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    posted a message on Starmon - A pokemon style map

    OK, I'm really impressed. The map looks really close to functional alpha with limited bugs. The randomized rival idea is a bit too confusing for me to handle, what happens if I restart the map, or if I'm playing in a party? One rival doesn't exactly make perfect sense in party play, but neither does two. IDK, but I really do like the idea of your rival being your opposite morally, and I think that starmon lineups could change "random"ly but it has to make sense. His Squirtle/Pikachu needs to be ever present.

    Also, the back story you mentioned seems really important for world building. I would love if someone produced a cinematic that showed the starmon falling, people finding the usefulness of capture capsules, a civilization building, and friendships forming. Is there any way to do a slideshow thingy in the Galaxy Editor? Maybe just an intro uploaded to youtube is enough though. That would be useful for promotion. Maybe tac some game play footage onto the end.

    In the Video, you mentioned that you got lost on your own map. I know that was in jest, but what if someone else gets lost? I think that a minimap would be really nice, or even a map that you bring up from an inventory. The "premade" sc2 minimap doesn't seem to fit well, so a hand drawn map for each area might be really pretty. (Quest rewards? idk, but little things like that make a person feel cuddly with the game) I know these last two points might require additional team members, but it would add a wicked cool aspect to the map. Defiantly can be saved until late Beta.

    I think some notification of what starmon belongs to who in team battles would be useful to little brother who glances at the screen, or even me. Also, and indicator of how many starmon remain not-fainted in each party would be lovely.

    Lastly, you mentioned that trainers react to average level of party. I think some way of mentioning this to a player, within the map, would be useful.

    I hope that this post turns out to be useful, instead of just a daydream. Anyhow, keep up the great work guys!

    Posted in: Project Workplace
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    posted a message on New SC2 Feature: Spawning

    This means my friend can play on the same map as me, no matter what map. Monobattles to Tower Defense Tycoon to Nexus wars to Arranged Tam Ladders. The Caveats being that I have to be online, (only works when in a party with a full licensed user, [notice how they don't say owner]) and the map has to allow more than one player, (So, no campaign, no 1v1 ladder) and we have to be in the same map.

    Basically, this means Word of Mouth advertisement has more power. Yay! Also means that the "hardcore" aspect and campaign are still by purchase only. Means I can play whatever awesome maps you guys come up with anyone, even before blizzard spotlights the amazing work.

    @Imperfect1987: Go Nah, the Arcade is already a little Free-to-Play, being that trial users have access to any Spotlighted maps. Blizzard probably doesn't want to gran unlimited access to the custom game scene, because that eliminates a group of people from wanting to buy LotV.

    I think this is a really nice move, it strengthens the user's ability to show it to a friend.

    Posted in: General Chat
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    posted a message on Starmon - A pokemon style map
    Quote from zeldarules28: Go

    We have one side-quest chain where this one guy travels around the whole map, and you'll find him in various precarious situations he's gotten himself into. Quests like that will hopefully allow us to reuse old zones.

    Squee! Oh god, I love having that guy in a story. "What'd you do this time? Buy snake oil from a mobster, then ask for a refund?"

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    Epic! I hope that you can prove the limit is up to a meg before putting in a lot of work that increases the file size.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    I'm not sure if I mentioned this earlier, but there is a certain Pokemon fan comic that started a new way to play pokemon. Nuzloc mode is like hardcore mode in Deablo. I think an "official" version of this supported by your map would be awesome. Obviously, this would be a low priority before beta. I suppose, this would mean one would need to restart their journey.

    • Some features could be a Graveyard (list of dead and unusable starmon),
    • Requirement to only capture the first encounter in each region (possible no Dupes checkbox),
    • Ability to abandon Hard Mode mid-run, to capture Starmon again, or use dead ones.
    • Feinting automatically makes a starmon unusable in battle, and unable to be healed.
    • Optional requirement to nickname all starmon caught. (This helps create ties with you buddy before he dies, making the death hurt a bit.)
    • Possibly, option to remove healing items from game, or just make them useless except for money. (for the even harder core)
    • Option to allow buying resurrection for a LARGE fee of starbucks (? starmon money).
    • Perhaps some limit to IV re rolls and EV manipulation.
    • Possibly some TM limit.

    But, this is not to important because players can just do it themselves. It would be an achievement to win on Hardcore mode though.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map
    Quote from TheAlmaity: Go

    BUT a couple of days ago we finally made some concrete plans regarding the storyline (We had tons of ideas and vague outlines, what I mean is that I wrote up very specifically what should happen, no vagueness, a concrete plan). Its not much, but it's what we want to have in the alpha (We're gonna cut it off at a somewhat interesting point :) )

    Yeah? Sounds good. Story is like, the second most important part of world building in an RPG. (Art comes first, including audio, IMO) And you don't have an RPG without a fantastic world. I really hope I get to play with the map soon.

    Quote from zeldarules28: Go

    I'm going to be working hard to do the story justice with the quests. As you could probably tell by Maity's devious laughter, we're planning some pretty cool stuff for the story. ^.^

    The main storyline quests, at least up to the cutoff point for the alpha, are planned but not yet programmed.

    I also know we promised a pair of 2 videos a while back, to show off two new things. The first thing is almost ready to show off, so you should hopefully see a video soon. The second feature ended up taking me longer to program than expected- it's not finished yet, but it's almost ready enough to show off.

    So anyways, we're not dead, but we did have to take a break from development. But now we're back on track, and you should start seeing some cool stuff in the future.

    Nice! Gimmie all the goodies!

    Just a though, would giving the player a jetpack to access late areas be doable? That's one way to "instance" pathing, give the character's cliff walk/hopping abilities. It might be more work than it's worth (cliffs are not enough to block someone in anymore) but using it as a barrier to the legendary's home would be nice (or allow hopping ledges back to pallet town).

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    Hi

    The project seems to be progressing. Figured I'd ask you guys if anything important happened in the last 17 days. Any newly mapped areas, or screenshot worthy game-art? Maybe there's some update on how "soonish" alpha is coming? I know that spring is stressful and busy for many (as a Senior in school, I am very busy too) but I would welcome news!

    Off topic, Anyone notice how many of the new features in X/Y are exactly the same thing this awesome duo+ is working on, just with Game Freak's finances? Outfits, 3d (though, 3ds is a bit cooler than sc2), but you guys also have a more "open" RPG thing going.

    Would it be possible if (when Karma is dark enough) a player could become the leader of team evil? I would honestly LOVE to be Giovanni for one game. Everyone wants to be the Fire Emperor!

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    I'm excited. Btw, I'm sooo used to lag that I didn't even notice the low frame rate in the earlier version with a million extra actors until I saw the latest one that was corrected and looked so smooth it almost moved too fast. I really need a new computer. :(

    Also, yaaay! progress!

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map
    Quote from Trieva: Go

    Ooh, I like fire fly. Too bad pokemon stopped using them if that's what you meant by that tiny text XD.

    No, that was a shout out to the journey of Mal, his ship the Serenity, and it's crew. It's a Space-Western TV series that died short for no real reason (dedicated fan base, fairly good reviews) most of the way through season 1. Mal was a soldier that fought against the power that now is, so he works as a Ranyor-esque pirate/rebel/hired hand using his Firefly class transport ship. (this class was infamously used by smugglers, and is unarmed)

    Almaity, I'm almost surprised at how awesome you are. Not only are you "mr.Who" but you are designing a map/mod/gameinagame for Sc2 about pokemon, and make firefly references. Hrm. that needs to be implemented into the mod/map. We need more Firefly in our Pokemon in our Sc2.

    I say we find an abandoned Medivac, fix it up, and use it to rob an outpost (or the central) Starcenter of it's expensive medical products. We then sell those to the black market and receive a large bounty n our heads from "team rocket" or whatever organization was dubiously providing that med center with meds (and mind control substances to lace it with??)

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    So, focusing on story and props atm? cool. I think a lot of ideas will flow in after you let us all play with the map for an hour or two. Btw, how's that alpha going to work, you just private-upload it and invite 3-4 of us into the game?

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map
    Quote from Mozared: Go

    day lasts for 3 hours game-time and night lasts about a minute

    Nooo! I actually prefer the night, and those screenies look nicer than day IMO. Day looks ok, but I like night better. Though, IDK why the footpaths are light up by street lamps, it gives a nice park effect.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map
    Quote from zeldarules28: Go

    He'd be able to publish up to 20 MB (I think that was the limit) in each region, just like before, except now he doesn't need to purchase different accounts for different regions.

    The limit is 100mb total, divided in up to 20 files of a size not to surpass 20mb each. Per account. So you guys have 200mb for any team creations. http://us.battle.net/sc2/en/forum/topic/2674528413 I did think they raised it a third time, but I can't find proof.

    EDIT: happy 4,000th post Zelda!

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    Is it possible that aesthetic audio is something that can be hosted by a separate user if you run out of space? With Global Play, you two should be able to post maps in each others regions, effectively doubling the "mod space"... I think... I'm not sure how banks and mods work if it is hosted by a different user.

    Edit: And ok, that makes sense.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    Does the mentor have a friend that runs a daycare? Half the point of he daycare was for breeding (you guys "took that out") but the other half still might make sense (grow in level, for a fee, without fighting.)

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    I'm totally going to have a Scourge to those in my team. Also, I loved talking to those guys who block your path. Especially the guy the the Ocarina of Time, that guy even buys a pikachu mask from you!

    Posted in: Project Workplace
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