If you want increase your chances to success, do plagiarism. Take name directly from popular thing and build map around it (however if you gonna copy another map it is not recommended, your map will be compared to other similar map, especially if you take name directly from another map and remake it for SCII).
Name is one of the biggest factors to make your map success faster (THE Card Game, name already indicates that it is somehow related to cards).
I think it was better before you made that change where there is dirt. It would be also nice that base has no ramp as every single official map does that.
No offense meant but differences between deck editors has good reason.
In my map, there is no such thing as Library. So allowing to have only one common, uncommon and epic would be not beatable unless others abuse their decks too. However map like this, those who pick only few different cards gets easily itself screwed as they don't have the right cards to counter enemy's cards. Basically your map is more about deck builder than actual players tactical and strategical skill besides how someone builds their decks.
Hi Thank you very much for commenting. Believe it or not I finished like the greatest map ever! However I need your help!
PLEASE COMMENT!!
After I published once, something went wrong with dependency of the map, even though I did NOT do anything. Now, Gateway can't spawn Zealot or Spawning Pool can't spawn zerglings,.no matter how many times I try to reset them, eventhing goes back to what it was.
Now I am stuck. I worked so hard and some bug just taken over everything!!!!
PLEASE HELPPP!
ps. I have two dependencies Liberty and liberty Multy
Use MPQ Editor to get rid of sc2multi dependency and use campaign one instead.
Make all players to be enemies with eachother with simple loop trigger. Then make loop with condition what tells what team certain player was during lobby and then scan those who are in same team to recognize them as allies.
Other way is to make everyone ally with eachother and then use similar method to detect who is not in same team and make them hostile for that player.
Welcome to the forums I guess. You should start hating me already cause this will be the last time I reply decent and gently on any thread created by you.
On a more serious note, what's your point of being here ? We all can read a wall of text of you getting strong in life, so you became the next Picasso in paint or whatever..
So tell me, what is your goal in Starcraft 2 ? Are you here for designing custom textures ?
Okay, I break it for your attention span.
He is professional graphics designer who does free and paid stuff.
Don't think I can add anything that hasn't already been said, but no, the ad won't go away (until the company or Curse decides to stop promoting it), I apologize for the inconvenience but as people have already said uploading a file or getting an ad blocker will make it disappear
Using Blocker is against some sites and forums rules even thought they can't really detect it.
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If you want increase your chances to success, do plagiarism. Take name directly from popular thing and build map around it (however if you gonna copy another map it is not recommended, your map will be compared to other similar map, especially if you take name directly from another map and remake it for SCII).
Name is one of the biggest factors to make your map success faster (THE Card Game, name already indicates that it is somehow related to cards).
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I think it was better before you made that change where there is dirt. It would be also nice that base has no ramp as every single official map does that.
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No offense meant but differences between deck editors has good reason.
In my map, there is no such thing as Library. So allowing to have only one common, uncommon and epic would be not beatable unless others abuse their decks too. However map like this, those who pick only few different cards gets easily itself screwed as they don't have the right cards to counter enemy's cards. Basically your map is more about deck builder than actual players tactical and strategical skill besides how someone builds their decks.
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There is PC game from DOS era where there is Pirate Ships like looking things in space. You could share that model.
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Use MPQ Editor to get rid of sc2multi dependency and use campaign one instead.
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Made some random stuff, might not represent my opinions.
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Make all players to be enemies with eachother with simple loop trigger. Then make loop with condition what tells what team certain player was during lobby and then scan those who are in same team to recognize them as allies.
Other way is to make everyone ally with eachother and then use similar method to detect who is not in same team and make them hostile for that player.
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DC Universe Online is quite good. Flying power + fire based skills = Awesome.
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Players can have multiple banks open at the same time. However there is limit how many banks map can handle open at time.
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Okay, I break it for your attention span.
He is professional graphics designer who does free and paid stuff.
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Yeah. It means that there is two entries for the same map since your map has or had more than one game variant.
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This is one of those "It is so stupid that it just might to work" map ideas.
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Are you sure?
You might have been just very very VERY drunk.
@Mephs: Go
@Mephs: Go
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So. Wiki is still not dumped and last activity has been January, 10th.
Does it really take over six months to make new wiki? I wonder. ;)
The answer: Not really, unless they are doing some new revolutionary wiki like software.
Current SC2Mapster wiki on this site has nice amount of knowledge but it is total mess.
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Using Blocker is against some sites and forums rules even thought they can't really detect it.