I want to do two selection dialogs. I should probably start at the beginning.
Game starts.
You choose a side.
Two player groups are formed, one with 2 players (Titans) and one with 9 players (Builders).
Both groups get seperate selection screens with different units on it. I would like if there is some sort of text field which I can use to describe the unit a bit.
The Titans will choose a unit and their camera will be centered on an egg. After a timer the egg hatches.
The Builders will choose a unit and spawn immediately at one of three locations. Important is that they are spread evenly between those locations (3 per).
Your question is too complex at the moment since your new. Let focus on just the team selection dialog, then we can do other stuff.
you would then create a trigger with a map initialization event. now create dialog action. Finally add a show/hide last created dialog action. Once this is done you can test it, a window will appear immediately when testing. now that you have a base to work with you can start playing with the by in the same trigger adding buttons and labels. the buttons wont work at this point but that's alright your on your way. let me know when you complete what i asked and i will post how to get the buttons to work.
I guess you underestimate me SoulTaker916, I have everything working already.
What I dont like is that my dialogs have just the buttons for the units and if you click them you get that unit (dialog disappears after that and for one side the button you chosen gets disabled since one side cannot have dublicate units, the other may).
However I would prefer if you click a button and another dialog appears with a description and an "Choose this unit" button. However I know from a past project that this creates a ton of additional problems.
So, if I write the whole description in the button tooltips, will it be insanely shitty to look at or can one work with that?
I guess you underestimate me SoulTaker916, I have everything working already.
i guess i did. Yes your right tool tips can look very cool if you do it right they can support images, and if your super cool you can make animations in tool tip.
As for your original question (if you decide you hate tool tips). ex. when dialog item used == marine, create new dialog, set variable "marine info", create button, show dialog, create button "spawn", "marine info", hide dialog "ghost info", hide dialog "ultalisk info" ect. then your spawning all all that would hook into the new dialog spawn button. probably want a close button also some were for convenience.
I'm less worried about the actual dialog. The problem comes with my selection triggers that execute your selection. It's hard to describe it if you don't have the map. But since I will go with tooltips for now it doesn't matter anyway. Just wish I would get that leaderboard to not look ... ugh.
I want to do two selection dialogs. I should probably start at the beginning.
Game starts.
You choose a side.
Two player groups are formed, one with 2 players (Titans) and one with 9 players (Builders).
Both groups get seperate selection screens with different units on it. I would like if there is some sort of text field which I can use to describe the unit a bit.
The Titans will choose a unit and their camera will be centered on an egg. After a timer the egg hatches.
The Builders will choose a unit and spawn immediately at one of three locations. Important is that they are spread evenly between those locations (3 per).
How to do this? I have no idea about dialogs.
@Scythe1250: Go
i attached my RoS map to one of the other posts of you. it also includes a selection screen. just have a look into the triggers
@Scythe1250: Go
Your question is too complex at the moment since your new. Let focus on just the team selection dialog, then we can do other stuff.
you would then create a trigger with a map initialization event. now create dialog action. Finally add a show/hide last created dialog action. Once this is done you can test it, a window will appear immediately when testing. now that you have a base to work with you can start playing with the by in the same trigger adding buttons and labels. the buttons wont work at this point but that's alright your on your way. let me know when you complete what i asked and i will post how to get the buttons to work.
I guess you underestimate me SoulTaker916, I have everything working already.
What I dont like is that my dialogs have just the buttons for the units and if you click them you get that unit (dialog disappears after that and for one side the button you chosen gets disabled since one side cannot have dublicate units, the other may).
However I would prefer if you click a button and another dialog appears with a description and an "Choose this unit" button. However I know from a past project that this creates a ton of additional problems.
So, if I write the whole description in the button tooltips, will it be insanely shitty to look at or can one work with that?
Edit: I think tooltips work just fine for now.
i guess i did. Yes your right tool tips can look very cool if you do it right they can support images, and if your super cool you can make animations in tool tip.
As for your original question (if you decide you hate tool tips). ex. when dialog item used == marine, create new dialog, set variable "marine info", create button, show dialog, create button "spawn", "marine info", hide dialog "ghost info", hide dialog "ultalisk info" ect. then your spawning all all that would hook into the new dialog spawn button. probably want a close button also some were for convenience.
I'm less worried about the actual dialog. The problem comes with my selection triggers that execute your selection. It's hard to describe it if you don't have the map. But since I will go with tooltips for now it doesn't matter anyway. Just wish I would get that leaderboard to not look ... ugh.
i don't like leaderboard dialogs are more versatile and its easyer to stylize customize and sort.