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    posted a message on Korean Gamers Are Faster Than A Speeding Bullet

    That is just nuts, I'm sure they make some waste clicks and moves too sometimes.

    Posted in: General Chat
  • 0

    posted a message on [Contest] Melee AI Voting

    Nice, fewer but way better quality submissions unlike during cutscene contest.

    Posted in: Project Workplace
  • 0

    posted a message on [Contest] Cut Scene

    For clear subtitles. Download the map.

    Embed Removed: https://www.youtube.com/v/9hn5vhSw1-c?fs=1
    Posted in: Project Workplace
  • 0

    posted a message on Disabling Mouse Wheel Zoom

    There is camera category in Data Editor. Check out Defaultcamera.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Trigger] Healing Aura / Fountain of Health

    I updated trigger to resemble more of what I use in my current map, test map however is not updated yet.

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] Healing Aura / Fountain of Health

    It fit better for my maps as I prefer to use floating texts to show various information (bounties mainly).

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] Healing Aura / Fountain of Health

    Well I can do one quick. =)

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] Healing Aura / Fountain of Health

    When unit comes enough close to any of listed structures in trigger, it heals that unit 5% of it's maximum health if not in 100% health, every second.

    Version 2! More like in my map but example map is not updated yet.

            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Distance between (Position of Wolf Statue [18.50, 93.50]) and (Position of (Picked unit))) <= 7.5
                            (Player (Owner of Wolf Statue [18.50, 93.50]) treats player (Owner of (Picked unit)) as Enemy) == false
                            (Unit type of (Picked unit)) != Wolf Statue
                            ((Picked unit) Life (Percent) (Current)) < ((Picked unit) Life (Percent) (Default))
                        Then
                            Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) * 1.05)
                            Text Tag - Create a text tag with the text "Healing" for (All players), using a font size of 24, at (Position of (Picked unit)) and height offset 1.0 (initially Visible) can also set whether true is enforced
                            Text Tag - Show (Last created text tag) for (All players)
                            Text Tag - Set Text color(s) for (Last created text tag) to (Color((Default player (Owner of (Picked unit)) color)))
                            Text Tag - Set the velocity of (Last created text tag) to 1.0 coordinates per second at an angle of 90.0 degrees from horizontal
                            Text Tag - Set Duration time for (Last created text tag) to 2.5 seconds
                        Else
    

    Outdated.

    Healing Aura
        Events
            Timer - Every 1.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Or
                                Conditions
                                    (Distance between (Position of Wolf Statue [93.50, 18.50]) and (Position of (Picked unit))) <= 7.5
                                    (Distance between (Position of Wolf Statue [18.50, 18.50]) and (Position of (Picked unit))) <= 7.5
                                    (Distance between (Position of Wolf Statue [18.50, 93.50]) and (Position of (Picked unit))) <= 7.5
                                    (Distance between (Position of Wolf Statue [93.50, 93.50]) and (Position of (Picked unit))) <= 7.5
                            (Player (Owner of (Picked unit)) treats player (Owner of Wolf Statue [18.50, 93.50]) as Ally) == true
                            (Unit type of (Picked unit)) != Wolf Statue
                            ((Picked unit) Life (Current)) < ((Picked unit) Life (Default))
                        Then
                            Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) * 1.05)
                            Text Tag - Create a text tag with the text "Healing" for (All players), using a font size of 24, at (Position of (Picked unit)) and height offset 1.0 (initially Visible) can also set whether true is enforced
                            Text Tag - Show (Last created text tag) for (All players)
                            Text Tag - Set Text color(s) for (Last created text tag) to (Color((Default player (Owner of (Picked unit)) color)))
                            Text Tag - Set the velocity of (Last created text tag) to 1.0 coordinates per second at an angle of 90.0 degrees from horizontal
                            Text Tag - Set Duration time for (Last created text tag) to 2.5 seconds
                        Else
    
    Posted in: Tutorials
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