.

    Posted in: Data
  • 0

    posted a message on [Request] Space station

    I am about done with the things I can do on the map for now so I am wondering how long it is going to take you to finish so I can know if I should start a project or wait for you to finish the map. Thanks

    Posted in: Terrain
  • 0

    posted a message on Sc2 elder scrolls

    Hey guys, I have been thinking of starting a progect that would basically be sky rim on Starcraft (with a smaller map unless it becaumes popular than make a shared bank) basically for this you would have random mobs at random places that could run into you anytime and you could craft weapons and stuff like reg skyrim but I was wondering if there already was something realated to this on bnet or of I would be the first because I don't want to make a game that's already there and if so please say name if you remember it so I can try and see if it actualy is what I am making or just realated a little.

    Posted in: General Chat
  • 0

    posted a message on Looking for some feedback - Cavern

    The main thing that bugs me is the green on the door which I find dosnt go well with the blue of the walls but you can't really change that. I have an unrelated idea to try but it might not make it better, what if you reduced the z value to make the door at the same height as the walls, it might make it blend in better or maybe not.

    Anyways good luck, hope to play your map one day ^^

    Posted in: Terrain
  • 0

    posted a message on Weekly Terraining Exercise #157: A Sense of Depth

    Sorry about double post but I wanted a new place for my second map.

    Here is the map I first made (with little depth) give as much feedback as you want on both of my maps

    Posted in: Terrain
  • 0

    posted a message on Weekly Terraining Exercise #157: A Sense of Depth

    Here is a new terrain I made, other one will come later (not my best terrain but it shows depth)

    Posted in: Terrain
  • 0

    posted a message on Weekly Terraining Exercise #157: A Sense of Depth

    Its ok ill wait for next week like it fits the idea I posted in idea thread, I started working on something else tho but I don't know how its going to turn out.

    Posted in: Terrain
  • 0

    posted a message on Looking for some feedback - Cavern

    I am not a good terrainer so my feedback counts more as the one of a regular player but that terrain is awesome, I love lighting on the crystals in top left and the light that comes from top of cave in bottom left picture. the only thing That stood out to me is I find the door in the 6th picture (mid-top right) to look a little weird but thats just my opinion.

    Anyways great job its awesome.

    Posted in: Terrain
  • 0

    posted a message on Terraining Exercises: Global Information/Idea Thread

    Ok cool ^^

    Posted in: Terrain
  • 0

    posted a message on Weekly Terraining Exercise #157: A Sense of Depth

    I made a terrain that started related but ended up having little if any depth, is it ok if I still post it here or should I wait until a WTE related to its topic ??

    Note: never mind it fits in the category of next week, i'll try to make something else for this week

    Posted in: Terrain
  • 0

    posted a message on Terraining Exercises: Global Information/Idea Thread

    I got a pretty good idea which is pretty simple, take a texture and make something with it that is different to its original purpose. For example make a desert using korhal terrain.

    Posted in: Terrain
  • 0

    posted a message on [Request] Space station

    Found the list here are all the rooms I got right now: /1 defance control room (didn't have good name but it is where the ship's turrets are controlled) /2 pilot's room (room where smaller ships' pilots are) /3 docking bay (where small ships are/ land) /4 camera room (where you can see what cameras see) /5 lab /6 supply room (where you find ammo/grenade) /7 army base /8 power room /9 infirmary /10 prototype room (where prototype vehicles are made) /11 engineering room (where vehicules get upgrades) /12 a closet (small room) /13 changing rooms (where soldiers change into battle suits/ reg close) /14 prison

    If you have any questions just ask (I have mentioned some of these before but I still put them in the list)

    Posted in: Terrain
  • 0

    posted a message on [Request] Space station

    I would say that 10 rooms would make the map too empty and 100 too crouded, I think 30-70 would be pretty good.

    I made a list with ideas of rooms but I can't find it, when I do i'll post it

    Posted in: Terrain
  • To post a comment, please or register a new account.