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    posted a message on (Solved) Validator to check abilitie lvl

    yeah but the problem im having is when i learn lvl 2 , lvl 1 is still there!! and i cant click on the lvl 2 button. :(

    seriously , why do they make augment abilities so freaking compicated for nothing.

    Posted in: Data
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    posted a message on (Solved) Validator to check abilitie lvl

    perfec!

    hmm is ther a reason why my learn abilitie dissapears after i upgrade it once? but it doesnt for my other abilities? now i cant seem to upgrade it past lvl 1

    im assuming its cause i cant add multiple *cost* to a Augment ability....

    any work arround for that?

    only thing i can think of now, would simply to have 3 copys of the abilitie and learn them one at a time... but problem with that is that it doesnt remove the OLD button in the command card. so i would have 3 buttons stack up...

    Posted in: Data
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    posted a message on hot key abilities

    hey

    just wondering if its possible to have players set up their OWN hot key INGAME for abilities. cause i have allot of them , and having them set from 1-9+ is not very efficiant for playing.

    and if so , how would you do it?

    Posted in: Triggers
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    posted a message on (Solved) Validator to check abilitie lvl

    hey

    ok so

    i need help making a valitador that checks if a specific abilitie is lvl 1, lvl 2, lvl 3 ..ect...

    i have a learn ability that i use to put point into my abilities , when ever the specific abilitie gets a +1 (to lvl ) i need the validator to to allow my *switch effect* to actualy switch the effect.

    but validators are beyound me... i have a *player requirement* validator cause i think that what i need lol but i duno

    Posted in: Data
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    posted a message on (Solved) Adding lvls to charge?

    @Kueken531: Go

    thanks, that actually clears it up. makes sense :)

    so basically with the switch effect i can ad a validators that checks if the spell is LVL 2 , if it is, then it would switch to the next effect of my choice?

    simple enough.

    Posted in: Data
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    posted a message on (Solved) Adding lvls to charge?

    @DrSuperEvil: Go

    • Have a single charge ability but use a switch effect that counts the level of a dummy ability?

    can you clear up what you mean with the "switch effect" counting the dummy ability??

    Posted in: Data
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    posted a message on (Solved) Adding lvls to charge?

    hey

    so im just trying to find a way to add lvles to charge... i have other lvls working , ( with the learn ability ) by simply adding effec lvls in the ability. but with the Charge i cant add more effect to the chain like i did with other....

    set up:

    • Ability - augment : effect - apply behaviour : behaviour - Buff : buff - combat +damage

    need to find a way to have that behaviour damage buff have 3 lvls

    how would i do this??

    Posted in: Data
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    posted a message on Incomplete Project to Good Team

    WOW , this is sick!! wish i was good enought to take it on. lol

    oh wait thats an Iphone game in the vid?

    Posted in: Team Recruitment
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    posted a message on Armor as Items?

    well that sucks...

    you thik they would of done it for weapons AND armor .... like what the hell..

    Posted in: Data
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    posted a message on Show fTeam HP/Energy

    lol , im new to triggers and UI ... so i dunno lol

    but thanks for reply. :)

    Posted in: Triggers
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    posted a message on inventory BUG! help :(

    the way i have it now .. hero is on the left and merc is on the right.... but it still does it...

    i guess ill have to do with out it?

    Posted in: Data
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    posted a message on Show fTeam HP/Energy

    hey guys

    working on a little RPG map its a 4 man game

    what id like is on the side of my screen to show the Name/HP/energy value of the players .

    just to make it easier to SELECT them and to keep an eye on the HP.

    So i need to be able to click on it and it selects the targeted unit. and it gives me a visual of the specific stats.

    is this better done with triggers or with a Layout file???

    if triggers , how would i go about making this with triggers??

    Posted in: Triggers
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    posted a message on Armor as Items?

    hey guys ( sorry for double post but i had 2 questions :P )

    for the armor , how do i make the Armor an ITEM / Weapon?? right now all i have is a behavior attached to an Item , and all it does is add a % to armor.

    Now = armor: 5 (+1)

    what i want = Armor 6

    i want the ACTUAL armor to be changed. is that possible? (like you would with a Weapon)

    would it be a type of weapon? that changes armor??

    i just dont want it to show.. PROTOSS armor , ZERG armor ..ect...... i want it to be custom depending on the ITEM you equip.

    Posted in: Data
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    posted a message on inventory BUG! help :(

    hey guys,

    so i have a small bug and im not sure why its doing it.

    working a RPG style game where you have 1 Hero.

    but your Hero can hire Mercs ( 1 at a time ) the problem im getting is when im controlling both units (hero and merc) and i hit the inventory button... both my HERO and MERC's invent sorta MERGE together.

    and even if i unselected one of them , its like it permanently bugged out ( slots are all over the place , items are in both invent instead of just one..ect..)

    i did NOT use the same invent for different units. they all have their own unique inventory , so i dunno why its merging.

    any ideas? thanks :)

    Posted in: Data
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    posted a message on Unit click to move (Diablo 2 style)

    just follow the short tutorial i posted !... you can even download the map too look at the codes your self. to see how he did it.

    Posted in: Data
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