I like the idea, but I suggest you improve your terrain. Right now it's really plain and if you want to showcase your map with videos that's a bad thing.
Also on a side note. Either use the ingame music OR add your own music. :-)
Come on. Seriously. Come on. What do you think, how popular is a freshly created map? If you really feel the map is good enough, you should go ahead and promote it. Or play it with friends. The word will spread if the map is good.
Alright, you got me. I just recently started working with GIMP. Both the hero icon and the tip box are made by me and are not from ingame. The hero icons actually look kinda nice while playing. It's hard to show it (maybe I'll make a small video). When you hover over it, it looks like the ring is on fire and when you click them they move a little...
About the tip box. It's a first attempt, I kinda like it, but surely there are more talented paint-ninjas who could easily create something that fits better. If anyone feels like he can do better, go ahead and pm me. Ideally with a first concept dds. :-)
Hey everyone,
the work on the map is progressing nicely, here are some of the recent changes:
The Complete UI was recreated. Again. Go Blizzard. (Click to view Full Image)
Added new interactive Quests. What does interactive mean? It means that players of the oposite side can try to prevent the player from achieving the quest goal. Example: The Good hero has to escort 20 colonists through the war, while the bad players try to assault the convoy.
Added 3 new, hidden tier 2 units with partially new abilities
Added new custom Hero Icon. It has a mouse-over and a click animation.
Completely new Campsite Area
Added text tags do recently dropped items. Text tags are colored in the player color. and fade away to show when the item will disappear.
Added a completely new and ALWAYS opened inventory. The new Inventory features 2 weapon slots, 1 potion slot and a bag. For the warlord this is the quest item bag, for other monsters it is a smaller backpack.
Added custom Icons to the new Inventory Panel
Added a new Tip system to improve the game experience for NEW players. Old players can disable all tips at once by checking "Disable Tips" at the loading screens. Nevertheless all tips are specific to certain regions, which means that later tips might include how to beat a boss or how to win a level.
I have got a problem as well. When rightclicking an item in the inventory you can move it around and the item icon is displayed next to your mouse cursor. For some reason the icon is displayed with an offset of about 500 to the right for me.
And I can't find where to set the position of the icon...
Since you posted this in data I assume you want to realize it in data. But afaik it's not (directly) possible. The Veterancy levels are very static. You cant change the stat gain ingame.
BUT you could create a Learn Ability, which gets X Learn Points every level. With these points you can learn 3 dummy Ability which you would call your attributes. Have each of the levels of the dummy ability apply one point of your stat. Voila.
Edit: The person seems to have removed the thread lol.
Try to remove the check for the player 1 start location.
Also. I would really, really suggest taking a look at loops. I see you have a seperate trigger for every player. You can just do Pick every integer from 1 to 16 and do the Actions for the players be referecing them with Picked Integer
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For the first problem: Data Units, Movement - Mover set to Air/Fly (not sure what the english name is), Movement - Collision also to Fly/Air
For the second problem: Hmm...Can't you link seperate actors to the upgraded towers?
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I like the idea, but I suggest you improve your terrain. Right now it's really plain and if you want to showcase your map with videos that's a bad thing.
Also on a side note. Either use the ingame music OR add your own music. :-)
Apart from that good luck.
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Come on. Seriously. Come on. What do you think, how popular is a freshly created map? If you really feel the map is good enough, you should go ahead and promote it. Or play it with friends. The word will spread if the map is good.
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@zeropoints: Go
Everything done with layout files. :-) And yes you can get player names as string or as text, not sure. But it's possible.
@zenx1: Go
Alright, you got me. I just recently started working with GIMP. Both the hero icon and the tip box are made by me and are not from ingame. The hero icons actually look kinda nice while playing. It's hard to show it (maybe I'll make a small video). When you hover over it, it looks like the ring is on fire and when you click them they move a little...
About the tip box. It's a first attempt, I kinda like it, but surely there are more talented paint-ninjas who could easily create something that fits better. If anyone feels like he can do better, go ahead and pm me. Ideally with a first concept dds. :-)
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Hey everyone, the work on the map is progressing nicely, here are some of the recent changes:
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I really like the concept! You should go ahead and add those multiplayer mode, because personally I wouldn't want to play an AI.
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I have got a problem as well. When rightclicking an item in the inventory you can move it around and the item icon is displayed next to your mouse cursor. For some reason the icon is displayed with an offset of about 500 to the right for me.
And I can't find where to set the position of the icon...
0
Since you posted this in data I assume you want to realize it in data. But afaik it's not (directly) possible. The Veterancy levels are very static. You cant change the stat gain ingame.
BUT you could create a Learn Ability, which gets X Learn Points every level. With these points you can learn 3 dummy Ability which you would call your attributes. Have each of the levels of the dummy ability apply one point of your stat. Voila.
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You can not return or pass over arrays. Nevertheless nothing prevents you from calling another function within your Integer master Function.
You will then have to save the function results in a different way, for example a global variable.
Edit: The best approach seems to make your Integer Master Function an action definition which calls the three seperate subfunctions.
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Looks epic! ^_^
But duuuuude, when are you going to finish something?!
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Edit: The person seems to have removed the thread lol.
Try to remove the check for the player 1 start location.
Also. I would really, really suggest taking a look at loops. I see you have a seperate trigger for every player. You can just do Pick every integer from 1 to 16 and do the Actions for the players be referecing them with Picked Integer
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@Cloud_Wolf: Go
Does the texture frame adjust to all kinds of resolutions? If so, hats off to you.
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I read this thread only when my map is loading and I'm still considering to watch the loading screen instead...
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Can I have a hat, too? :-D
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:-D.