Recently started messing with host site ops to make some cool, somewhat new models. Here's one of the results, the mighty Virlork! (Thanks to Kueken for the idea!)
Wow, those "WoW" models really have some neat spell animations. Imo thats what a lot of the models in sc2 lack. You make a very cool spell, but what animation can you play? Attack? Boooooring.
Looks very good, intro is nice and atmospheric too.
Basically I'm gonna come online and check my list of testers. I will contact and invite pretty much everyone that is online at the time, so we can get as many people as possible. So all you have to is really just wait and chillax. :-)
If you want to increase your chances of testing be online around 6pm-9pm CET +1.
Ok, actually sounds like you have enough abilities already. Don't overdo it either, the first thing you will realize when testing with strangers on bnet is that they dont get "it". Now replace "it" with every game mechanic you ever implemented.
Also the ship fights look pretty good. Are there any special abilities for the ship commander or just the turrets? Ah wait, there was a speed boost, right?
Name: Obatztrara
Help type: Data, triggers, layout files, game design
Speciality: Data: Very good with abilities. I made about 30 different abilities, each with 5-8 levels, featuring beams, passive skills, AOE effects, etc. Layout files: Moved most things, changed/added button and hover textures. Triggers: What can I say? I try to keep events to a minimum and use action definitions and functions as much as possible. I actually study computer science.
Maps: Warlords ORPG
Contact: For the first contact always PM. Skype or mail are a possibility but I won't give them out right away.
Time Zone: GMT +1
0
Recently started messing with host site ops to make some cool, somewhat new models. Here's one of the results, the mighty Virlork! (Thanks to Kueken for the idea!)
Greetings, Obat
0
Wow, those "WoW" models really have some neat spell animations. Imo thats what a lot of the models in sc2 lack. You make a very cool spell, but what animation can you play? Attack? Boooooring.
Looks very good, intro is nice and atmospheric too.
0
@Sandman366: Go
Actually I found escpecially the second roach attachment very nice. What model are you using for that? And where do you attach it?
Edit: Woot @ Hydra! Would you mind telling us what the textures are?
0
Basically I'm gonna come online and check my list of testers. I will contact and invite pretty much everyone that is online at the time, so we can get as many people as possible. So all you have to is really just wait and chillax. :-)
If you want to increase your chances of testing be online around 6pm-9pm CET +1.
0
Sure thing, I will add you to the list of beta testers. :-)
Regarding the release of the map: I set up a list of goals I want to accomplish before the release, you can see the details here.
0
This.
0
You have to modify the range in your inventory ability. You know, the ability that enables your hero to use items in the first place. :-)
0
Nice to see there are other RPG lovers out there, working on big projects. Keep it up! :-)
0
You are making us and future sc2 map makers very, very happy.
Please, continue.
0
Ok, actually sounds like you have enough abilities already. Don't overdo it either, the first thing you will realize when testing with strangers on bnet is that they dont get "it". Now replace "it" with every game mechanic you ever implemented.
0
Loving the video, funny stuff!
Also the ship fights look pretty good. Are there any special abilities for the ship commander or just the turrets? Ah wait, there was a speed boost, right?
0
Sounds pretty good on paper. But yeah, some visual impressions would be nice.
0
What is this thread? :-P
0
Looks neat. :-D
0
I'm in. :-)
Name: Obatztrara
Help type: Data, triggers, layout files, game design
Speciality: Data: Very good with abilities. I made about 30 different abilities, each with 5-8 levels, featuring beams, passive skills, AOE effects, etc. Layout files: Moved most things, changed/added button and hover textures. Triggers: What can I say? I try to keep events to a minimum and use action definitions and functions as much as possible. I actually study computer science.
Maps: Warlords ORPG
Contact: For the first contact always PM. Skype or mail are a possibility but I won't give them out right away.
Time Zone: GMT +1