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    posted a message on Global Banks

    Probably the only workaround is to collect all the data of every player you have ever played with. This may work for a leaderboard, since you would only display maybe the top 5, but if you need data of ALL players you're out of luck.

    Posted in: General Chat
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    posted a message on Hero voice

    But you can! :D

    You can select more than one field in the data editor. You can also copy many fields at at the same time. Either mark them with ctrl + left click or just hover over them with the left mouse pressed....

    Posted in: Data
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    posted a message on Button Buttons Buttons!!!!

    Like everybody else I can just repeat.

    1) Import the image using the default import manager. The path doesn't matter. Nor the location of the file.

    2) SAVE.

    3) Search for the filename in the file browser, when adding the image.

    4) Yay.

    This is really, really, simple. >_>

    Posted in: Triggers
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    posted a message on Do u play RPG's on Bnet?

    @Keyeszx: Go

    You can virtually save everything with the current banks. The limit on bank size is pretty much nonexistent. If you wanted you could save player position every NPC he talked to, hell you could probably store pretty much every move a player made. BUT banks still seem to be a common source of bugs and crashes...

    Enough offtopic. I agree more RPG's will come eventually.

    Posted in: General Chat
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    posted a message on Do u play RPG's on Bnet?

    Chat channels are the way to go I guess. It sucks, but you probably have to find the channels for the big rpgs (Zerg Hunter comes to mind) and look there. There are probably a few ppl who are in the same dilema...

    Posted in: General Chat
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    posted a message on Zombie Assualt: House Defense

    For the Builger check if the damage your adding is scaled or unscaled. Scaled means that it multiplies by 16.

    Posted in: Project Workplace
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    The commandpanel that I posted above is too big for most non widescreen screens, though (in combination with lets say the unit info panel). Eventually I will probably go back to two rows..or move a part of it...

    Posted in: Tutorials
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    posted a message on Multi-Animation attack

    I suggest you take a look at the Marauder Mercenary (?), the dominion kill squad (I think..?). He uses two attack animations, always one after the other. The normal Marauder works probably too I guess, but haven't messed with him so...

    Posted in: Data
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    posted a message on [Warlords ORPG] - Official Thread

    @DrSuperEvil: Go

    The map is currently exclusively EU. There is no public version yet, because I feel that more polishing has to be done. Like the UI issues mentioned above...

    If you are on EU we can test sometime, feedback from fellow mappers is very much appreciated. :-)

    Posted in: Project Workplace
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    posted a message on Banks doesnt load sometimes.

    7 units with exp, items, abilities. 5 to 50 Buildings with each two coodinates. A few quest and player related informations. So yeah, a lot. =/

    The frustrating thing really is that it works perfectly so often. Personally I find it hard to work on the problem when it works most of the time and then just a few times not...

    Posted in: Triggers
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    posted a message on Banks doesnt load sometimes.

    Same issue for me. Not 10% but maybe 70%. Which is still way too much.

    Posted in: Triggers
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    posted a message on Why starcraft 2 editor is soooooooo messed up.... plz help

    @JacobNielsen: Go

    You are using the wrong type of order. You probably need to choose the "Target Unit".

    Posted in: Triggers
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    This is extremely amazing and I shall have a lot of fun with it! =D

    Also, if you could find out how to adress the blades of the zealot that would be even better.

    Posted in: Tutorials
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    This moves the command buttons to the middle of the screen and stretches it into a row.

        <Frame type="CommandPanel" name="GameUI/UIContainer/ConsoleUIContainer/CommandPanel" file="GameUI">
    	<BatchImages val="true"/>
    	<BatchText val="true"/>         
    	<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
            <Anchor side="Left" relative="$parent" pos="Mid" offset="-600"/>
    	<Anchor side="Right" relative="$parent" pos="Mid" offset="600"/>
            <Width val="1200"/>
            <Height val="130"/>
    
    	<Frame type="CommandTooltip" name="CommandTooltip">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="-300"/>
                <Anchor side="Right" relative="$parent" pos="Mid" offset="200"/>
            </Frame>
    
    	<Frame type="CommandButton" name="CommandButton00" template="CommandButton/CommandButtonTemplate">
                <Anchor side="Top" relative="$parent" pos="Min" offset="30"/>
                <Anchor side="Left" relative="$parent" pos="Min" offset="#CommandButtonGap"/>
            </Frame>
    
            <Frame type="CommandButton" name="CommandButton05" template="CommandButton/CommandButtonTemplate">
                <Anchor side="Top" relative="$parent/CommandButton04" pos="Min" offset="0"/>
                <Anchor side="Left" relative="$parent/CommandButton04" pos="Max" offset="#CommandButtonGap"/>
            </Frame>
    
            <Frame type="CommandButton" name="CommandButton10" template="CommandButton/CommandButtonTemplate">
                <Anchor side="Top" relative="$parent/CommandButton09" pos="Min" offset="0"/>
                <Anchor side="Left" relative="$parent/CommandButton09" pos="Max" offset="#CommandButtonGap"/>
            </Frame>
    
        </Frame>
    
    Posted in: Tutorials
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    posted a message on SC2Layout Files

    Yes they can be used and actually the new (post 1.3) system is really neat and clean. Here's the link to Helral's tutorial.

    http://forums.sc2mapster.com/resources/tutorials/20323-sc2layout-files-override-method-aiurchef-method/

    Posted in: UI Development
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