I want to create a behavior that automatically gives me minerals like the automated vespene refinery, how would this be done?
Also, I need to know how to create a requirement of placing a harvester on a vespene geyser. I duplicated a geyser and a refinery in order to do this, but it didn't work.
Try setting the player value to caster. Also if you want it to harvest resources and not just give you resources you will need to use the Effect: Resources and Effect: Resources Harvested Fraction fields.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Use a Text type actor that uses a Site (Mover). There is an issue if you do not want to host it on an attached model from the origin in that it momentarily always flashes at the origin. I have found a work around in that if the text used is a space you can then change it after a nominal timer to the desired text using the Set Text event action.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I want to create a behavior that automatically gives me minerals like the automated vespene refinery, how would this be done?
Also, I need to know how to create a requirement of placing a harvester on a vespene geyser. I duplicated a geyser and a refinery in order to do this, but it didn't work.
Buff behaviour that uses a periodic Modify Player effect. Under the unit there is a Behavior: Built On field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I setup an effect that has a (basic) Effect Resources collected (5 minerals) and a (Basic) Effect: Player (none)-Creator
Then I put that on the periodic effect of the behavior to happen every 2 seconds.. but it doesn't work.
Edit: However I do see the "Harvest Ore" buff on the unit during gameplay.
Try setting the player value to caster. Also if you want it to harvest resources and not just give you resources you will need to use the Effect: Resources and Effect: Resources Harvested Fraction fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Changing it to caster seems to have helped, as it works now.
Is there a way to make floating text every time you recieve resources?
i know how to do this via triggers but not via data.
thanks
Use a Text type actor that uses a Site (Mover). There is an issue if you do not want to host it on an attached model from the origin in that it momentarily always flashes at the origin. I have found a work around in that if the text used is a space you can then change it after a nominal timer to the desired text using the Set Text event action.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg