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    posted a message on UISetHotkeyAllowed popped up? [Cinematic mode error]

    Is it worth noting that this doesnt happen when the map is played through arcade and only through the editor?

    Posted in: Triggers
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    posted a message on UISetHotkeyAllowed popped up? [Cinematic mode error]

    I got this error, UISetHotkeyAllowed is not authorized in libNtve_gf_cinematicMode() after opening a map that I made back in 2015.

     

    After alittle digging I found out that it has something to do with the cinematic mode? I tried removing the cinematic mode function, and the error did go away, but the player can now click on things during the cinematic, which is a problem.

     

    How do I go into cinematic mode without this error?

     

    Thanks

    Posted in: Triggers
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    posted a message on 3D printing the Terran Battlecruiser

    Hey everyone,

    I printed out the Terran Battlecruiser with my 3D printer.

    Check it out,

    Also be sure to follow us on twich for Print n Stream, where we’ll be doing giveaways of 3D printed models from time to time. http://www.twitch.tv/kippurcatarts

    Thanks!

    Posted in: General Chat
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    posted a message on 3D Printed Terran Siege Tank

    Hey guys,

    I just 3D printed the Terran siege tank, both modes!

    Check it out,

    Thanks

    Posted in: General Chat
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    posted a message on 3D Printing the Warcraft 3 Asset pack

    Hey everyone,

    I just 3D printed the Knights from Warcraft 3 and World of Warcraft, comparing the difference between their low poly and ultra low poly architecture.

    Check it out:

    The .m3 can be extracted easily through the Sc2 editor instead of using the .MDX format which is harder to deal with.

    Thanks!

    Posted in: Artist Tavern
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    posted a message on Height based collisions

    Indeed the map will be static, I'll try the enters region approach and replace it later as needed.

    Thanks guys

    Posted in: Triggers
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    posted a message on Height based collisions

    I want the flying unit to explode, but it needs to be able to fly over certain buildings.

    Even only having 3 different heights of buildings will be enough.

    Posted in: Triggers
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    posted a message on Jumpy camera follow

    I will try that when I get home, thanks.

    Edit: I just upped the time it pans to 1.0 instead of 0.1, seems to work better.

    I'll try the follow speed thing if it doesn't end up working out.

    Thanks

    Posted in: Triggers
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    posted a message on Height based collisions

    Units and cliffs will work, doodads would be nice but not essential.

    I'm willing to do whatever it takes as this is a primary component of the game.

    Posted in: Triggers
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    posted a message on Jumpy camera follow

    Hey everyone,

    I'm making a camera follow my unit in third person, but it's jumpy.

    I cant use the follow function because it won't keep up with the speed of the unit.

    is there a way to speed up the follow function, to to make the camera setting less jumpy?

    Thanks

    Posted in: Triggers
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    posted a message on Height based collisions

    I'm working on an airplane map and I need to be able to collide with things at certain heights.

    Is this possible?

    Posted in: Triggers
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    posted a message on 3D printing the Protoss Probe

    Hey everyone,

    I printed out the protoss probe with my 3D printer.

    Check it out,

    Posted in: General Chat
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    posted a message on WC3 Assets are Live

    If only sc2 worked with windows 10..

    Posted in: Warcraft Modding
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    posted a message on 3D Printing the Zerg Zergling

    @ImperialGood: Go

    I hate to say it, but there is the PrintrBot simple metal for $600

    And the M3D for $350 https://printm3d.com/themicro/

    It's far more affordable than the full color machine that I have my eyes on, which indeed costs $60,000

    Full color plastic machines are in the works, so that will be the day.

    Quote from Triceron: Go

    I wonder what the in game cinematic models would look like printed out, they should be able to capture a lot more detail

    Where would I find those within the MPQ?

    Quote from TaylorMouse: Go

    @Sapphire_united: Go

    Awesome, is it yours ? (the printer I mean)

    Maybe divide the surfaces of the model so that it comes out better.

    @Veratai: Go

    Other PLA material, they come in all different kinds of color

    T.

    Yes, I own 2 Makerbot Replicator 2's for business

    Quote from Zolden: Go

    lol, it was low poly with smoothing, looked ok in soft, but then all the polys geometry got out on the printed thing

    he should have used turbo smooth on that, or find a high poly model

    Turbosmooth is a good suggestion, I will try that on the next organic model I do.

    Posted in: Artist Tavern
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    posted a message on 3D Printing the Zerg Zergling

    Hey everyone,

    I've been working on a new Youtube series called 3D print lab, and one of the first episodes is printing the Zergling from Starcraft 2!

    Check it out

    Posted in: Artist Tavern
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