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    posted a message on Linking to Arcade map from website

    Alright thanks, didn't know about that

    Posted in: Miscellaneous Development
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    posted a message on Texture Export Problem

    So I got to add a weapon to the unit, and it magically fixes the texture?

    Right.

    Thanks for your help c: The editor still eludes me in many ways.

    Posted in: Artist Tavern
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    posted a message on Linking to Arcade map from website

    I have noticed that the Starcraft Universe homepage links to an arcade map, and it will launch Sc2 for you..

    http://www.upheavalarts.com/starcraftuniverse/

    How do you go about doing this?

    Thanks

    Posted in: Miscellaneous Development
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    posted a message on Changing supply icons

    I was able to find the mineral and vespane icons in the ui section of the data editor but I can't seem to find the supply icons.. where are they or do I just need to over write the textures?

    Thanks

    Posted in: UI Development
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    posted a message on Range Indicators... Stacking?

    I solved this...

    I did not specify a condition for the selected unit in the triggers that add the actor.

    Posted in: Data
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    posted a message on Range Indicators... Stacking?

    I am using the Point Defense drone range indicator in order to indicate the weapon range of 2 different units.

    I have made 2 copies of this range actor, yet I cannot change one without effecting the other/ can't use the other one.

    Also, when I change the range in the weapon for one unit, it effects the other unit's range.

    I add the actor via a trigger to a unit when it is selected, and I am definitely specifying different actors to different units..

    Ideas?

    Thanks

    Posted in: Data
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    posted a message on Texture Export Problem

    Well, the ribbon texture is included in the mod now.. But still doesn't work.

    And no I haven't tried that, I don't see what good it would do.

    Posted in: Artist Tavern
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    posted a message on A few ui changes

    How would I go about changing the supply icon for protoss?

    I can't seem find that in the Game UI Data..

    Thanks

    Posted in: UI Development
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    posted a message on Texture Export Problem

    I still don't get any textures to export when exporting..

    Posted in: Artist Tavern
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    posted a message on Texture Export Problem

    I noticed the following error when trying to export again...

    15 Error Texture found which has mipmaps and isn't a power of 2: 07 - Default

    The ribbon texture is 48x48... Does it need to be 32x32 or 64x64 in order to play nicely?

    ...Turns out it helped, but still no ribbon in game.. :/ (commit shows no errors)

    -Update-

    However, the ribbon_trail.dds now shows up within the archive for the first time.. I'll do some more digging

    Tried making another ribbon_trail.png... didn't help, also tried tga... (was able to do 24 bpp (as it likes?).. Still nothing.

    This is a rather small part of my project, but I want to be able to use particles elsewhere of course...

    Posted in: Artist Tavern
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    posted a message on Texture Export Problem

    Switched to another pc... same issue...

    Here's the source files... Maybe you will have better luck?

    Thanks

    Posted in: Artist Tavern
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    posted a message on Texture Export Problem

    I'm not exactly sure where these .dds files are supposed to show up.. but they aren't...

    If I try to export without "Use Mopaq Paths" 3DS max crashes...

    When exporting there is no mention of any textures being converted, yet "Make DDS Files" is check marked.

    I have no idea whats going on..

    Thanks

    Posted in: Artist Tavern
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    posted a message on Texture Export Problem

    I'm having an issue getting my alpha channel texture (for my ribbon particle emmiter) to export along with my diffuse for the current model I am working on.

    It is not essential to have this texture, but it would be really nice. I have gotten it to show up in the preview in the cutscene editor before, so I do know that it is possible that it works.

    I have discovered that exporting with files stored on G drive doesn't work, essentially everything has to be on the same drive in order for the export to work? This isn't a big deal either, but it is kind of a hassle.

    Here's an image of the various problems in different variations in trying to export the model.

    I thought there was an issue with the settings of 3DS max or the texture itself, but it's apparent now that it simply isn't exporting to a .dds and being incorporated into the mod.

    Export Problem

    Thanks

    Posted in: Artist Tavern
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    posted a message on Choose random model for unit?

    No, there are repeats..

    I'm starting to think I will just make my own planets.. the ones I'm using don't rotate.. :/

    Posted in: Data
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    posted a message on Unit unselectable - custom model

    I am using some custom planet models that I found and have come to find that they cannot be selected in game?

    I have also imported a model I made with art tools.. it is selectable, but not selectable via a selection box.

    Ideas? Thanks

    Posted in: Data
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