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    posted a message on Curious

    Heroes [1][1] = Jim
    Heroes [2][1] = Zeratul
    Heroes [3][1] = Kerrigan

    Heroes[Race Integer][Random Integer].

    Posted in: Map Suggestions/Requests
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    posted a message on Battle Forces (FF + 4P CO-OP = Awesome)

    Map has been progressing well. There is a stuff like Pawn Shop to buy and trade items. When someone sells own item during the match, it goes to Pawn Shop for other player to claim with usage of Minerals.

    Posted in: Map Feedback
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    posted a message on [Blizzcon 2011] Arcade and Editor Improvements
    Quote from Taintedwisp: Go

    @PFoxy: Go

    The main thing I worrie about is, people who pull free maps and then sell them...

    I don't see the problem if author has for example supported the map for over year and wants to get something from it. Now I mean real support for map like actual site with a good forum design and is not using some free site service. It is also easier to charge from map what has already been proved from tons of different gamers to be worth it.

    Posted in: General Chat
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    posted a message on Battle Forces (FF + 4P CO-OP = Awesome)

    Map is published in EU and US.

    "Battle Forces" is only a working title really at the this point, considering map is still under heavy development.

    Posted in: Map Feedback
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    posted a message on Battle Forces (FF + 4P CO-OP = Awesome)

    What map already has working.
    - CO-OP system (up to 4 hero parties with three units each).
    - Boss battles. First player who takes a boss down is rewarded.
    - Four arenas for Random and Boss Battles (so all players can fight their random battles even at the same time).
    - 3v3 Random Battle system.
    - Quests to guide what players do, this however is optional.
    - Each player has 30 slot inventory what can be used in battles real-time, even though Random Battles are otherwise turn based. This allows for example to save the unit with right item just before the hit.
    - Various loot drops from killing the enemy units, harder battles means more chance for loot.
    - Your can swap your units with items in your inventory, after you have obtained them. For example if you have Hellion as an item, you can replace for example Marine with it. However replaced unit is not permanently lost as it still stays as an item.

    What map will have.
    - PvP system will allow players to fight against each other in Random Battle fashion expect both sides are not random.
    - Some other stuff.

    http://img16.imageshack.us/img16/4633/battleforces.jpg

    Posted in: Map Feedback
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    posted a message on Do not Reply!!!

    THE Card Game and Mafia.

    While THE Card Game is my map, it is only one of my SCII maps what has has been worked for a very long time.

    Mafia as paid map would be awesome, because it would reduce the people who are not interested of it's gameplay style, from playing it (Unless there is trial option for maps).

    Posted in: General Chat
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    posted a message on Do not Reply!!!

    To clear things up.

    Map limit is about 20MB but you can go around that limit with using sc2mod files. Total space is about 200MB for mappers.

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    So many details are still unclear about a paid maps. It is clear that their standards of what they consider a map what can be sold, is a vastly lower than originally intended.

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    Maps what are sold also should have a set amount of trial time before user is required to buy it to play a more with that account but of course would let to finish the match if a trial time runs out during it. Blizzard could also make it so that a more the mapper asks from own map, longer is the trial time.

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    I was surprised to see "The Card Game" in a that Arcade example.

    Posted in: General Chat
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    posted a message on Get Battle.net Time/Date through triggers

    Yeah. I have a trigger what I enable for April 1st. It would be a cool to be able to automatize map's in-game events like Christmas.

    Posted in: General Chat
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    posted a message on Patch 1.4.0 Is out ...
    Quote from jcraigk: Go

    @DogmaiSEA: Go

    :)

    @Nebuli2: Go

    :) :)

    ?!?

    Creepy.

    Posted in: General Chat
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    posted a message on Map Marketplace questions

    Also what they would do in the situation where patch breaks the map and map's author can't or don't know how to fix the map?

    Blizzard would need staff to fix premium maps in case of they break and cooperate with the premium map's owner to provide the fix.

    Posted in: General Chat
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    posted a message on NA Map Night [Revival]

    1.4.0 has made many maps unplayable.

    However THE Card Game is already fixed in EU and US.

    Posted in: General Chat
  • 0

    posted a message on How do I remove the "training complete" alert when a unit is made?

    Blizzard also added way to disable specific alerts via triggering. :)

    Posted in: Miscellaneous Development
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