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    posted a message on Cash reward on death

    im assuming bounty is only way of seeing cash amount?

    how would i make it display 2$ once unit dies. ( like you see in *Hero attack* )

    Posted in: Data
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    posted a message on Cash reward on death

    hey guys

    im trying to set up so when you kll a specific unit you get a specific ammount of miniral reward.

    lvl 1 mobs = give 2$ when killed

    lvl 2 mobs = give 4$ when killed

    ect.... can you set this up with out triggers??

    i tryed adding a BEHAVIOUR (buff ) to the MOBS with a damage respond that adds a MODIFY PLAYER effect

    in the damage responce i check Flag * Fatal ( so he has to die )

    but it stil doesnt work . any ideas?

    Posted in: Data
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    posted a message on Whats your profession? Why do you map?

    I work in tech support for Cell phones

    I map as a past time . and it make me feel good lol. being a,le to make all thes cool things or make a game ive always wanted to play,.

    Posted in: Off-Topic
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    posted a message on Energy cost per second for ability

    you need to add a VALIDATOR to your ability. to check if energy is at ZERO

    check out the MEDIC heal ability , you can probly use the SAME validators..

    make sure you take the correct one. i think one of them is for energy hitting 0 . and the other one to see if the unit is FULL HP.

    Posted in: Data
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    posted a message on [Suggestion] RPG Idea..

    this is an easy idea to implement to an already existing RPG .

    turn a SUN ( that you made ) turns into a ECLIPSE (easy to do ) or something... then all units on map change ( kill old units via triggers add new units via triggers) .

    new quest appear . special bosses come out , new units , special Items ... ect.....

    If you have a map that is taking ALL the space ( like my rpg ) .. i have 4 acts .. i could implement a major change like that in each acts ... x4 ... so basically x4 the leght of the map

    went from 1hour of game play to 4hours...

    its a good idea... but not really unique... i was actually planing on adding something like that to my map once i was done the 4 acts.

    i wont steal your portal idea :) but word to the wise..... if you plan on doing it your self and you dotn want people to steal your idea... why post it?

    Posted in: Map Suggestions/Requests
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    posted a message on abillity - behaviour x2

    ah sweet , thanks allot :) been a while for me on the editor im a litle rusty.

    Posted in: Data
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    posted a message on abillity - behaviour x2

    hey guys

    so i have a abillity type - Behaviour ( its an aura on/off)

    i want to add a second behavior to the same abillity ( a dummy behaviour for an actor )

    problem is when i add the second behaviour in :Ability:Behaviors + , it only works with the one on top.

    Ability: Behaviors + (Fire aura actor hero|Fire Aura Damage)

    Like that , the fire aura actor works , but the actual aura damage doesnt,

    i need the dummy behaviour cause its the only way i know to get 2 diffrent actors . one on hero . one on enemy ( diffrent models)

    any ideas?

    Posted in: Data
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    posted a message on (Solved) Frost Shiled

    never mind

    Posted in: Data
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    posted a message on Disable behaviour

    hey guys

    I have an RPG where my mobs have the WANDERING behaviour ( so they walk arround )

    one of my Heroe`s has a MIND control ability, i would need that ability to ALSO disable the Wander behaviour when its applyed.

    i know you can disable other abillitys , but can you disable a behaviour??

    EDIT!: sorry i found it .......

    Posted in: Data
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    posted a message on (Solved) Frost Shiled

    ah sweet , easy enough , thanks allot :)

    Posted in: Data
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    posted a message on (Solved) Frost Shiled

    Hey guys,

    Im just trying to make an Ability that adds a shield to the caster.

    basically when ever the caster is Hit by range or melee attack the attacking units gets his attack speed and Movement speed slowed.

    Im just not sure how to make it.

    i know how to make it as a AURA , but that's not what i want , i only want it to go off when the CASTER is attacked by enemy units

    any ideas?

    thanks :)

    Posted in: Data
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    posted a message on New Project: Counter-Strike

    tha twas my FAV map :) with the pump action Shotgun ..PWN!!

    • every time you CAMP god kills a kitten*
    Posted in: Team Recruitment
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    posted a message on I made my map: now what?

    in other words , we shouldnt make any more maps cause better mapsters will make better once then ours, lol

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #36: I heard you like doodads...

    yeah im not to original but here is mine :P

    i dunno how you guys take such EPIC pics of your editor like that. maybe my PC sucks to much lol

    Posted in: Terrain
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    posted a message on How can I make a Medic Heal A Building?

    good question: i think all u need to do is set the building as a UNIT in the flags. or categories

    Posted in: Data
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