i would try this : its very easy to do .. and not long to implement. .. its a great 3rd person tutorial by ONETWO ( showed me almost every thing i know )
i came across a weird problem in my map while testing different heroes.
i notice that some of my heroes have different agro .
example:
with my DARK TEMPLAR hero , i can run by a MOB (enemy ) and they will only chase me for 4 square distance. ( no cloak btw )
with my Rory Swan ( w/e his name, the upgrade guy from the campaign ) Hero, mobs chase me for 500 squares, lol . they dont stop chasing me EVER!!.... lol
and other MOBS will attack RORY but wont even turn and look at the DARK TEMPLAR .. ZERO AGRO...he only attacks fi i attack first. like wtf ... almost like they allies ( but they are not )
sorry im VERY new to triggers and kinda suck with that ... kinda being a understatement for.. I SUCK UGE CHUNKS
and i need a small hand.
Is it possible to have a trigger check how many players are in the game. and with that add a % of HP and Damage to Units belonging to a predetermined player?
basically i have a RPG game. 1-4 players.... i want mobs to get more Hp and more damage depending on players in the game.
each player in game adds 10% to player 15
1 player = +0% to player 15, HP and damage
2players= +10% to player 15, HP and damage
3player= +20% to player 15, HP and damage
4players = +30% to player 15, HP and damage
how would i do that?
if you can show me an example with the explanation , it would help ALLOT!!! lol.
when i had the orriginal *If Then Else * it was working half ass : only 1 item would disaepear , and once i made a item i could keep making them with the one item.
now i chnage it to the * If Then Else -if * and nothing is working. here is what my triggers look like ( i dint add your custom thing , maybe thats the problem?? )
could you upload your tutorial map as well so i can look at it better??
but i did something to the minimap , now the map is BLACKED OUT, in the editor and in the game, it sorta looks like when you push that button ingame and it goes black . but thats not it , cause when i push it it goes even darker..
any ideas what that could be? i dont remember playing with any of does settings...
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follow this tutorial for DIABLO 2 Movement and spells casting.
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so we get stuck with the monopoly that is Microsoft.
lol@ MS begin a monopoly!!.. you been hiding in your parents basement for to long i think.
apple and Google are over Microsoft..... how can you say that the company doing the worst has a monopoly?
any ways w/e lol
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@Nebuli2: Go
lol ;)
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hey ,
i would try this : its very easy to do .. and not long to implement. .. its a great 3rd person tutorial by ONETWO ( showed me almost every thing i know )
check out all 3 vids.:
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hey guys
working on a *QUEST* / objective for my map...
it requires the hero to pick up XX amount of a specific item.
but i can figuer out the triggers that CHECK for specific items in inventory.....
quest goes something liek this.
Go kill Enemy , enemy drops items , pick up items , return to Friendly that gave u quest for reward..( once u have your XX items )
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ok so if i understand ( ill give damage example cause HP is the same )
make 4 damage Upgrade ( like regular ups ) give does 4 upgrade to ALL the mob types in the map??? ( belonging to enemy )
then creat does triggers witch will add or remove 1 upgrade value?
sorta like an upgrade in the actual game , but instead of paying 100 minerals you pay with a player : being in game. lol
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hey guys,
i came across a weird problem in my map while testing different heroes.
i notice that some of my heroes have different agro .
example:
with my DARK TEMPLAR hero , i can run by a MOB (enemy ) and they will only chase me for 4 square distance. ( no cloak btw )
with my Rory Swan ( w/e his name, the upgrade guy from the campaign ) Hero, mobs chase me for 500 squares, lol . they dont stop chasing me EVER!!.... lol
and other MOBS will attack RORY but wont even turn and look at the DARK TEMPLAR .. ZERO AGRO...he only attacks fi i attack first. like wtf ... almost like they allies ( but they are not )
i have no idea what determines this stuff...
any help??
0
hey guys.
sorry im VERY new to triggers and kinda suck with that ... kinda being a understatement for.. I SUCK UGE CHUNKS
and i need a small hand.
Is it possible to have a trigger check how many players are in the game. and with that add a % of HP and Damage to Units belonging to a predetermined player?
basically i have a RPG game. 1-4 players.... i want mobs to get more Hp and more damage depending on players in the game.
each player in game adds 10% to player 15
1 player = +0% to player 15, HP and damage
2players= +10% to player 15, HP and damage
3player= +20% to player 15, HP and damage
4players = +30% to player 15, HP and damage
how would i do that?
if you can show me an example with the explanation , it would help ALLOT!!! lol.
thanks :)
0
Hey
how would i go about sharing the Nydus worm transport with my allys
i know its with the load/unload , but i cant find the field i need to change.
also how would i make it unload at exit Automaticly?
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hey every one.
I am currently working on a RPG * The Shaman`s Quest* all by my self . lol
Im taking care of all the DATA / TERRAIN / STORY LINE
my buddy is also helping me with the story.
SO FAR WHAT IVE DONE:
- Act 1 is almost done and ready for testing ( missing main quests ( 3 ) )
- Almost all 8 spells (x4) done
- act 1 items done
-mobs/boss + mob/boss spells = done
THE GAME:
- its a 4player RPG game you have to travel the land trough 4 diffrent acts.
- 4 diffrent kind of heroes ( going to add mroe once the main game is done )
- each hero has 8 unique spells ( each spells with have 3 lvls)
- maximum lvl 20 ( till main game is done )
- 4 acts ( 4 zones with 4 end boss per zone )
- Each ACT has 8-10 quest
- over 80 items ( armor/weapons/misc) ( planed )
- alllot of extra items ( potions / random items / quest items )
- custom UI
thats basicly the game content.
WHAT I NEED.
-im looking for some one that has GOOD trigger skills.
- also looking for some one with deccent CUSTOM UI skills ( i just wana make some minor changes to existing UI to better fit the game )
Jobs:
- Do some of the quest ( i have half of them figuered out , the rest of them are out my skill range lol )
- Creat a COmbine system ( i have one in place but its not really working )
- Needs to be good with * BANK * system , to bank hero levels/items ect....
- i have other needs reguarding Camera movements for each players.
- custom UI
( screen shots are of heroes and Act1 ( missing boss section ) )
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@OneTwoSC: Go
how would i implement this to your hero selection tutorial?
i have 4players not 2 , and each heroes have diffrent spells....
- how would i set it up so it work with hero selection. ( one from your tutorial )
- for 4 players
- how do i make it so it knows what spells to give to each hero?( deppending on hero selection )
any help would be apreciated :)
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hey im having a problem with your trigegrs.
when i had the orriginal *If Then Else * it was working half ass : only 1 item would disaepear , and once i made a item i could keep making them with the one item.
now i chnage it to the * If Then Else -if * and nothing is working. here is what my triggers look like ( i dint add your custom thing , maybe thats the problem?? )
could you upload your tutorial map as well so i can look at it better??
PS. i have the same inventory as you
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@grenegg: Go
what the effect i need to add exacly??
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hey guys
im trying to make a Blink spell that you can blink from any whre on the map , but only too A SPECIFIC REGION
the blink spell is done , i just dont know how to add a ... cheack if target/point is in Rigion (specific rigion )
to give mroe details:
its a town bind. so when your out killing mobs and you wana go back to town , you can blink back to town. but only the town
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hey sorry i dint know where to post this...
but i did something to the minimap , now the map is BLACKED OUT, in the editor and in the game, it sorta looks like when you push that button ingame and it goes black . but thats not it , cause when i push it it goes even darker..
any ideas what that could be? i dont remember playing with any of does settings...