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    posted a message on 10 Years, I made it---WOW RTS:Alliance and Horde
    Quote from Zolden: Go

    I suspect that you forgot to check "use mopac textures" box in Art Tools export panel. That checkbox makes the models use the textures from mod instead of local files.

    Blizz could have put it in large red letters, this 'little important step' was barely noticeable when exporting... *facepalm* at blizzard. I had the same issue and that wasted me 30 mins. And should be checked by default, like why would it not be...

    Posted in: General Chat
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    posted a message on Starcraft Universe reaches $80,000+ goal!!!
    Quote from SearingChicken: Go

    1. Blizzard sees this as a huge opportunity, seeing that the arcade with the correct previsions can bring in vast donation money, to vastly improve on the editor. removing some focus from E-Sports.

    This cannot and should not happen, esports and melee is the main point of the game and is also the money source for it for the game to stay alive. Though, now they could broaden their focus to include mapmaking as well...

    I did not expect this to happen - because I've seen in War3 and SC2 such projects and they were great and no one gave them anything, so I thought this would be considered (just another good project but not exceptional, unique or extraordinaire).

    p.s Gratz for the team, better use them wisely and for the purpose! Now that they got money for it, they need to do what no one else did to justify the money.

    Posted in: General Chat
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    posted a message on MSG From Blizzard.

    @Zolden: Go

    That's the way to go, not crybaby like Fockewulf especially about the esports lulz.

    Have you tried bringing that thread to Blizz forums? Either a redirect or even posting the same in the Blizz forums? They will not reply here but in US forum they would.

    I will add one more, mine are BNet features related:

    - Animate the Portraits in BNet Profile!

    Blizzard are fully aware of SC2Mapster, during SC2 Beta giveaway in 2010, they are aware Mapster is one of if not the biggest community for SC2, I don't see how they wouldn't pay attention

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #139: Sports

    @tatatatate: Go

    I've done the opposite, I've done a terrain for SC2 to make into a 2D combat stage (but with settings that make it look 3D), for a fighting engine (Mugen), was very good to have such a combat zone. Looks like I still have a pic hah

    http://imageshack.us/a/img252/1991/26starcraftiimetalopoli.th.png

    Posted in: Terrain
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    I like your missiles locked on one target effect. I may even use it e.g with the robot I showed you from that game but no robot, no missiles yet. Also awesome hyperspace, now it's even better though I am not sure about its color purple - maybe blue or green (afaik the Hyperion's ability on HotS mission was green) or maybe white-yellow light like in the cinematics? (I think before the Char missions in WoL but some others as well).

    Also nice water spring, this is awesome not just for a weapon. One could use it for City doodad with some hydrant

    http://t0.gstatic.com/images?q=tbn:ANd9GcQ7-dol9ZcnVh9zrVnaUYP0vKtmWkdjtB1pigGxWFuCGaYE1zlA

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Zarxiel93: Go

    Which portrait did you base this on? Some combinations of portraits to make SC1 portrait are very good ideas, I like them. Let's compare:

    http://images.wikia.com/starcraft/images/c/ca/ScienceVessel_SC1_HeadAnim1.gif

    Put his 2 red things part of the mask, also he looks too manly on the portrait

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #139: Sports

    @JacktheArcher: Go

    Such an explosive soccer, nukes fall on the field? You know that gives me an idea of some soccer game where you kill the football players and that's how you take the ball from them and you build units to have new players.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #137: The Elevation of Hills

    @Cacho56: Go

    Your terrain is so freaking good, probably from the best I've seen, that these pictures can be used like a wallpaper, I love them! Do you have a map?

    Posted in: Terrain
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    posted a message on Terran Macro Map

    @SolidSC: Go

    Looks like burned protoss, maybe not the best texture..

    Posted in: General Chat
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    posted a message on SC2 Art Tools- Now in Public Beta!

    Open Beta really? Anyone who knew the links could download them, makes a difference? Anyone who wanted to have them via Blizzard could ask on their forums... this was nowhere as Closed Beta as for example getting keys for SC2 Beta, which was not for everyone.

    And yeah really cool terrain there, I think DelphiniumKey was making Modern War models, seems nice additions there.

    So how do I replace the old tools with the new ones? Uninstall from Programs and Features? (Win 7/8)

    Posted in: General Chat
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    posted a message on MSG From Blizzard.

    Oh yes this:

    Please ffs give us an option to disable Arcade games from your BNet Profile History of played games. Lately I've not played any games and have been observing and it's stupid to see Loss Loss Loss for qutting Obs games - and to spam your history of games.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    -ESV Cloud Kingdom - Good map, I personally didn't like it balancewise or matchwise but then again I played it during WoL Infestor insta win fungal : /
    -ESV Ohana - Good map but became too abused and known
    -ESV Vicious - don't know it
    -TPW Yeonsu - don't know it
    -Crux Frost - don't know it
    -DF Atlas - I think I remember it but I don't think it was anything so special
    -TPW Odyssey - don't know it
    -ESV Korhal Compound - I remember it last year, I think the epic matches of MvP vs Nestea from IEM Cologne, great map
    -Crux Daybreak - Yeah Daybreak is nice and played
    -TPW Damage Inc - dk
    -TPW Concrete Dreams - dk
    -TPW Artifice - dk
    -TPW Silver Sands - dk
    -TPW Rattlesnake - dk
    -TPW Overgrown - dk
    -ESV Sanshorn Mist -dk
    -ESV Testbug - Nope, I think it was rather bad map...

    This plus Kespa maps do not make any worse maps. SO my conclusion is: Yes they did make some nice maps but since Kespa also have nice maps, the overall result is: Tournaments do not suffer from decent maps, despite losing some mapmakers. For reference, except Redcity the maps in my previous post are decent and afaik are Kespa maps most of them.

    Posted in: General Chat
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    posted a message on State of Mapmaking
    Quote:

    1. Those that wanted to return to Battle.net 1.0 functionality.

    And I was there, all stats wins/losses that they removed due to CASUALS made me dislike bnet 2.0 even more until they fixed it by bringing them back. Now they just need to fix Arcade.

    As for the thread:

    I don't know who did these maps but they are good enough:

    ESL Akilon Wastes
    ESL Bel'Shir Vestige
    ESL Daybreak
    ESL Neo Planet S
    ESL Newkirk Precinct
    ESL Star Station
    ESL Whirlwind

    If your maps are among them and affected esports, then yes it matters, if not, then Blizz still has good mapmakers to use. And I wouldn't call the maps for pro scene a 'downfall'.

    Terrainers here make amazing terrains but with few kilos of doodads, it is not good for gameplay, perhaps some balance can be made

    There are some things that could be done: Unranked Matchmaking, use larger pool (in every tournament a map pool cannot be too big and has 5-7 maps on average), also maps need to be learnt and exploited with all its plues and minuses during a battle.

    Posted in: General Chat
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    posted a message on Has the Arcade gained momentum?

    @FockeWulf: Go

    Perhaps read again before you judge? I never said 'I don't care about mapmaking communities, all that matters is eSports' - I was saying 'Melee is doing fine, as long as there is these events and people to watch them', I am talking about 1v1 Melee. I am not sure about Team games - I've heard it is there, where Blizzard didn't hear the communities and use what they do for TEAM GAMES.

    And ofc TEAM GAMES as less serious and non-esports games (prettu much), should have more freedom of maps such as that communities use.

    However, I tell you what - stick to where you are 'know-it-all' such as Arcade - where I don't argue cause I dont follow it much, and leave eSports which you are clearly not following to those who know more, OK? I never said eSports is perfect or flourishing but it is fine, it's nowhere as dramatic as you make it look.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    Is it time for revolution of mass awakening? How many more threads about this do we need?

    Posted in: General Chat
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