Hello guys, first I tell you I'm noobs & english bad
I'm making MMO map. I made character(unit) and his ability. I made 3rd-view. but there is problem of select.
when I click enemy or other unit, I loss my character's command-board. and I can't control my character.
easly, imagine WOW.
I want thing is that I always control my one-character regardless of any click and can use abil to target.
after abil used, unit will stop attack. (but stop and re-attack time is veryshort, so it looks like no-stop attack.)
for example, when a unit fight 2 enemy units, If a unit uses abil, then a unit sometimes attack another unit. it show that using abil make stop unit's attack. I don't want attack-target change after using abil
Problem of this occurs in my MMO map. when my character fight 23 enemy, using abil changes attack-target.
so... I wonder How unit can use abil without stop?
I made MMO style map and melee charcator
but the melee's skill(ability) is different from normal MMO.
I have 2 Questions.
1. I want to add melee skill to normal-attack's swing.
But in my map, ability is implemented as soon as clicked. regardless of weapon's speed.
I want thing is, When player click the skill button, the skill is implemented next weapon swing.
2. I want to making global-cooltime.
One ability is implemented, then other ability will require global-cooltime.
ex) A unit has A, B, C, D ability. the unit implements A ability. after 1.5 sec, B, C, D ability will possible
I have problem. I want m2 export by wow-model-veiwer.
In wow-model-viewer, I run <File>-<Export textures> .
and by your tutorial I click the export. but problem is there are no files in <Export Folder>
I don't know How to find my m2, tga files
hi guys...I tell you each time you helped me, I was very THANKS to YOU
I made <cloak> abil and it's effect is cloak behavior.
I want if a unit being clok attack or cast, cloak is remove.
It likes thief in WOW.
first,I tried to use validator.
but it is not negative requirement, but postive requirement. I want negative requirement likes "attack" "casting abil"...
second, I tried to apply behavior remove.
but it is difficult. I don't know how to apply it
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@DeProgrammer: Go
Thanks! your DEMO is good!
I don't know it's mechanism, still. but I'm going to study this map, and I will know it.
thanks!! :)
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@DrSuperEvil: Go
Thanks! I sloved it!
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Hello guys, first I tell you I'm noobs & english bad
I'm making MMO map. I made character(unit) and his ability. I made 3rd-view. but there is problem of select. when I click enemy or other unit, I loss my character's command-board. and I can't control my character.
easly, imagine WOW. I want thing is that I always control my one-character regardless of any click and can use abil to target.
plz...solve my problem.
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after abil used, unit will stop attack. (but stop and re-attack time is veryshort, so it looks like no-stop attack.) for example, when a unit fight 2 enemy units, If a unit uses abil, then a unit sometimes attack another unit. it show that using abil make stop unit's attack. I don't want attack-target change after using abil
Problem of this occurs in my MMO map. when my character fight 23 enemy, using abil changes attack-target. so... I wonder How unit can use abil without stop?
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@DrSuperEvil: Go
haha.... Many times I thank you! I'll try it!
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I made MMO style map and melee charcator but the melee's skill(ability) is different from normal MMO. I have 2 Questions.
1. I want to add melee skill to normal-attack's swing.
But in my map, ability is implemented as soon as clicked. regardless of weapon's speed. I want thing is, When player click the skill button, the skill is implemented next weapon swing.
2. I want to making global-cooltime.
One ability is implemented, then other ability will require global-cooltime. ex) A unit has A, B, C, D ability. the unit implements A ability. after 1.5 sec, B, C, D ability will possible
Plz.. solve these Questions
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@DrSuperEvil: Go
yes i got it! I'll try it
thanks! :)
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@DrSuperEvil: Go
where can i field of all units??
there are <actor>, <system> or <refrence> category..
because my Map-tool is korean version so English isn't there.
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@NiNtoxicated01: Go
hello. your post helps me.
I have problem. I want m2 export by wow-model-veiwer. In wow-model-viewer, I run <File>-<Export textures> . and by your tutorial I click the export. but problem is there are no files in <Export Folder> I don't know How to find my m2, tga files
plz..help me
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I want thing is when B is levitating, B animate flounder motion ( ofcourse B model has flounder aniation and that name is "Y")
I have solution. it is each Unit's actor (B, C, D, E, ....) be added event-behavior & playanimation.
But it is hard work to all unit's event fix.
How can I apply this easy? I think tip is mothership's cloakfield, and in there all unit has blur effect.
plz... help me ~
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@DrSuperEvil: Go Thanks I solve it! :)
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hi guys...I tell you each time you helped me, I was very THANKS to YOU
I made <cloak> abil and it's effect is cloak behavior. I want if a unit being clok attack or cast, cloak is remove. It likes thief in WOW.
first,I tried to use validator. but it is not negative requirement, but postive requirement. I want negative requirement likes "attack" "casting abil"...
second, I tried to apply behavior remove. but it is difficult. I don't know how to apply it
plz..help me
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@DrSuperEvil: Go
thanks! it will be grate help to me