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    posted a message on (Solved) transparent tree?

    hey every one,

    I notice that some *statues* tend to *fade out* when they obstruct the view of a unit , but the trees don`t!

    how would I make the tree fade out like that?

    Posted in: Data
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    posted a message on Make camera follow unit

    hey guys ,

    I found a way to make h camera follow a specific unit , problem im having is how to deactivate the zoom in/out...

    normally when u get to edge of screen the map just moves around , now it zooms out if i scroll up and zoom in if i scroll down ,

    how do i deactivate that?

    Posted in: Triggers
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    posted a message on Construction done check?

    hey im sorta new to triggers , what sort of variable do i need to track the build progress?

    Posted in: Triggers
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    posted a message on move mission objectives?

    Honestly i pretty much just copy pasted it and tryed to change the stats to move them..

    im still in the posses of understanding the Layout files, lol ...

    Any Tips or suggestion on what i should be doing more would help , i think what ur saying here is that i need to add one of does frame codes but im not sure where.

    Posted in: UI Development
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    posted a message on move mission objectives?

    Hey Guys , im having a hard time figuring this Darn UI stuff lol.

    im not able to move the Primary and Secondary Objectives to the other side of the UI, I use the Codes from the WIKI , but no matter value i change , nothing happens!

    Codes: http://www.sc2mapster.com/media/attachments/12/150/ObjectivePanel.SC2Layout

    any ideas?

    Posted in: UI Development
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    posted a message on Cant Move Unit info panel

    i found it int he wiki :)

    Posted in: UI Development
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    posted a message on move mission objectives

    is their a way to have the Mission objectives moved some where else on screen with triggers? with out using the UI.

    Posted in: Triggers
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    posted a message on Cant Move Unit info panel

    it didn't work :(

    Honestly i dont mind having it up there , its just because its at the same place a the MISSION OBJECTIVES, ( see picture post 1 )

    maybe i can move the Missing Objective ( primary and secondary )

    what do i need to do to move does?

    Posted in: UI Development
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    posted a message on Cant Move Unit info panel

    Hey guys

    Im having moving the Unit info panel , for some reason its at the TOP LEFT of the screen and i cant get it to go down. ( see the pic)

    this is the code im using to try to move it. it gets it to the top and even if i change the offset it stays at the top left.

    <Frame type='InfoPanel' name='GameUI/UIContainer/ConsoleUIContainer/InfoPanel' file='GameUI'> <Anchor relative="$parent"/>

    <Frame type='InfoPaneHero' name='InfoPaneHero'> <Anchor side="Left" relative="$parent" pos="Min" offset="650"/> <Anchor side="Top" relative="$this" pos="Min" offset="0"/> <Anchor side="Right" relative="$this" pos="Max" offset="0"/> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-50"/> <Height val="220"/> </Frame>

    <Frame type="InfoPaneUnit" name="InfoPaneUnit"> <Anchor side="Left" relative="$parent" pos="Min" offset="500"/> <Anchor side="Top" relative="$this" pos="Min" offset="0"/> <Anchor side="Right" relative="$this" pos="Max" offset="0"/> <Anchor side="Bottom" relative="$parent" pos="Max" offset="500"/> <Height val="220"/> </Frame>

    </Frame>

    Any reason why the 500 , 500 im using is not working? any number i put doesn't change it for that matter.

    Posted in: UI Development
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    posted a message on Construction done check?

    hey guys

    im havin a hard time checkin if a abillity is *done*

    Basicly

    I creat a SCV order him to move to Point A and build a barrack that takes 60 sec. You need to protect him while he builds it.

    I need to have an action trigger ONLY if he succesfully complet the barrack.

    what condition do i need to use to find out if its done?

    Posted in: Triggers
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    posted a message on Move units in entire map

    thanks :)

    got it to work perfectly :)

    Posted in: Triggers
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    posted a message on Working Examples in 1.5?

    I have a question with 1.5

    - how do i move minimap arround ( top right corner )

    - My hero hase 4 stats and the 4rth one is cut off ( cause its to low ) how do i raise it up a LITTLE?

    - How do I move my Hero Hp/pic/stats all that to the buttom Left corner instead of having it in the Default center?

    - and possibly moving arround the Abillity icons ( from the bottom right to center and in a line )

    the bassics :)

    UI

    Posted in: UI Development
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    posted a message on Move units in entire map

    i dont want to sound picky , but could you show me an example?

    triggers for me is like trying to learn Chines. :( im not very good at it..

    this is what i have:

    Trigger 1:

    Unit Group mercs 1

    Events

    Unit - Any Unit Enters (Entire map)

    Local Variables

    Conditions

    (Owner of (Triggering unit)) == 1

    Actions

    Unit Group - Add (Triggering unit) to Player group[5]

    trigger 2

    Unit - Any Unit Loads cargo

    Local Variables

    Conditions

    Actions

    Unit Group - Pick each unit in Player group[5] and do (Actions)

    Actions

    Unit - Move (Triggering unit) instantly to (Center of Player 1 merc) (No Blend)

    Varrible:

    Player group = (Empty unit group) <Unit Group[5]>

    Posted in: Triggers
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    posted a message on Make effect deal less dmg vs armored?

    WHy don`t u just do:

    Less total damage on Weapon and simply ajust each Bonnus individually with unit atributes.

    Tank now:

    70 armor

    35 light

    50 normal

    Tank After

    20 normal

    +15 light ( total 35)

    +50 armord (total 70)

    Now ur normal Damage is to low but what you do is, go to your Units Atributes+ : ALl that are not light or Armor flag them as: Massive( w/e works)

    Set masisive DPS: +30 ( 20+30) so now massive bassicly act as your Normal.

    Posted in: Data
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    posted a message on Move units in entire map

    hey guys,

    I have a Hero ( main Unit ) that can use a Townportal exacly like in Diablo 2!.

    problem im having is that the Hero can also Hire mercs, but when i go into the Towportal ( for 1 unit ) the Mercs dont dollow me.

    So what im trying to do is:

    Even:

    Unit- Any unit uses ability

    Condition:

    (Owner of triggering unit) == 1

    Action:

    Move All player 1 units to Center of region A

    .

    So bassicly when ever the hero use the TP ( load cargo) ability I want all other units owned by player 1 to be instantly moved to Region A

    i`ve attached region A to the Hero. I think the problem im havving is that I dont know how to select ALL the player 1 (2,3,4..etc..) so i can then move them.

    im assuming i need a trigger that bassicly adds Last created unit (when u buy the merc at shop) to a player group. then move player group to Region A when ussing the TP ability.

    but im not sure how to do that ,cause what ive done so far dooesnt wrok :(

    any advice?

    Posted in: Triggers
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