• 0

    posted a message on Selection Dialog and splitting units evenly
    Quote from Scythe1250: Go

    I guess you underestimate me SoulTaker916, I have everything working already.

    i guess i did. Yes your right tool tips can look very cool if you do it right they can support images, and if your super cool you can make animations in tool tip.

    As for your original question (if you decide you hate tool tips). ex. when dialog item used == marine, create new dialog, set variable "marine info", create button, show dialog, create button "spawn", "marine info", hide dialog "ghost info", hide dialog "ultalisk info" ect. then your spawning all all that would hook into the new dialog spawn button. probably want a close button also some were for convenience.

    Posted in: Triggers
  • 0

    posted a message on Leaderboard Background

    This color on the background means that the image/texture is missing. sometimes this happens for no damn good reason. try reloading the game a few time see if its intermittent. I only get this with custom images, never herd of anyone else getting them. it usually was random and somewhat rare for me and a restart would fix it. yours seems to not be a custom image which suggests that the image for that dialog is missing or broken. I would ask Dr.SuperEvil in data about it or hit up artiest tavern.

    Posted in: Triggers
  • 0

    posted a message on [Starcode] Bank Encryption

    @Datasick: Go

    I'm glad you agree, I always want to point it out as a disclaimer, cause there r soo many mapsters who don't know.

    Tip:
    1) since bank hashes (signatures) can be easily broken with a free program found on Google. Make a new verification hash however you see fit. (i just run all the variable through an encryption using their signature and then a second using a password. this makes banks unique)
    2) keep an eye out of http://www.d3scene.com/ they are the ones going to hack your bank first.

    Posted in: General Chat
  • 0

    posted a message on AddEventUnitRegion - Variable Unit

    you could try galaxy script. It may be more open to the idea. As for efficiency, make a master trigger for any triggers with identical events. so if you have 2 or more triggers with "map initialization" you can delete the event and create a trigger with "map initialization" that calls upon the them

    Posted in: Triggers
  • 0

    posted a message on Selection Dialog and splitting units evenly

    @Scythe1250: Go

    Your question is too complex at the moment since your new. Let focus on just the team selection dialog, then we can do other stuff.

    you would then create a trigger with a map initialization event. now create dialog action. Finally add a show/hide last created dialog action. Once this is done you can test it, a window will appear immediately when testing. now that you have a base to work with you can start playing with the by in the same trigger adding buttons and labels. the buttons wont work at this point but that's alright your on your way. let me know when you complete what i asked and i will post how to get the buttons to work.

    Posted in: Triggers
  • 0

    posted a message on [Starcode] Bank Encryption

    This should go into the post of StarCode since your asking about that.

    Tips:
    1) Even with starcode or any bank security method it only cosmetic. banks are insecure because not only are banks stored on user's computer but your map is there also which means your encryption keys and encryption method is available to them.
    2) I use starcode.
    3) I operate under the assumption that people have already hacked my banks and thus i keep nothing that can be "game breaking" in the bank.

    In the Starcode documentation there should be a list of acceptable characters in the library. if i remember, only basic characters are accepted and not the fancy ones.

    Posted in: General Chat
  • 0

    posted a message on AddEventUnitRegion - Variable Unit

    raw data view is annoying but alright.

    Ive ran into issue with doing fancy things with events didn't work or broke. i am of the understanding that events cant really receive dynamic content and that things like triggering unit inst set until after the event. So i also came to the same conclusion that you did.

    region events firing off dozens of times a second isn't too bad. especially with a fast condition. large loops are a larger issue. to minimize the firing you can use generic triggers to do the work. For example, a "TriggerAddEventUnitRegion" with generic unit and specific region. that would then sort the initial information and pass the information off to sub triggers. this way when a unit walks into a region instead of multiple triggers going off, only 1 does.

    Posted in: Triggers
  • 0

    posted a message on Is the arcade dead?

    @JademusSreg: Go uhuh....

    Why does this topic keep coming back?

    Posted in: General Chat
  • 0

    posted a message on What does the "Custom Script" Option mean?

    Ive never herd of any one using custom code on the action or what not or needed it. I have seen libraries and some of my maps and other people's libraries use the custom script action.

    Posted in: Triggers
  • 0

    posted a message on Regions Stop Working After Merging Too Many Shapes?

    Welcome to galaxy, had a issue with large trigger once that after 100 lines in refused to set variables. had to split it into functions.

    @Scbroodsc2: Go has a possible solution, but there are many other work around usually. for example, If your trying to mark a cliff area, you can use height instead. making a code that looks for a unit in a sloppy region who height is now 2. I would assume that you have defined method for placing complex region and many times there is a way to express this in triggers.

    Posted in: Triggers
  • 0

    posted a message on thehitman - music/recording/audioproduction/SC2 Mods

    damnit...

    Posted in: Off-Topic
  • 0

    posted a message on Need testers
    Quote from Scythe1250: Go

    It's not about me being unable, it's about me having to spend every minute on other things. I need to create content for the game, and that's something I cannot let anyone else do.

    Welcome to map making when shit takes months and years to make.

    Posted in: Map Feedback
  • 0

    posted a message on thehitman - music/recording/audioproduction/SC2 Mods

    Nice to meat you! I know sound is a big part of games.

    Posted in: Off-Topic
  • 0

    posted a message on Need testers

    @Scythe1250: Go

    Dialog are time consuming but simple once you get the hang of them. I remember some tutorials on you tube that i used when i first started. to make things simpler just about everyone in IRC can do dialogs with in a smaller dialog whilst wearing a blindfold, riding a horse. Once you complete your first dialog or two and your not completely inept at programming you should be able to design just about anything you need with progressive complexities.

    Posted in: Map Feedback
  • 0

    posted a message on how to update imported file in the galaxy editor

    have u tried the cut scene editor? im not expert but i recall the textures must be on the model. if the texture is switched on actor creation it wont show properly or something like that.

    Posted in: General Chat
  • To post a comment, please or register a new account.