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    posted a message on Vehicle Items

    Thanks, this really helps, even if I don't see the link between this and you simbiote map.

    For anyone using this, I recommend duplicating the mothership cloak field's behaviors and actions then tweaking the validators and modifications to make it work.

    Posted in: Data
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    posted a message on [Request] Space station

    Ok, that works, do you have part of the map that you could give me so I can work on it a little or a list of rooms you are going to make for sure so i can make quests for them already, and I rethought about the number of rooms and I think 50-70 would be good.

    One last thing, if you don't mind placing barrels (whichever model you like but only one model as long as it look like it would explode if you shoot it, doesn't even need to be a barrel), I would latter replace for explosives, please tell me which model you choose too.

    Posted in: Terrain
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    posted a message on [Request] Space station

    Hey man, sorry for asking this so much, but could you tell me an estimate of the time it will take you to finish?

    I know it's annoying but I really enjoy this project and I need the terrain to finish it so knowing the time, even if its another 3 month or something, would really put my mind at peace.

    Thanks

    Posted in: Terrain
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    posted a message on Unit dies spawns unit

    Thanks man, never would have had the idea of loot which is weird cause I am dropping items so it logical, anyways thanks so much

    Posted in: Data
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    posted a message on Unit dies spawns unit

    I am looking to find a way using data to make a unit when another unit dies, just like the baneling split ability, but I cant seem to find it so I don't know what to copy, please help by guiding me to the ability or teaching me to make it from scratch.

    Thanks

    Posted in: Data
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    posted a message on Timed burrow

    I don't have an ability, only an effect and a behavior, is there a way to still do it without making an abil??

    Posted in: Data
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    posted a message on Timed burrow

    It works great except when I use it on a roach that can move underground only if its moving, the weird thing is it works with a lurker that can move underground , any ideas ??

    Posted in: Data
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    posted a message on Timed burrow

    Do you mind going a little more in depth because I am not sure what these do so I don't know how to set them up. sorry about the trouble but I'm a noob when it comes to data and I believed this would be just a change 1-2 things and your done kinda thing

    Posted in: Data
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    posted a message on Timed burrow

    as the title says, I'm trying to make the burrowed ability timed, I found how to make other abilities (like cloak) timed but I don't get burrow because it is so empty and I don't know where to start, can someone lead me in the right direction.

    Thanks

    Posted in: Data
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    posted a message on 5v5 team lobby

    Thanks so much man, your awesome

    Posted in: General Chat
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    posted a message on 5v5 team lobby

    hey guys, sorry for posting a question here but it fit nowhere else.

    So, I am working on the lobby for my map and after looking for a while, I still don't get it. I am just trying to make a simple 2 tram lobby (5 players per team) but can't find how, please help me make one,and if there are anything to do before, please also include that.

    Thanks a lot

    Posted in: General Chat
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    posted a message on Zergling leap deals damage

    It doesn't seem to work for me, do you have an example map that I could see to look what you did differant

    Posted in: Data
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    posted a message on Drawing a texture in a straight line

    the way I would do it is put cliffs where your needs to be is and use fill tool to get a perfect line

    Posted in: Terrain
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    posted a message on Zergling leap deals damage

    I have been working with the new leaping zergling (raptor) and I am looking for a way to make his leap deal damage to the unit targeted, here are my possibilities. First, just make it deal damage or second giving a buff to the zergling for his next attack within 1 second (the first way is better so if you know how to do both, please focus on this one). I have no idea how any of these would be made... please help me by telling me which things to change and how.

    Thanks

    Posted in: Data
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    posted a message on Make autoattack not auto

    The easiest way is to make the player allies so they don't auto attack each other

    Posted in: Data
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