Hi guys~
I have work long time making RPG map.
in this map trigger doesn't work - Unit Group - Pick each unit -
of course in new map, I found the trigger was good work.
(I added Unit group in Object Groupings & added trigger exactly )
problem happens only in my old map, and I don't know why it doesn't work
anybody who experienced this situation or know the reason, tell me solution
repeatly speaking, I want to thing is that know clue or reason when Unit Group - Pick each unit trigger doesn't work.
If I will don't find the answer, I have to map-rest. It's terrible...
hi guys~
Because of 256-256 map size is small for my map, I made my unit's model downsize (change to 0.5size).
It affacts map-size big realatively.
but problem is mouse-clicked point (UI, apeear when left mouse click to ground) is same size still, so it is big realatively for my map.
so i want to find this model in oder to downsize it
Where can I find this model?
and.... give me advice whatever when unit's model downsize
I couldn't solve it
my problem is other-side
Beetween unit's sight 32 and unit's sight 8, there is no differrent in game.
I don't know why differrent is no
Unit's sight is very short in my RPG-map because monster unit doesn't sense player character
I want to expand monster's sight range
of course, there is method by persistent & search & oderissue-attack
but this method is not good because, if monster seneses player character, he chases to player character forever!
in normal MMORPG, if monster chasing over fixed distance, he returns to his point
so.. How can I expand Unit's sight as this style ?
My goal is two. first is showing experience-bar. second is showing ability-progress-bar
First goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/ExperienceBar> fixing
Second goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneProgress/ProgressContainer/ProgressBar> fixing
But Problem is when ProgressBar is showing, ExperienceBar disappered
I think InfoPaneHero template and InfoPaneProgress template are mutual-exclusive
one is showing then, other disappered.
I want showing both of that sametime. How can I solve this problem??
I'll wait your answer. thank you :)
Hello everyone.
I made RPG-map, and I made some of hero's ability
I want to making a dialog that it descriptive each ability by ListBox
I made a listbox and 10List (It is ability name)
I want thing is if List (in listbox) is clicked, it will be shown ability's description other layer
I know method by button-item. but I don't know method by List-box
I'll be wait for your answer~ ( Sorry for my bad english)
I mean... I want to play 2animations oderly during hero casting
If magic casting time set 3seconds, first animation play 2seconds, after that, second animation play 1second
Hello~ I have Qustion about animation
I made a magician Hero, and it has fire-ball ability. it cost 3seconds by preperation
it does spell-gather-aniamtion when cast 3seconds. (AnimPlay Spell SourcePrepStart )
after 3seconds, it does launch-animation (AnimPlay L SourceCastStart )
but I want thing is both animation works during 3seconds (During ability-Prep)
0
Hi guys~
I have work long time making RPG map.
in this map trigger doesn't work - Unit Group - Pick each unit -
of course in new map, I found the trigger was good work.
(I added Unit group in Object Groupings & added trigger exactly )
problem happens only in my old map, and I don't know why it doesn't work
anybody who experienced this situation or know the reason, tell me solution
repeatly speaking, I want to thing is that know clue or reason when Unit Group - Pick each unit trigger doesn't work. If I will don't find the answer, I have to map-rest. It's terrible...
I'll wait your answer
0
@OneTwoSC: Go
In my case, My situation is same to Belymar
Unit group & Trigger are same tutorial
But unit's respawn point is (0,0) Left-Bottom edge
Now I'm finding Where is problem...
0
hi guys~
Because of 256-256 map size is small for my map, I made my unit's model downsize (change to 0.5size).
It affacts map-size big realatively.
but problem is mouse-clicked point (UI, apeear when left mouse click to ground) is same size still, so it is big realatively for my map.
so i want to find this model in oder to downsize it
Where can I find this model?
and.... give me advice whatever when unit's model downsize
0
@DrSuperEvil: Go
really? hm... I see...
but 16 range is enough for my map
anyway thanks for your help everytime! :)
0
@Kueken531: Go
Thanks I solve it!
0
@DrSuperEvil: Go
I couldn't solve it
my problem is other-side
Beetween unit's sight 32 and unit's sight 8, there is no differrent in game.
I don't know why differrent is no
0
@DrSuperEvil: Go
Thanks! I'll try it :)
0
Unit's sight is very short in my RPG-map because monster unit doesn't sense player character
I want to expand monster's sight range
of course, there is method by persistent & search & oderissue-attack
but this method is not good because, if monster seneses player character, he chases to player character forever!
in normal MMORPG, if monster chasing over fixed distance, he returns to his point
so.. How can I expand Unit's sight as this style ?
0
Hi guys~
I made RPG-map and party-play map
I want to show the other player's character buff by dialog
I wonder how to buff icon show to dailog
I'll wait your answer! thanks
0
@Helral: Go
Hi Helral~ your tutorial is best for me.
I have Problem about making RPG-UI by sc2layout
My goal is two. first is showing experience-bar. second is showing ability-progress-bar
First goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/ExperienceBar> fixing
Second goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneProgress/ProgressContainer/ProgressBar> fixing
But Problem is when ProgressBar is showing, ExperienceBar disappered
I think InfoPaneHero template and InfoPaneProgress template are mutual-exclusive
one is showing then, other disappered.
I want showing both of that sametime. How can I solve this problem??
I'll wait your answer. thank you :)
0
Hello everyone.
I made RPG-map, and I made some of hero's ability
I want to making a dialog that it descriptive each ability by ListBox
I made a listbox and 10List (It is ability name)
I want thing is if List (in listbox) is clicked, it will be shown ability's description other layer
I know method by button-item. but I don't know method by List-box
I'll be wait for your answer~ ( Sorry for my bad english)
0
@northwind16: Go
Thanks to D1000, DrSuperEvil
I Solved the problem by D1000's advice.
and who told me that another method. (I can't it, but introduce for you)
make an event-animation play, if-animName, action-AnimPlay B
0
@D1000: Go
I mean... I want to play 2animations oderly during hero casting
If magic casting time set 3seconds, first animation play 2seconds, after that, second animation play 1second
Sorry for my bad english..
0
Hello~ I have Qustion about animation
I made a magician Hero, and it has fire-ball ability. it cost 3seconds by preperation
it does spell-gather-aniamtion when cast 3seconds. (AnimPlay Spell SourcePrepStart )
after 3seconds, it does launch-animation (AnimPlay L SourceCastStart )
but I want thing is both animation works during 3seconds (During ability-Prep)
How can I solve this problem??
0
Hello guys~ I have problem about minimap. I made RPG-map and it requires dynamic minimap.
I want thing is...
1. Zoom in minimap.
2. Moving minimap where hero going.
( I solved 1st thing, but 2nd thing didn't slove)
e.g. I want this video minimap.
I'll wait for your answer!