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    posted a message on (Solved) Increase unit auto attack range

    Its perfect thanks

    Posted in: Data
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    posted a message on (Solved) Increase unit auto attack range

    I am looking for a way to make hostile units attack you if you come too close to them (like normal) but to increase that range to 10, please help.

    Posted in: Data
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    posted a message on [Request] Space station

    Just 1 thing, if you are going to add extra rooms, can you tell me which ones so i can plan ahead (if you are not sure which ones you are going to use its ok).

    Also can you tell me how many rooms you want to put in the map, even if you don't know what to put in them so I can predict a little.

    Posted in: Terrain
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    posted a message on [Request] Space station

    Sure, you can use that too... English is not my first language so I don't know all the fancy words yet.

    Posted in: Terrain
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    posted a message on [Request] Space station

    Ok, if you add more rooms it is even better, makes for more gameplay possibilities so add anything you think is good.

    Also please add an hospital and can you still put a small base at least because It is a key part of my game

    Thanks

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #155: The Mixer

    I took garden then doodad lottery, and I got lab weapon case so ... this is going to be hard

    Posted in: Terrain
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    I meant more like the first this, so yea it's already bean done. Sry

    Posted in: Terrain
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    posted a message on [Request] Space station

    They are pretty good but i have 2 comments:

    1- Can you space them out a little more (try to make 8-12 spawn points spread out in the whole map) so that players don't start near each other and have to play a while until they find each other.

    2-Is the room near spawn 2 one of the room I asked for or just a random place, because if it is an important room, do you mind moving it farther away from any spawn because the rooms are supposed to be hard to find.

    If you can fix that it would be perfect. Thanks a lot

    Posted in: Terrain
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    I got a pretty good idea, you pick two old WTE's and combine them together to make epic combos. ex: you take robot rock and sport and make a bunch of robots playing soccer or something

    Posted in: Terrain
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    posted a message on Editor in real life

    @OutsiderXE: Go

    Wow,thats a lot of text but its super interesting.

    I have never played your maps but I will try, they look fun and if you can write this much for a small thread then I can take some time and play starcraft, I was going to anyways.

    Posted in: General Chat
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    posted a message on Editor in real life

    Well this thread is going well, thanks for answering.

    @Mozared: Go

    Nice question, this should be interesting.

    Posted in: General Chat
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    posted a message on Editor in real life

    I was wondering if you guys think that working on the editor for some years could help you get a job in video game programing if you work at any company or if you work for blizzard, I am just asking to see if the editor will at least help me a little in life or if people just don't care.

    thanks for answering :)

    Posted in: General Chat
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    posted a message on How to make units a move like in nexus wars?

    THIS DOSN'T WORK, USE THE ONE BELLOW MINE

    make 2 groups (1 for each team) and do this (there might be other ways but this should work)

    Event: Any unit is created

    condition: -Unit does not have attribute heroic (if you want to make hero units else you don't need this)

    action:

    If- owner of (triggering unit) is in player group (team 1 or whatever you called it)

    then-order unit to attack (team 2 base)

    else-order unit to attack (team 1 base)

    I never tested this and already see the problem that the player could move his unit but I never did this so i don't know how to fix it (you could make all units spawned neutral so they don't get controled but I am not sure how to do it even if it probably only takes 1 or 2 triggers so i guess you could find it), if you find trigger just put it befor the if/then/else statement and your good. if you need any more help pm me.

    Edit: the neutral unit thing wont work if your units have spells.

    Posted in: Triggers
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    posted a message on [Request] Space station

    Ok thanks, if you want I don't mind if you take them from the editor to make it easier.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #153: The Holidays

    @Scbroodsc2: Go

    Ya well, light is the closest thing to snow so thats what i use unless anyone knows anything better.

    @Terhonator: Go

    I don't have whatever texture pack you are using so I don't know if this is possible but is there a texture that looks more like ice because I find the one you are using looking more like snow packed together, otherwise your map is awesome.

    Posted in: Terrain
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