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    posted a message on Legion TD 2

    Looking for a talented map maker to take over my map. Its fully playable, all the grimy work is done. It just needs to be polished, and content added to it. And possibly a rework of team lobby = in game teams. It works, but sometimes seems to break.

    Check out the map (Legion td 2), i just released it to the public. For those who don't know, my map is very much like Squadron TD with different features.

    Posted in: Team Recruitment
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    posted a message on null

    @Eimtr: Go

    Oh ok i get it. I was making completely new variables instead of setting the original one to an array. And its a custom map, not melee.

    So you say you have a map with team wins, is there anyway you can upload that? My map loses all integer arrays for players once computer players are added so your script isn't testable for me with my map if computer players are present (its my map thats broken, not your script.) This way, it would save me the hassle of having to find players over bnet to test with me.

    Thanks!

    Posted in: Trigger Libraries & Scripts
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    posted a message on null

    Ive been having difficulty getting your system to work for a 4v4

    "If you decide the map to be a team game with more than one player to win, set more than one integer variable for the player(s) winning in your winning condition triggers, and in 'Career Stats Data' add 'Or' condition and under 'Or 'add additional conditions Picked Integer = e.g. your 1st integer variable, Picked Integer = your 2nd integer, your 3rd integer etc., in this way all winners get a win, no matter how many, all losers get a loss. If you add more players, change the Pick Each Integer to be from 1 to (the number of players you will use). Leaderboard should be then set with more than 8 Rows, synchronize the triggers."

    I added Variables Victory 2, Victory 3, Victory 4.

    I added The Or Condition in

    -General - If (condition) then do (actions} else do (actions)

    >IF

    (picked integer ) == Victory

    OR

    > Conditions

    (picked integer ) == Victory 2

    (picked integer) == Victory 3

    (picked integer) == Victory 4

    With this Or condition alone, no wins are awarded to any body, and instead, everyone gets a loss - even the winners..

    Also, im trying to set losses for players that leave. I know theres a problem with bnet detecting defeated or tied players, so i have it triggering like this

    Player - Player any Player leaves the game with Any

    Actions:

    General - If (conditions) then do (actions) else do (actions)

    > If

    Victory == (triggering player)

    > then

    > Else

    • runs the trigger from your victory command*

    What needs to be takin out so it just registers a single loss for the triggering player, and not for every player?

    Posted in: Trigger Libraries & Scripts
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    posted a message on [SOLVED]Broken map - players no longer = default integers
    • EDIT*

    Fixed. I changed all the cumputer players, which they were suppose to be anyways.

    Still, it doesnt make since that this happens.

    Posted in: Triggers
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    posted a message on [SOLVED]Broken map - players no longer = default integers

    Somehow, im trying to figure out how this happened. I disabled every trigger in my map and tested to see if i could get the integers to read as default (player 1 being integer 1) and it still wouldnt work.

    it started when I was getting errors of player array of -1, and 16, on triggers that didnt even call on these players and for some reason those triggers still worked. I spent hours doing a work around just for those errors not to show up and now i noticed my banked career stat library which calls on player integers doesnt catch any of my players.

    i tested the exact triggers in new maps and they work.

    Is it possible to fix this problem? perhaps game variants?

    Thanks.

    Posted in: Triggers
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    posted a message on null

    Im still seeing the same problem. All the names are replaced with coding "paremvalue/.../.." instead of score board names

    Im getting the same problem on other computers. does it have anything to do which folder the map is downloaded too?

    EDIT* seems like that was the problem. Thanks for the script! will give credit.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [SOLVED] Researching ability closes sub menus

    @Kueken531: Go

    Thanks for the quick reply!

    Posted in: Data
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    posted a message on [SOLVED] Researching ability closes sub menus

    Rsearching abilities closes sub menus. is there a way to set it so when you research an ability it doesnt exit the sub menu command card?

    Posted in: Data
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    posted a message on [SOLVED] Morph Tooltip not showing Supply count

    Turns out the problem is from copying units and placing copied unit with a morph ability. the fix is changing the values of the copied unit that isnt linked with the morph ability.

    I.E

    Original stalker has -2 food supply

    i copy him and make a new stalker, change him to -1 food supply and add morph ability.

    i needed to change first one also.

    OR the proper way: Change the units Subgorup Alias and Select Alias found in units tab. This fixes the same problem with morphing resource tooltips.

    Posted in: Data
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    posted a message on [SOLVED] Morph Tooltip not showing Supply count

    So i've been playing around with morph for a few days with no avail to the fix.

    Seems like its a very glitched ability, this is what ive noticed when it comes to morph and supply tooltip.

    on some units, it lists the food cost of the upgrading unit

    on other units, it lists the food cost of upgrading unit minus food cost of triggering unit (which is what i want)

    and on some it lists no supply at all. keep in mind that this unit counts for 1 food and his upgrade counts as 2. Ive even put the exact morph from this unit to another unit and it will list the supply cost.

    anyone know the fix for this? The morph ability is all copied from the previous one where the costs and the unit its morphing into is the only thing changed.

    Posted in: Data
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    posted a message on [SOLVED] Morph Tooltip not showing Supply count

    My Stalker morphs into 2 different units, tool tips work fine and it shows costs, but it doesnt show the supply needed for the morph.

    I have bunch of other units that morph where everything looks find and supply shows up, so i figured maybe it was the unit and tried his morph abilities on other units - the supply now shows up in the tooltip for other units.

    This narrowed it down to there was something being flagged on my stalker that doesnt show the supply count for morph. I failed to find the problem. I know i can simply make a new unit with the stalkers values and fix the problem but I'd like to know if theres something i missed incase other units i end up making run into the same problem.

    Thanks.

    Posted in: Data
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    posted a message on Duplicating units - power copy/paste?

    Thanks guys!

    Posted in: Data
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    posted a message on Duplicating units - power copy/paste?

    Is there a way to copy a unit and everything attached to that unit with 1 click? (unit, model, actor, weapon, effects, etc)

    having to duplicate each one is getting rather annoying, maybe theres a 3rd party tool im unaware of?

    Posted in: Data
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    posted a message on Lobby vs. Ingame Playernumber

    @IliIilI: Go

    Does this work for maps with buildings and triggers already placed for each player???

    I would test it out, but i dont have sc2 on this computer. Also, if it does work, you mind explaining how to apply your trigger so its newb friendly?

    Thanks!

    Posted in: Galaxy Scripting
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    posted a message on how to create a unit through actor events?

    @DrSuperEvil: Go

    thanks but i've already figured it out, just messed up on 1 of the triggers by having the variable set to (triggering unit) instead of (created unit) = unit group x

    Posted in: Data
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