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    posted a message on Change Pylon power range model

    im at work so i dint really look at it , but make sure u have the actors model w/e for it .

    Posted in: Data
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    posted a message on Can't make units walk on a platform

    so the structure u made , has a foot print ?? and radius ??

    maybe u should try the Terran Section of the forum , Artis have mroe info on this.

    Posted in: Data
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    posted a message on Spawning Units , stackable. possible?

    lol , thanx alot

    but to be honest ill broply learn more by looking on how u did and redoing it my self , then just trying to figuer it out

    thanx a million :) trigers is my next chapter , i will learn it .

    Posted in: Triggers
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    posted a message on Spawning Units , stackable. possible?

    id like it if u could fix it :P

    Posted in: Triggers
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    posted a message on Spawning Units , stackable. possible?

    @Zinatic: Go

    thanx again , ill be honest with you Triggers is Sorta way out of my league at the moment

    ive only been playing with this thing for 2 weeks , I figuered out most of the Stuff int he data Editor ( not the crazy advance stuff ) i havent really started learning trigers yet . i want to , and readying what ur typing is srota over my head im more of a Visual type of guy Tutorials have been my best friend ( over 25hours of them lol )

    Posted in: Triggers
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    posted a message on Spawning Units , stackable. possible?

    @Zinatic: Go

    WOW <sub> thanx ALOT!!</sub>

    One more thing doh , COuld I , and by I i mean you ;) (lol) make it , so they are created in a Barrack , but u click on the Command center to relase them ? cause thats what im doing u need to build a a building type to make a type of units , ( but u can build it any where on the map ) thats why all need to spawn from the start position ( command center - home abse ) ( the way my game works i need to make them spawn else where )

    thanx again , just that map saved me i think 10hours of playing arround.

    Posted in: Triggers
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    posted a message on stacking Spawning units , Possible?

    so basicly what im trying to do is have Units spawn from one building instally travel to an other , where they can stack and i can decide when to relaase them.

    ok so i have an idea to do it like this ( with less trigers as possible )

    I could give the spawning building an ability for all my unit types that alows them to stack Individually in the building ( like a bunker ) then have a button for each Unit that Realse the Unit ( or all Units )

    HAve a basic triger to have the units Spawn Directly in the spawning building from the Construnction building?

    Posted in: Data
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    posted a message on Spawning Units , stackable. possible?

    thanx for the help guys

    looking into it :) ,

    Edit:

    ok so i have an idea to do it like this ( with less trigers as possible )

    I could give the spawning building an ability for all my unit types that alows them to stack Individually in the building ( like a bunker ) then have a button for each Unit that Realse the Unit ( or all Units )

    HAve a basic triger to have the units Spawn Directly in the spawning building from the Construnction building? and also One to Know witch unit type is selected ( to build ) and one more to have them build on a Time period.

    Sound about right ? Im more of a Data guy then trigers , so i wana stay away from trigers as much as possible.

    Posted in: Triggers
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    posted a message on Spawning Units , stackable. possible?

    ok so basicly what im trying to do is .

    U have 1 building , When u select a Unit in that Building that Unit is created every 5sec ( or w/e ) on a loop (untill de-selected) but , here the hard part: I want that Unit that is created to basicly Stack up ( so every 5 sec + 1 unit ) and then once u have Enought units u can push a Button on a Building that will realse them all at once , ( or one at a time w/e )

    SO i guess does units would be in a Void untill reade to release?

    Now is this done all with trigers? (aside from the button?)

    can some one PLS point me in the right Direction to get this done?

    Posted in: Triggers
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    posted a message on Fire bat Fire blue ?

    IS there a way to turn the Firebats fire Blue? for ever type thing.. I know this is probly done with actors , but thats a little over my head right now

    what im trying to do is make a fire bat look like hes shooting out a Ice Beem insted of Fire but i like the fire Projectile effect

    i alredy gave him the slow effect and everything , but it looks kinda weired a Fire Dude slowing u down ;)

    Posted in: Data
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    posted a message on upgrade a unit into another

    Oh man that soudns awsome , thanx

    im working on does up grades now , i think u just saved me 24hours of Freakign Work!! lol

    Posted in: Data
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    posted a message on upgrade a unit into another

    ill be honest with u im not sure im still prety new to this my self ,

    Assuming u need to use the Zerg Morph abillities , still need to duplicate ur unit , change the actors and model to change unit - then play with some variables to make him mouvable then creat an other abillitie that Kills ur unit when the other one Apears ( thats clearly explained int he tutorial ) then give ur unit does abillities, u also need to make an Botton

    the Tutorial by onetwo is done on a tower , but the same basic princable applys for a unit as well ex:i turned a Immortal into a Tower and gave him that upgrade that turns him into an other unit with diffrent weapon and stats.

    Posted in: Data
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    posted a message on upgrade a unit into another

    you need do duplicate your tower , then change it , then have an ability that destroys ur towe a dn spawns ur new one when its done upgrading.

    tutorial here : , i think its in part 3-or 4 , i recommend watching it all

    Posted in: Data
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    posted a message on Disabling Tech Requirements

    @BaridBelMedar: Go

    thanx a million

    Posted in: Data
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    posted a message on Disabling Tech Requirements

    ANd how do i do it if its a Behavior?

    i need to take out the Research req for the Marauder Slow . but its not an abillity!?

    pls , and thanx :)

    Posted in: Data
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