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  • _ForgeUser8416968
  • Registered User
  • Member for 7 years, 10 months, and 1 day
    Last active Wed, Oct, 18 2017 23:11:20
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  • View _ForgeUser8416968's Profile

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    Sep 15, 2017
    _ForgeUser8416968 posted a message on Playing Animation via Triggers

    Solved.

     

    I was trying to animate the faces instead of a solid. Detaching the faces from the main part of the model into their own object fixed the problem.

    Posted in: Artist Tavern
  • View _ForgeUser8416968's Profile

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    Sep 15, 2017
    _ForgeUser8416968 posted a message on Playing Animation via Triggers
    Hey so I'm having problems playing animations created using the Sc2 art tools for 3DS max 2011
     
     
     
    no matter what i name that animation it wont play
     
    when trying to play it via triggers.
    Any ideas as to why? A valid animation name was used.
    Posted in: Artist Tavern
  • View _ForgeUser8416968's Profile

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    Sep 4, 2017
    _ForgeUser8416968 posted a message on Move command pane over Dialog

    I want to create a completely new UI using dialogs.

     

    How can i move the command pane over a dialog element?

    *menu spanning the right side of the map

    Posted in: UI Development
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    May 5, 2017
    _ForgeUser8416968 posted a message on Adding observer to game lobby

    I want to be able to make player 9 be an observer for my map. 

     

    how do i do this using the lobby settings available? 

     

    I was considering making my own custom lobby pop up in game,  but that surely has to be impractical.

    Posted in: Data
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    Feb 22, 2017
    _ForgeUser8416968 posted a message on Automated mineral harvesting

    Changing it to caster seems to have helped, as it works now. 

     

    Is there a way to make floating text every time you recieve resources? 

     

    i know how to do this via triggers but not via data.

     

    thanks

    Posted in: Data
  • View _ForgeUser8416968's Profile

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    Feb 18, 2017
    _ForgeUser8416968 posted a message on Automated mineral harvesting

    I setup an effect that has a (basic) Effect Resources collected (5 minerals) and a (Basic) Effect: Player (none)-Creator

     

    Then I put that on the periodic effect of the behavior to happen every 2 seconds.. but it doesn't work.

     

    Edit: However I do see the "Harvest Ore" buff on the unit during gameplay.

    Posted in: Data
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    Feb 18, 2017
    _ForgeUser8416968 posted a message on Automated mineral harvesting

    I want to create a behavior that automatically gives me minerals like the automated vespene refinery, how would this be done?

     

    Also, I need to know how to create a requirement of placing a harvester on a vespene geyser. I duplicated a geyser and a refinery in order to do this, but it didn't work.

    Posted in: Data
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    Feb 18, 2017
    _ForgeUser8416968 posted a message on Cannot creat actor with actor catalog

    I think so

    Posted in: Data
  • View _ForgeUser8416968's Profile

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    Feb 18, 2017
    _ForgeUser8416968 posted a message on Cannot creat actor with actor catalog

    So it was trying to create Barracks2Build, so I switched it to Barracks2 and the error went away.

    Posted in: Data
  • View _ForgeUser8416968's Profile

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    Feb 17, 2017
    _ForgeUser8416968 posted a message on Cannot creat actor with actor catalog

    I am getting the "USER: Cannot create actor with actor catalog entry "actornameBuild"." error.

     

    This happens when I try to build my unit, what am I doing wrong?

    Posted in: Data
  • View _ForgeUser8416968's Profile

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    Feb 13, 2017
    _ForgeUser8416968 posted a message on Models exported from Sc2 art tools won't allow drag selection?

    I haven't added any animations yet, so yes.

    Posted in: Artist Tavern
  • View _ForgeUser8416968's Profile

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    Feb 11, 2017
    _ForgeUser8416968 posted a message on Models exported from Sc2 art tools won't allow drag selection?

    I don't have any bones on my models, so I'll give that a shot and get back to you.

    Posted in: Artist Tavern
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    Feb 8, 2017
    _ForgeUser8416968 posted a message on Unit bumps into oncoming unit, making it stop?

    Well, I simply reduced the collision size "movement radius" of the units and they slide right past each other now!

    Posted in: Data
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    Feb 7, 2017
    _ForgeUser8416968 posted a message on Unit bumps into oncoming unit, making it stop?

    I have 2 units that run past each other using Issue order - move command via triggers.

     

    For some reason one of the units stops when it collides and therefore never makes it to it's destination.

     

    I've heard this has something to do with a push priority? But both of the units are exactly the same, so how could it be different?

     

    Thanks

    Posted in: Data
  • View _ForgeUser8416968's Profile

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    Feb 6, 2017
    _ForgeUser8416968 posted a message on Models exported from Sc2 art tools won't allow drag selection?

    I am exporting some models for sc2 art tools and I cant get them to drag select.

     

    They have both of the hit test capsules, but they aren't linked to the model, is that the problem?

     

    ..Or am I missing something else?

     

    Thanks

    Posted in: Artist Tavern
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