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0
For future reference, how exactly did you get it to work?
Ya.. No go for adding from global list..
Unchecking show libraries didn't help either.
I was able to copy and paste the triggers from this version into an older version (thankfully that was all that I had been working on)
I'm uploading the corrupt version so you can see if you can get it to work.
I removed the engine, so you cannot test it.
This issue did seem to happen after I opened the libraries panel... Did I somehow click on something inside of there?
You can copy triggers but you cannot paste them.
I tried spamming over 300 triggers in a new map, I don't think there is a trigger limit? (at least this low)
My older versions of the map also have trigger sizes of 3mb...
I tried hitting every key on the keyboard hoping to find some shortcut that i had accidentally pressed in order to ... corrupt? this map file?
I feel like if I go back to an older version and start updating back to where I am this will just happen again :/
I don't believe it is HOTS dependent, if that is of significance.
I only have 35 triggers... They are all extremely optimized as far as player usage, maybe not completely optimized in efficiency or readability, but ya.
If I delete triggers it doesn't help this "Gray death" effect go away.
So... The day before launch on a project that has been under development for nearly 10 months now.
Can't create any new triggers, action defintions... I can however still create events and actions and such.
I created another test map and I was able to create triggers in it.
My trigger/script size is at 3mb, if that is of significance?
Help?
I tried searching around for about an hour, but literally no one has had this problem?
:c
Edit: It seems to only be effecting the current version of the map, but I really don't want to have to go back, or if this happens again..
On the left is a button that I have set the image of. On the right is a button and an image created ontop of each other.
Why is the image on the button on the left not being shown?
Thanks
How would I go about setting this up with actors?
I hid the console panel and I finally got the result I wanted.
Which buttons does the battle frame relate to exactly?
Here is the path "bending" I am experiencing
Thanks!
I got it working.
For some reason setting the destination to a point rather than a unit didn't work.
Edit:
For some reason I can't delete just a single path, and the paths seem to use more than 1 point to get to their destination instead of just A - B?
Im using a dialog to create the leader board already, I'll see what I can do about editing the xml.
I saw that hiding the battle frame wasn't allowed? What's up with that?
Basically I want my UI to look like this
How would I go about doing so? (removing command and info panes, etc)
Cinematics - Fade In texture overlay Assets\Textures\Orbit load screen_01.tga over 1.0 seconds using 0.0% transparency (Wait until it finishes)
I'm using this code to fade to an image before my game starts, however, I can't seem to find an option to scale it to the player's full screen?
0
For future reference, how exactly did you get it to work?
0
Ya.. No go for adding from global list..
Unchecking show libraries didn't help either.
I was able to copy and paste the triggers from this version into an older version (thankfully that was all that I had been working on)
I'm uploading the corrupt version so you can see if you can get it to work.
I removed the engine, so you cannot test it.
0
This issue did seem to happen after I opened the libraries panel... Did I somehow click on something inside of there?
0
You can copy triggers but you cannot paste them.
I tried spamming over 300 triggers in a new map, I don't think there is a trigger limit? (at least this low)
My older versions of the map also have trigger sizes of 3mb...
I tried hitting every key on the keyboard hoping to find some shortcut that i had accidentally pressed in order to ... corrupt? this map file?
I feel like if I go back to an older version and start updating back to where I am this will just happen again :/
I don't believe it is HOTS dependent, if that is of significance.
0
I only have 35 triggers... They are all extremely optimized as far as player usage, maybe not completely optimized in efficiency or readability, but ya.
If I delete triggers it doesn't help this "Gray death" effect go away.
0
So... The day before launch on a project that has been under development for nearly 10 months now.
Can't create any new triggers, action defintions... I can however still create events and actions and such.
I created another test map and I was able to create triggers in it.
My trigger/script size is at 3mb, if that is of significance?
Help?
I tried searching around for about an hour, but literally no one has had this problem?
:c
Edit: It seems to only be effecting the current version of the map, but I really don't want to have to go back, or if this happens again..
0
On the left is a button that I have set the image of. On the right is a button and an image created ontop of each other.
Why is the image on the button on the left not being shown?
Thanks
0
How would I go about setting this up with actors?
Thanks
0
I hid the console panel and I finally got the result I wanted.
Thanks
0
Which buttons does the battle frame relate to exactly?
0
Here is the path "bending" I am experiencing
0
Thanks!
I got it working.
For some reason setting the destination to a point rather than a unit didn't work.
Edit:
For some reason I can't delete just a single path, and the paths seem to use more than 1 point to get to their destination instead of just A - B?
0
Im using a dialog to create the leader board already, I'll see what I can do about editing the xml.
I saw that hiding the battle frame wasn't allowed? What's up with that?
0
Basically I want my UI to look like this
How would I go about doing so? (removing command and info panes, etc)
0
I'm using this code to fade to an image before my game starts, however, I can't seem to find an option to scale it to the player's full screen?
Thanks