I got this error, UISetHotkeyAllowed is not authorized in libNtve_gf_cinematicMode() after opening a map that I made back in 2015.
After alittle digging I found out that it has something to do with the cinematic mode? I tried removing the cinematic mode function, and the error did go away, but the player can now click on things during the cinematic, which is a problem.
How do I go into cinematic mode without this error?
I printed out the Terran Battlecruiser with my 3D printer.
Check it out,
Also be sure to follow us on twich for Print n Stream, where we’ll be doing giveaways of 3D printed models from time to time.
http://www.twitch.tv/kippurcatarts
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Is it worth noting that this doesnt happen when the map is played through arcade and only through the editor?
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I got this error, UISetHotkeyAllowed is not authorized in libNtve_gf_cinematicMode() after opening a map that I made back in 2015.
After alittle digging I found out that it has something to do with the cinematic mode? I tried removing the cinematic mode function, and the error did go away, but the player can now click on things during the cinematic, which is a problem.
How do I go into cinematic mode without this error?
Thanks
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Hey everyone,
I printed out the Terran Battlecruiser with my 3D printer.
Check it out,
Also be sure to follow us on twich for Print n Stream, where we’ll be doing giveaways of 3D printed models from time to time. http://www.twitch.tv/kippurcatarts
Thanks!
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Hey guys,
I just 3D printed the Terran siege tank, both modes!
Check it out,
Thanks
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Hey everyone,
I just 3D printed the Knights from Warcraft 3 and World of Warcraft, comparing the difference between their low poly and ultra low poly architecture.
Check it out:
The .m3 can be extracted easily through the Sc2 editor instead of using the .MDX format which is harder to deal with.
Thanks!
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Indeed the map will be static, I'll try the enters region approach and replace it later as needed.
Thanks guys
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I want the flying unit to explode, but it needs to be able to fly over certain buildings.
Even only having 3 different heights of buildings will be enough.
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I will try that when I get home, thanks.
Edit: I just upped the time it pans to 1.0 instead of 0.1, seems to work better.
I'll try the follow speed thing if it doesn't end up working out.
Thanks
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Units and cliffs will work, doodads would be nice but not essential.
I'm willing to do whatever it takes as this is a primary component of the game.
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Hey everyone,
I'm making a camera follow my unit in third person, but it's jumpy.
I cant use the follow function because it won't keep up with the speed of the unit.
is there a way to speed up the follow function, to to make the camera setting less jumpy?
Thanks
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I'm working on an airplane map and I need to be able to collide with things at certain heights.
Is this possible?
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Hey everyone,
I printed out the protoss probe with my 3D printer.
Check it out,
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If only sc2 worked with windows 10..
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@ImperialGood: Go
I hate to say it, but there is the PrintrBot simple metal for $600
And the M3D for $350 https://printm3d.com/themicro/
It's far more affordable than the full color machine that I have my eyes on, which indeed costs $60,000
Full color plastic machines are in the works, so that will be the day.
Where would I find those within the MPQ?
Yes, I own 2 Makerbot Replicator 2's for business
Turbosmooth is a good suggestion, I will try that on the next organic model I do.
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Hey everyone,
I've been working on a new Youtube series called 3D print lab, and one of the first episodes is printing the Zergling from Starcraft 2!
Check it out