• 0

    posted a message on building count max1

    well i got it to work , what i did was.

    I made an Aura with a Kill Effect , and played with the search Filters

    was pretty easy actually not sure why i thought i had to do it with triggers.

    the spawn type behaviour sounds cleaner doh ,

    Posted in: Triggers
  • 0

    posted a message on building count max1

    ah yeah id much rather do it with data , that sounds like a plan!!!

    Posted in: Triggers
  • 0

    posted a message on building count max1

    well what it is really is this:

    I have Heroes that have spells AND towers , but if they buy enought *Energy Potion* they can just Spam Towers. witch makes it to easy!!

    so i want to limit them to 1 tower. I have 5 heroes and each have 1 tower...

    so 5 towers for up to 5 players.

    do I need to make an ARRAY for each tower?

    Sorry im a big noob with triggers lol.

    Posted in: Triggers
  • 0

    posted a message on building count max1

    hey guys

    I was wondering if there is a way to track for example:

    SCV makes 1 supply deppot , well if it makes a second one it destorys the first one,

    how would i track the ammount of specific buildings being build?

    Posted in: Triggers
  • 0

    posted a message on Problem with Veterancy

    bump

    Posted in: Data
  • 0

    posted a message on Problem with Veterancy

    hey guys,

    little problem , and im not sure whats causing it.

    I have a Hero with Levels (veterancy ) with max lvl 10 ( 0-10 ) problem im having is when i hit lvl 10 ( 9-10) instead of going to 10 , it goes to lvl 0.

    it bassicly resets my levels, any reason for that?

    Posted in: Data
  • 0

    posted a message on Show Hero HP+select

    hey guys,

    I`m very new to triggers and been trying to figuer this out with ZERO luck lol :(

    I have a 5 player RPG game ,

    I want to be able to show each players Hero`s potrait+HP bar on the UI for all players and be able to click on the potrait to select the Hero. ( so i can do quick heals and buff etc... )

    how would i do this? a little example would be nice :)

    ( see pic for detail)

    ui

    Posted in: Triggers
  • 0

    posted a message on waiting for players?!?

    lol that easy huh ,

    thanks a bunch :) i was scared it be somehting worst :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on waiting for players?!?

    hey guys

    i puplished my map on B-net *shamna`s Quest*

    but when i try to play the game alone or with friends i keep gettign the * WAITING FOR OTHER PLAYERS* even doh the map is downloaded and ready to go.... even when I want to play my self... like its waiting for a invisible player..

    any ideas why it could be doing this?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Object group cap?

    well what happens is:

    I create a Unit group called : RPG UNITS

    then i hit the little Green X witch open a list of ALL the units ON the map . i select all the units i want ( roughly 230 units).

    Now i save the map, close it, re-open it , and HALF my units are missing from the unit group . : down from 230 to 130 units! but i never removed them. also when i publish my map same thing happens , the same units that disappear will not re-spawn when i kill them ( because they are no longer a part of the unit group )

    im starting to think its just a bug with my editor: i also have a Unit that if i change its name , every time i re-open the editor it resets his name to the old one , and my command cards on my heroes create random BLACK unknown icons.

    freaking hell , unless im missing something....

    Posted in: Data
  • 0

    posted a message on Object group cap?

    hey guys , dint really know where to post this cause its not really triggers or data.

    but i have a trigger that re spawns units that are in the object group ,

    problem im having is when i purplish my MAP or simply RE-OPEN the editor , half my units from the UNIT GROUP are gone! :( I have a total of about 175 units in the group. but it keeps dropping half of them , is it because the cap is like 100?or something?

    Posted in: Data
  • 0

    posted a message on (Solved) Behaviour buff + exp

    little problem , i seem to only see: Combat: Damage Response +

    not death response?

    I try adding a death validator but that dint work ether I just get exp with every hit... obviously im doing it wrong. lol

    EDIT: ok i solved it , just forgot to check the fatal radio

    thanks again :)

    Posted in: Data
  • 0

    posted a message on (Solved) Behaviour buff + exp

    ah sweet! thanks again , ill try it soon tonight :) ( 1 or 2 hours)

    ill let you know how it goes :)

    sounds pretty easy to do , i sorta have a similar thing for my *frost shield* with a death response

    Posted in: Data
  • 0

    posted a message on Requirements Challenge!

    CHALLENGE!!!

    in game Custom spells VIA upgrades.

    you have one ability with 8 effects! ( use a set EFFECT ) ( damaga , aoe , poison , slow ect... )

    each effect is blocked untill you reseach ( upgrade ) that specific effect. via a upgrade system .

    one button to use the custom spells 8 buttons for each effect you research.

    I tryed doing this but my Abillity has al l he 8 effects avaiable , not sure how to make it work :( no matter what rewqirements i seem to use all 8 of them are active all the time!!

    Posted in: Data
  • 0

    posted a message on (Solved) Behaviour buff + exp

    hey guys

    im working on the balance system for my map and i added diffrent buffs to all units that get enable via triggers deppending on what you vote for.

    now the problem i seem to be having is that i cant find a way to change EXP gain.

    my map can be played with 1-5 players and i need to add a EXP gain bonus to my heroes deppending howmany players are in map.

    is there a way to make units gain +%EXP VIA a behaviour?

    thanks

    Posted in: Data
  • To post a comment, please or register a new account.