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    posted a message on Unit click to move (Diablo 2 style)

    follow this tutorial for DIABLO 2 Movement and spells casting.

    Posted in: Data
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    posted a message on SOPA Votes Today.!!!

    so we get stuck with the monopoly that is Microsoft.

    lol@ MS begin a monopoly!!.. you been hiding in your parents basement for to long i think.

    apple and Google are over Microsoft..... how can you say that the company doing the worst has a monopoly?

    any ways w/e lol

    Posted in: Off-Topic
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    posted a message on Help! Zealot First Person View!

    @Nebuli2: Go

    lol ;)

    Posted in: Melee Development
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    posted a message on Help! Zealot First Person View!

    hey ,

    i would try this : its very easy to do .. and not long to implement. .. its a great 3rd person tutorial by ONETWO ( showed me almost every thing i know )

    check out all 3 vids.:

    Posted in: Melee Development
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    posted a message on check for items in invent

    hey guys

    working on a *QUEST* / objective for my map...

    it requires the hero to pick up XX amount of a specific item.

    but i can figuer out the triggers that CHECK for specific items in inventory.....

    quest goes something liek this.

    Go kill Enemy , enemy drops items , pick up items , return to Friendly that gave u quest for reward..( once u have your XX items )

    Posted in: Triggers
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    posted a message on add % to Hp and damage.

    ok so if i understand ( ill give damage example cause HP is the same )

    make 4 damage Upgrade ( like regular ups ) give does 4 upgrade to ALL the mob types in the map??? ( belonging to enemy )

    then creat does triggers witch will add or remove 1 upgrade value?

    sorta like an upgrade in the actual game , but instead of paying 100 minerals you pay with a player : being in game. lol

    Posted in: Triggers
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    posted a message on Agro level??

    hey guys,

    i came across a weird problem in my map while testing different heroes.

    i notice that some of my heroes have different agro .

    example:

    with my DARK TEMPLAR hero , i can run by a MOB (enemy ) and they will only chase me for 4 square distance. ( no cloak btw )

    with my Rory Swan ( w/e his name, the upgrade guy from the campaign ) Hero, mobs chase me for 500 squares, lol . they dont stop chasing me EVER!!.... lol

    and other MOBS will attack RORY but wont even turn and look at the DARK TEMPLAR .. ZERO AGRO...he only attacks fi i attack first. like wtf ... almost like they allies ( but they are not )

    i have no idea what determines this stuff...

    any help??

    Posted in: Data
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    posted a message on add % to Hp and damage.

    hey guys.

    sorry im VERY new to triggers and kinda suck with that ... kinda being a understatement for.. I SUCK UGE CHUNKS

    and i need a small hand.

    Is it possible to have a trigger check how many players are in the game. and with that add a % of HP and Damage to Units belonging to a predetermined player?

    basically i have a RPG game. 1-4 players.... i want mobs to get more Hp and more damage depending on players in the game.

    each player in game adds 10% to player 15

    1 player = +0% to player 15, HP and damage

    2players= +10% to player 15, HP and damage

    3player= +20% to player 15, HP and damage

    4players = +30% to player 15, HP and damage

    how would i do that?

    if you can show me an example with the explanation , it would help ALLOT!!! lol.

    thanks :)

    Posted in: Triggers
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    posted a message on Nydus Share?

    Hey

    how would i go about sharing the Nydus worm transport with my allys

    i know its with the load/unload , but i cant find the field i need to change.

    also how would i make it unload at exit Automaticly?

    Posted in: Data
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    posted a message on Looking for Trigger/UI man

    hey every one.

    I am currently working on a RPG * The Shaman`s Quest* all by my self . lol

    Im taking care of all the DATA / TERRAIN / STORY LINE

    my buddy is also helping me with the story.

    SO FAR WHAT IVE DONE:

    - Act 1 is almost done and ready for testing ( missing main quests ( 3 ) )

    - Almost all 8 spells (x4) done

    - act 1 items done

    -mobs/boss + mob/boss spells = done

    THE GAME:

    - its a 4player RPG game you have to travel the land trough 4 diffrent acts.

    - 4 diffrent kind of heroes ( going to add mroe once the main game is done )

    - each hero has 8 unique spells ( each spells with have 3 lvls)

    - maximum lvl 20 ( till main game is done )

    - 4 acts ( 4 zones with 4 end boss per zone )

    - Each ACT has 8-10 quest

    - over 80 items ( armor/weapons/misc) ( planed )

    - alllot of extra items ( potions / random items / quest items )

    - custom UI

    thats basicly the game content.

    WHAT I NEED.

    -im looking for some one that has GOOD trigger skills.

    - also looking for some one with deccent CUSTOM UI skills ( i just wana make some minor changes to existing UI to better fit the game )

    Jobs:

    - Do some of the quest ( i have half of them figuered out , the rest of them are out my skill range lol )

    - Creat a COmbine system ( i have one in place but its not really working )

    - Needs to be good with * BANK * system , to bank hero levels/items ect....

    - i have other needs reguarding Camera movements for each players.

    - custom UI

    ( screen shots are of heroes and Act1 ( missing boss section ) )

    Posted in: Team Recruitment
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    posted a message on (New) Diablo Controls Tutorial

    @OneTwoSC: Go

    how would i implement this to your hero selection tutorial?

    i have 4players not 2 , and each heroes have diffrent spells....

    - how would i set it up so it work with hero selection. ( one from your tutorial )

    - for 4 players

    - how do i make it so it knows what spells to give to each hero?( deppending on hero selection )

    any help would be apreciated :)

    Posted in: Tutorials
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    posted a message on [Trigger, Data] Item Recipe/Combining System Tutorial

    hey im having a problem with your trigegrs.

    when i had the orriginal *If Then Else * it was working half ass : only 1 item would disaepear , and once i made a item i could keep making them with the one item.

    now i chnage it to the * If Then Else -if * and nothing is working. here is what my triggers look like ( i dint add your custom thing , maybe thats the problem?? )

    could you upload your tutorial map as well so i can look at it better??

    PS. i have the same inventory as you

    Posted in: Tutorials
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    posted a message on special blink requirement

    @grenegg: Go

    what the effect i need to add exacly??

    Posted in: Data
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    posted a message on special blink requirement

    hey guys

    im trying to make a Blink spell that you can blink from any whre on the map , but only too A SPECIFIC REGION

    the blink spell is done , i just dont know how to add a ... cheack if target/point is in Rigion (specific rigion )

    to give mroe details:

    its a town bind. so when your out killing mobs and you wana go back to town , you can blink back to town. but only the town

    Posted in: Data
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    posted a message on i did something to minimap :(

    hey sorry i dint know where to post this...

    but i did something to the minimap , now the map is BLACKED OUT, in the editor and in the game, it sorta looks like when you push that button ingame and it goes black . but thats not it , cause when i push it it goes even darker..

    any ideas what that could be? i dont remember playing with any of does settings...

    Posted in: Data
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