so i have the Protoss Assimilator building in my map , problem im having is when i place it in the editor it creates a Geyser under it.
now this is a problem cause when i kill the Assimilator in game, the Geyser stays there. i have a re-spawner on the Assimilator and when u kill them it just ends up blocking the map with full of left over geysers.
check this tutorial out! its the basics to ALL Aura types. instead of making an ability , simply link the behavior directly to your *tower* instead of the ability. ( ability is to be able to turn it on and off if u wanted/)
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3. New behavior - Fire Elemental Behavior
What type of behavior?
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So i have Uints with Auras in my map that can be turned on and off and that cost energy over time.
problem im having is that when the Units Energy reach ZERO the aura stays on , it should turn off ,
I think i might need a validator to make it turn off automatically? or some other way , I just cant figure it out.
any help would be nice
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hey thanks allot :P you wouldn't happen to have a demo map would you?
im pretty bad with triggers , if not ill try hard , hehe
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hey,
so basically right now with the data Editor you can only give a minimum of 1 point per Level, but that's to much,
how would I go about with triggers to add +1 point every 5 levels to my Hero's Level Behavior?
so that way he can only learn a new spell every 5 levels.
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thanks allot guys :) , im really bad with triggers , hehe :P
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hey
so as the tittle says,
if a player leaves the game , how do I remove all units belonging to that player in entire map?
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UPDATE!
Still need help :)
whats new?
- Added a Hero save!!!
- new attribute system!
- new spells
- new items: boots , helmets and trinkets
- more levels for hero ( from 10 to 20 levels (act1-2) )
- fixed a bunch of bugs
- new side bosses!
- fixed allot of spelling , ( im sure i still have some lol )
feedback is GREATLY appreciated!!
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hey
so i have the Protoss Assimilator building in my map , problem im having is when i place it in the editor it creates a Geyser under it.
now this is a problem cause when i kill the Assimilator in game, the Geyser stays there. i have a re-spawner on the Assimilator and when u kill them it just ends up blocking the map with full of left over geysers.
any way to remove the geyser?
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bump :(
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bump!
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well here's the thing,
its not a behavior , i use the item as an ability , So i dont use the carry behavior.
its like the Items in Diablo 2, with *charges* that allow u to cast some spells, but i only want it to be able to *left click* it when its equipped.
Item -> effect (apply behavior) [left click to use] -> Behavior (buff)
the BAG doesn't have the Equipped Enable. and that works cause i do have regular items with Behaviors on it and u only get them when equipped.
im thinking im going to need validators or requirements for this?!
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hey hey,
I Have items with a effect that buff the unit , the problem im having is that he can use it even if its not equpied ( just in his secondary bag)
Now is there a way to make it so the unit cant use the effect on the item unless it's equipped in a specific *slot* ?
thanks :)
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for the future:
http://www.sc2mapster.com/wiki/galaxy/tutorials/
:) ,
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check this tutorial out! its the basics to ALL Aura types. instead of making an ability , simply link the behavior directly to your *tower* instead of the ability. ( ability is to be able to turn it on and off if u wanted/)
http://www.sc2mapster.com/forums/resources/tutorials/1582-video-data-aura-abilities/
Also see here for all info + tutorials:
http://www.sc2mapster.com/wiki/galaxy/main-page/
http://www.sc2mapster.com/wiki/galaxy/tutorials/
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hey every one,
Is there a way to make the learn ability only give 0.25 point per lvl? basically one point every 4 levels.
in my map your hero has 40 lvls with 15 skills but I only want him to be able to learn 10 skills. so thats 1 point every 4 levels.