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    posted a message on <Unit Group - Pick each unit >Trigger doesn't work

    Hi guys~
    I have work long time making RPG map.
    in this map trigger doesn't work - Unit Group - Pick each unit -
    of course in new map, I found the trigger was good work.
    (I added Unit group in Object Groupings & added trigger exactly )

    problem happens only in my old map, and I don't know why it doesn't work

    anybody who experienced this situation or know the reason, tell me solution
    repeatly speaking, I want to thing is that know clue or reason when Unit Group - Pick each unit trigger doesn't work. If I will don't find the answer, I have to map-rest. It's terrible...

    I'll wait your answer

    Posted in: Triggers
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    posted a message on [Video] Mob Respawn Tutorial

    @OneTwoSC: Go

    In my case, My situation is same to Belymar
    Unit group & Trigger are same tutorial

    But unit's respawn point is (0,0) Left-Bottom edge

    Now I'm finding Where is problem...

    Posted in: Tutorials
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    posted a message on Where can I find mouse-clicked model?

    hi guys~
    Because of 256-256 map size is small for my map, I made my unit's model downsize (change to 0.5size).
    It affacts map-size big realatively.

    but problem is mouse-clicked point (UI, apeear when left mouse click to ground) is same size still, so it is big realatively for my map.
    so i want to find this model in oder to downsize it
    Where can I find this model?

    and.... give me advice whatever when unit's model downsize

    Posted in: Data
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    posted a message on [Solved]How can expand unit's sight?

    @DrSuperEvil: Go

    really? hm... I see...
    but 16 range is enough for my map

    anyway thanks for your help everytime! :)

    Posted in: Data
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    posted a message on [Solved]How can expand unit's sight?

    @Kueken531: Go

    Thanks I solve it!

    Posted in: Data
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    posted a message on [Solved]How can expand unit's sight?

    @DrSuperEvil: Go

    I couldn't solve it
    my problem is other-side
    Beetween unit's sight 32 and unit's sight 8, there is no differrent in game.
    I don't know why differrent is no

    Posted in: Data
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    posted a message on [Solved]How can expand unit's sight?

    @DrSuperEvil: Go

    Thanks! I'll try it :)

    Posted in: Data
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    posted a message on [Solved]How can expand unit's sight?

    Unit's sight is very short in my RPG-map because monster unit doesn't sense player character
    I want to expand monster's sight range

    of course, there is method by persistent & search & oderissue-attack
    but this method is not good because, if monster seneses player character, he chases to player character forever!
    in normal MMORPG, if monster chasing over fixed distance, he returns to his point

    so.. How can I expand Unit's sight as this style ?

    Posted in: Data
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    posted a message on How to show buff at dialog

    Hi guys~

    I made RPG-map and party-play map
    I want to show the other player's character buff by dialog

    I wonder how to buff icon show to dailog

    I'll wait your answer! thanks

    Posted in: Triggers
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    @Helral: Go

    Hi Helral~ your tutorial is best for me.

    I have Problem about making RPG-UI by sc2layout

    My goal is two. first is showing experience-bar. second is showing ability-progress-bar
    First goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/ExperienceBar> fixing
    Second goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneProgress/ProgressContainer/ProgressBar> fixing

    But Problem is when ProgressBar is showing, ExperienceBar disappered

    I think InfoPaneHero template and InfoPaneProgress template are mutual-exclusive
    one is showing then, other disappered.
    I want showing both of that sametime. How can I solve this problem??
    I'll wait your answer. thank you :)

    Posted in: Tutorials
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    posted a message on [Dialog] How can apply Listbox for layer

    Hello everyone.
    I made RPG-map, and I made some of hero's ability

    I want to making a dialog that it descriptive each ability by ListBox
    I made a listbox and 10List (It is ability name)
    I want thing is if List (in listbox) is clicked, it will be shown ability's description other layer

    I know method by button-item. but I don't know method by List-box

    I'll be wait for your answer~ ( Sorry for my bad english)

    Posted in: Triggers
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    posted a message on [Solved]Question of animation

    @northwind16: Go
    Thanks to D1000, DrSuperEvil

    I Solved the problem by D1000's advice.

    and who told me that another method. (I can't it, but introduce for you)
    make an event-animation play, if-animName, action-AnimPlay B

    Posted in: Data
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    posted a message on [Solved]Question of animation

    @D1000: Go

    I mean... I want to play 2animations oderly during hero casting
    If magic casting time set 3seconds, first animation play 2seconds, after that, second animation play 1second

    Sorry for my bad english..

    Posted in: Data
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    posted a message on [Solved]Question of animation

    Hello~ I have Qustion about animation
    I made a magician Hero, and it has fire-ball ability. it cost 3seconds by preperation
    it does spell-gather-aniamtion when cast 3seconds. (AnimPlay Spell SourcePrepStart )
    after 3seconds, it does launch-animation (AnimPlay L SourceCastStart )
    but I want thing is both animation works during 3seconds (During ability-Prep)

    How can I solve this problem??

    Posted in: Data
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    posted a message on How can make Dynamic Minimap??

    Hello guys~ I have problem about minimap. I made RPG-map and it requires dynamic minimap.

    I want thing is...
    1. Zoom in minimap.
    2. Moving minimap where hero going.

    ( I solved 1st thing, but 2nd thing didn't slove)

    e.g. I want this video minimap.

    I'll wait for your answer!

    Posted in: Triggers
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