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    posted a message on Difficulty updating map to HoTS

    I've already tried every combination of deleting/adding the mods. Nothing works. I'l have to wait for the update.

    Thanks for the quick replies!

    Posted in: Data
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    posted a message on Difficulty updating map to HoTS

    Im able to create new WoL maps and add the Swarm dependencies no problem.

    But on my map, I try to add any combination of the swarm dependencies to it and it ether Conflicts with existing dependencies or "hangs" by "checking dependency references" forever!!!

    I have all 4 WoL standard dependencies if that matters. Im also unclear if theres some I need to remove, and which swarm mods I need to add.

    Thanks!

    Posted in: Data
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    posted a message on [Library] N's Talent System
    Quote from Nerfpl: Go

    It seems like trigger expects boolean as return value now. Fixed

    I tried changing several return values to boolean, but was un able to figure out which ones need changing. You mind telling us which trigger needs the change?

    Thanks!

    Posted in: Trigger Libraries & Scripts
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    posted a message on Need help with dialog progress bar

    @willuwontu: Go

    Thanks i figured out what i needed to do, or at least an alternative.

    In the long run, i didnt end up using any progression bars but made a custom bar in photoshop and split it into 15 different images as it fills up. I then triggered it to use the appropriate photo with the bar filled to the amount.

    Posted in: Triggers
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    posted a message on Need help with dialog progress bar

    Hey man, thanks a lot I really appriciate it. Unfortunately this doesn't solve my problem. My problem was in custom image bars being filled without having the progression extending outside of the box, if that makes sense.

    Posted in: Triggers
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    posted a message on Need help with dialog progress bar

    Let me start off by saying im not very familiar with dialogs, but i've played around with it that i know how to get a dialog progress bar working. The problem is when i set the progress bar to a custom image, and i try to get the progress to fill up - it wont. So i go ahead and create another dialog image to scale which works, except it goes flat at the end like an actualy bar, instead of staying within the image of the actual bar (the bar isnt a square, its diagnal on both ends)

    What am i doing wrong?

    Posted in: Triggers
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    posted a message on Tug Defense - Tug of war meet tower defense!

    Released my map a few weeks ago as Prototype TD as a public beta to work out bugs and weed out features that didn't work. After collecting enough data, I've fixed various bugs, changed around features, and added in some new ones.

    Today, I published it as a "Tug Defense". All the major bugs have been worked out, and has more content over Prototype TD.

    I also made a new video of Tug Defense. Check it out and see what its about here: Thats right! This game is so pimp that youtube decided to add "sex" in the URL!

    Give the game a try, all you Legion TD/Squadron TD fans should find it interesting. Its a real cluster of things going on, and has a high learning curve to it. But beats having your thumb stuck up your ass while waiting for something to happen like in Squad.

    Posted in: Project Workplace
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    posted a message on Any working achievement systems?

    Im looking to save some time and adding in a nice achievement system that saves, i did find some very nice ones but they no longer work after 1.5.

    Is there one maybe that i missed or that someone is willing to share with me? Thanks!

    Posted in: Triggers
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    posted a message on Tutorial game file

    I've created a serperate map to link to my game as a tutorial. For some reason, i cant see the map file in the arcade options to link this new map. How do i get this done???

    Posted in: Data
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    posted a message on Prototype TD (Squadron TD meet Tug of War)

    Released my map a few weeks ago, and i'm really trying to get it out there. Check it out and see what its about here:

    If you like it, join the channel! Im trying to get this on front page of sc2mapster!

    Posted in: Project Workplace
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    posted a message on [Libraries]\Leaderboard\Banks \+ extras

    @SouLCarveRR: Go

    I recommend leaving the ranking system order by the default you already have it set too (by teams and keep it on a fixed position so theres no confusion), so people can quickly see where their team stands. Make it feature the career system that i had shown you, with the league placements. An addition to a player level system would be great as well.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Libraries]\Leaderboard\Banks \+ extras

    @SouLCarveRR: Go

    • EDIT* Great idea with the drop menu for the banks, but im sure most players would like to compare their banks to other's at the same time. Clicking each individual player seems long and tideous. I also would assume most players wouldn't even realize they can click a name on the leaderboard for a drop menu.

    I still say you should go with the idea of switching the leaderboard over to your banked leaderboard to easily compare everyone's banks. I would also keep that drop menu and possibly turn it into a "profile" where the player can write whatever he/she wishes in there.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Resource requirments leeway?

    This is becoming an on going issue that i really need help on, how do i prevent "floating resources" from a leaving player????

    Posted in: Data
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    posted a message on Resource requirments leeway?

    So i can confirm that it is in fact floating resources from a leaving player. Anyone in game can dip into these resources, regardless if allied or not. What i posted does not prevent this from happening. What is a fix to this problem?

    Posted in: Data
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    posted a message on Resource requirments leeway?

    @Rice87: Go

    after doing some testing, i had the other team who didn't have a single team mate leave (however they were 2 out of 4 people) experience this. What i figure it being is i have triggers giving resources to all players every so often, and it would give those players resources even if they were not in game. Though it wouldn't split the resources, i assume it would allow you to dip into the absent team mate's resource pool.

    What i've done to possible fix this: 1) I've added an if/then/else trigger to the resource gain from triggers to give only if the player is playing. 2) I've added a "Check" trigger which checks if a player has left, and to set all his resources to 0.

    Il do some testing, and i'l let you know if that does the trick.

    Posted in: Data
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