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    posted a message on Set Dialog Item Alpha Mask - Alpha Mask Format?

    @Apollys: Go

    I was playing around with this earlier, and noticed it masked into a single blocky color - ugly. Clearly I was doing something wrong.

    Workaround -> "Set dialog item color" go into custom color, set transparency.

    Would replace 1 code for another so your coding wouldn't be any longer.

    Posted in: Triggers
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    posted a message on WASD Overhead 8 way directional movement

    I was searching for a 8 way overhead WASD for a project im working on and found nothing that suited my needs. Went ahead and made my own script, figured i'd share it with you guys.

    Embed Removed: https://www.youtube.com/v/9lyXaR52qzE?fs=1

    The map can be downloaded and triggers copied directly. Link here

    Posted in: Trigger Libraries & Scripts
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    posted a message on Precursor - A tower defense/tug of war hybrid

    Check the game play at:

    Precursor

    Precursor is a 3 v 3 tower defense/tug of war map. It was inspired by and plays very much like Squadron TD, except Precursor offers no "down time" - theres ALWAYS something happening.

    This is a complex game. There is a lot of help info to explain things but it's just one of those maps that when you first play, you have next to no idea what's going on. Take the time to read.

    How to Play

    You start off by picking you're race, a prototype, and which musics you'd like to hear during the game. Each race has a their own special racial ability. Each prototypes is very different from the next, having it's own command that is preformed each wave.

    You'll be given a timer before waves commence. This is when you build you're towers. Each tower can be given 4 tower commands; attack (default), defend, assault, and counter. These commands are carried out to surviving towers once clearing the wave.

    Using gas, you can send summons, increasing you're income which is given at the end of each wave. The trick is to maximize economy while keeping leaks at a minimum.

    The goal is to kill the enemy's king, and thankfully Precursor offers more than 2 strategies of winning. With 6 different ways of summoning and picking the right tower commands, even the weaker team always has a chance of winning.

    Recommendations For First Time Player

    If you're playing Precursor for the first time, you will most likely be lost - even if you're familiar with Squadron TD. Thankfully players with 0 wins start with a bonus 25 minerals to help you out!

    - You're best off picking Reinforcer as you're prototype (Hydralisk) at the start. This adds an extra tower each wave to you're lane.

    - As soon as the selection screen is over, time to build towers! I've seen to many people not realize they need to make towers before the timer is over.

    - Don't make any workers this whole match. Just make towers and get a feel of the game.

    - There's a help button found top left of you're screen. Read it while after building towers.

    - If you're confused on what something does, EVERYTHING has a button on the unit explaining what it does.

    Features

    - Introducing an A.I that plays like the pros. FINALLY an A.I that isn't garbage. These guys WILL smoke you. Just add them in if you're tired of waiting for real players in the lobby.

    - An epic career system that not only records wins and losses but places you in ranks

    - 13 different ranks

    - Player levelling system

    - Unlock abilities and skins from ether amount of wins or from you're player level.

    - 6 different ways of summoning

    - Currently a total of 11 races; 6 of them being core races, and 5 mix and matches (custom race, etc)

    - Custom user interface.

    - Triple lane with you're team-mates or alone in the middle to catch leaks

    - Hire tower. A button on the top of you're screen that lets you hire towers outside of selected race, and even find hidden towers that can't be made from any other race.

    - Upgrades, upgrades, and more upgrades! Featuring 4 different resources to macro, there's so many options on how you'd like to spend you're hard earned resources.

    - 3 different lanes to keep track of. Precursor is very different from other tower defense games. When you clear you're lane, there's still 2 other lanes that enemies can come from.

    - 31 waves, with the last wave repeating itself and getting harder and harder until a team losses. Chances are you'll hardly ever see this wave.

    Website: https://www.facebook.com/precursorgame

    Posted in: Project Workplace
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    posted a message on Issue order - calling on numbered ability in command card

    Im making a AI using triggers, and I could have sworn there was a way to call on abilities by number in command card. But I'm looking at it now and can't remember how and if this even existed...

    im trying to write an AI script that has selected unit do command 1 from their command card.

    Posted in: Triggers
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    posted a message on Thorn aura. How to return % damage

    Ok so i ran into a huge error redoing this ability. My SC crashes right as someone attacks the target with thorns aura but i had it working at first.

    Buff 1 -> Combat response-> chance 1 / location: defender / handled effect: apply behavior

    Apply behavior -> chance 1 / effect: Thorns (buff 2)

    Buff 2 - > Vital Leached from Damage Dealt -0.12

    Is my SC broken or did i do something wrong to cause it to crash with this aura?

    Posted in: Data
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    posted a message on Thorn aura. How to return % damage

    Ok so i ran into a huge error redoing this ability. My SC crashes right as someone attacks the target with thorns aura but i had it working at first.

    Buff 1 -> Combat response-> chance 1 / location: defender / handled effect: apply behavior

    Apply behavior -> chance 1 / effect: Thorns (buff 2)

    Buff 2 - > Vital Leached from Damage Dealt -0.12

    Is my SC broken or did i do something wrong to cause it to crash with this aura?

    Posted in: Data
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    posted a message on Thorn aura. How to return % damage

    @TyaStarcraft: Go

    I must have tested it wrong, i was getting a static 1 damage regardless of their damage output. Thanks

    Posted in: Data
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    posted a message on Thorn aura. How to return % damage

    @hobbidude: Go

    Vital fractions is the cost it takes to use the ability.

    Posted in: Data
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    posted a message on Thorn aura. How to return % damage
    Quote from Forge_User_27948935: Go

    Behavior type:Buff > Vital Leeched from Damage Dealt (negative value)

    This returns damage as a set value. I'm looking to return damage as a percentage of the attackers damage.

    Posted in: Data
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    posted a message on Thorn aura. How to return % damage

    I made my thorns aura, and i know how to return set damage. But i cant figure out how to make a damage effect that returns damage as a percentage.

    Example.

    I want my thorns to return 12% damage. There a way to do this without triggers?

    Posted in: Data
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    posted a message on [Texture] How to change resource icon

    @TheFish7: Go

    I remember reading somewhere that you need the file saved as a .DDS file in order for the small icons to show. I tried this, and it works just fine.

    Convert it from a .tga to .dds

    Also make sure your image is in the ROOT folder.

    Posted in: Tutorials
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    posted a message on (SOLVED) Trouble removing auto scaling of attached actor

    @DrSuperEvil: Go

    Not sure how I missed that, I put in a lot of time tring to figure it out on my own before posting! This also solved 2 other problems I was trying to figure out; not having the new model tint and be able to be cloaked!

    Thanks again!

    Posted in: Data
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    posted a message on (SOLVED) Trouble removing auto scaling of attached actor

    I've looked all over the model and the actor of the actor that im attaching to units to remove the auto scale of the newly attached actor/model. The only auto scaling I see doesn't allow me to remove it!

    I'm attaching this actor to multiple units and need it to be a set size. What am I missing?

    Posted in: Data
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    posted a message on Request: 4 AI Beacons minor editing

    Theres these 4 models in the default editor that I would love to have edited. I just need the beam removed, but the ring that periodicity goes down the beam needs to stay if possible.

    The file paths are:

    Assets\UI\Feedback\AIBeaconAssault\AIBeaconAssault.m3 Assets\UI\Feedback\AIBeaconHarass\AIBeaconHarass.m3 Assets\UI\Feedback\AIBeaconIdle\AIBeaconIdle.m3 Assets\UI\Feedback\AIBeaconDefend\AIBeaconDefend.m3

    Thanks!

    Posted in: Art Assets
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    posted a message on Help with stringing mutliple variables into 1

    @Mille25: Go

    Where is the structs/records found? i see no such trigger? is it a sub trigger?

    Posted in: Triggers
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