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    posted a message on Cannot create any new elements in trigger editor?

    For future reference, how exactly did you get it to work?

    Posted in: Triggers
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    posted a message on Cannot create any new elements in trigger editor?

    Ya.. No go for adding from global list..

    Unchecking show libraries didn't help either.

    I was able to copy and paste the triggers from this version into an older version (thankfully that was all that I had been working on)

    I'm uploading the corrupt version so you can see if you can get it to work.

    I removed the engine, so you cannot test it.

    Posted in: Triggers
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    posted a message on Cannot create any new elements in trigger editor?

    This issue did seem to happen after I opened the libraries panel... Did I somehow click on something inside of there?

    Posted in: Triggers
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    posted a message on Cannot create any new elements in trigger editor?

    You can copy triggers but you cannot paste them.

    I tried spamming over 300 triggers in a new map, I don't think there is a trigger limit? (at least this low)

    My older versions of the map also have trigger sizes of 3mb...

    I tried hitting every key on the keyboard hoping to find some shortcut that i had accidentally pressed in order to ... corrupt? this map file?

    I feel like if I go back to an older version and start updating back to where I am this will just happen again :/

    I don't believe it is HOTS dependent, if that is of significance.

    Posted in: Triggers
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    posted a message on Cannot create any new elements in trigger editor?

    I only have 35 triggers... They are all extremely optimized as far as player usage, maybe not completely optimized in efficiency or readability, but ya.

    If I delete triggers it doesn't help this "Gray death" effect go away.

    Posted in: Triggers
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    posted a message on Cannot create any new elements in trigger editor?

    So... The day before launch on a project that has been under development for nearly 10 months now.

    Can't create any new triggers, action defintions... I can however still create events and actions and such.

    I created another test map and I was able to create triggers in it.

    My trigger/script size is at 3mb, if that is of significance?

    Help?

    I tried searching around for about an hour, but literally no one has had this problem?

    :c

    Edit: It seems to only be effecting the current version of the map, but I really don't want to have to go back, or if this happens again..

    Posted in: Triggers
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    posted a message on Button images not working

    On the left is a button that I have set the image of. On the right is a button and an image created ontop of each other.

    Why is the image on the button on the left not being shown?

    Thanks

    Posted in: Triggers
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    posted a message on Draw line between two units

    How would I go about setting this up with actors?

    Thanks

    Posted in: Triggers
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    posted a message on I want a ui like this...

    I hid the console panel and I finally got the result I wanted.

    Thanks

    Result

    Posted in: UI Development
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    posted a message on I want a ui like this...

    Which buttons does the battle frame relate to exactly?

    Posted in: UI Development
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    posted a message on Draw line between two units

    Path problem

    Here is the path "bending" I am experiencing

    Posted in: Triggers
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    posted a message on Draw line between two units

    Thanks!

    I got it working.

    For some reason setting the destination to a point rather than a unit didn't work.

    Edit:

    For some reason I can't delete just a single path, and the paths seem to use more than 1 point to get to their destination instead of just A - B?

    Posted in: Triggers
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    posted a message on I want a ui like this...

    Im using a dialog to create the leader board already, I'll see what I can do about editing the xml.

    I saw that hiding the battle frame wasn't allowed? What's up with that?

    Posted in: UI Development
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    posted a message on I want a ui like this...

    Basically I want my UI to look like this

    UI

    How would I go about doing so? (removing command and info panes, etc)

    Posted in: UI Development
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    posted a message on Scaling Faded Textures?
            Cinematics - Fade In texture overlay Assets\Textures\Orbit load screen_01.tga over 1.0 seconds using 0.0% transparency (Wait until it finishes)
    

    I'm using this code to fade to an image before my game starts, however, I can't seem to find an option to scale it to the player's full screen?

    Thanks

    Posted in: Triggers
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