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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.

    Thoughts are nice, but can you execute?

    Posted in: Team Recruitment
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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.
    Quote:

    Seems like a great idea, lots of people have thought of it, but never really got away with any progress. Just a quick thought, "The stat bonuses are very subtle and will hardly separate a casual player from a hardcore player." Basicly, wont that mean all players are equal no matter what they actually picked, and there wont be much difference in the selection?

    Thankyou for interest sir. Kind of confused by this question, but starting stats will be determined initially by a players class/specialization choice. As you down raid bosses you'll be able to spend allocation points to very subtly permanently increase different stats on your character. For example someone whose gained 30 allocation points over the course of a month of playing andd spent them all on HP will have 1030 HP instead of the starting 1000 HP. Its a very small permanent increase to stats, but just enough to help hardcore players. The idea of it is to have some evidence of progression but not trivialize certain boss fights. Korea is notorious for making games like this and the system has been quite successful.

    Quote:

    diz looking good, what would happen if they aint the same faction, will they still be in a party?

    Thanks ^_^. As of right now there is no set plan for factions, but it's a great idea that I will look into later. The plan is to have anyone have the ability to group together so we can get a solid beta out and start playbalancing. However one thing you will be able to do is choose a custom decal on the character selection screen, so if you wanted to play as a Dominion Marine with the Dominion logo on his combat suit, you can very well do this.

    Quote:

    You should seriously reconsider your starting-up concept. Using marines/firebats etc. models are NOT the correct choice. The correct choice is to use simple human models and attach armor/weaponsto the model as soon as they are equipped!

    Believe me I would love to do this but right now it's just not realistic with file size and the availability of custom models and modelers.

    Quote:

    In advance: Looking for 10 man raid group, wana clear kerrigan. pm me. Startin raiding when map is released. Gonna raid on saturadys n sundays.

    That's the spirit! I can put you down for playtesting if you like. :)

    Thanks for the comments and input guys, keep it coming.

    worldofstarcraft.proboards.com

    Posted in: Team Recruitment
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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.

    Complex AI is on my top list of priorities. We could use a couple extra raid boss scripters on the team too.

    Posted in: Team Recruitment
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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.

    http://i56.tinypic.com/t9yypy.jpg

    OUR MISSION:

    Our mission is not to clone the existing World of Warcraft but rather to trim the fat of its tedious gameplay and harness the best elements of it to create an exciting experience within Starcraft II.

    World of Stacraft (WoSC) will take the cooperative raiding experiences of WoW and harness them.

    WoSC will not be about endless hours of grinding but rather put a focus on scripted boss fights that reap glorious reward upon success.

    Because of the limitations of GEs banking system, only three things will be saved to a character.

    1. Phat Lewtz: Loot will be the major role of character progression in WoSC. We will create hundreds of custom weapons and items for players to fight for in their quest to dominate the galaxy. These weapons and items will be both exciting and siutational... not just... whoo yay I got a new sword that does more DPS and has a different model file... yay...
    Weapons and items will have their srengths and weaknesses depending on the situation so it will be a less linear experience than just grinding and grinding for the next weapon so you can toss away your current one.

    2. Minerals and Rank: Minerals will be gained while progressing through raid instances and will be used to purchase items and weapons. Rank will be attained by killing raid bosses and will unlock the ability to purchase higher grade equipment.

    3. Allocation Points: AP will be granted from killing bosses and can be used to premanently boost a stat of your choice. The stat bonuses are very subtle and will hardly separate a casual player from a hardcore player.

    With that said we need as many data experts as we can get to start pumping out weapons and abilities.

    I (Ryan), will be triggering most of the user interface as well as scripting the raid fights. That's not to say that no one else can jump right in and help out with that stuff too.

    I will be directing this project and approving what goes into it and what does not, but I am a VERY open person and if your ideas are solid they will surely go into the game.

    As of 1/6/2011 the user interface is about 60% complete. I will be itching to start tossing abilities onto characters very soon, so let's ger 'er done.

    Ryan - WoSC Project Director

    www.worldofstarcraft.proboards.com

    http://i56.tinypic.com/34qw65h.jpg

    Posted in: Team Recruitment
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    posted a message on World of Stacraft Character Selection Screen

    Just because I can :)

    Supports 10 players.

    Posted in: Project Workplace
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    posted a message on Experienced Data Editor and Triggerer Available for Hire

    Winged im putting together a team for a serious knockout for a World of Stacraft raid. It wont be a full emulation of WoW but rather a simulated 10 player raid instance against Kerrigan that takes place in the "All In" campaign battle on Char. Let me know if youre interested in helping script a boss fight or any other enemy AI. Here's a glimpse of the character selection screen i have nearly done.

    Posted in: Team Recruitment
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    posted a message on Starcraft Universe Reloaded

    Hey Mille.. no man should endure this project alone.. you'll get burnt out I was wondering if you'd like to hook up and knock this out together. I've put together a World of Stacraft character selection screen to show my support. :)

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Hey man im also having problems editing anything with numbers. Any idea why I can only delete and not type in numbers?

    Posted in: Project Workplace
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    posted a message on DavidCraft Machinima

    I loled at the part where he was talking about the scourge who attacked the fully repaired battlecruiser solo. Actually all 3 of those scenarios were funny cause ive probably done them all.

    Posted in: Project Workplace
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    posted a message on [WIP] Win the Crowd

    Nice man.. very nicely timed with the music too. Will there be an option to skip entrances though? I know people who play alot of the map will want to skip after seeing it a couple times.

    Posted in: Project Workplace
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    posted a message on [WIP] Win the Crowd

    actually i attatched zeratul model to a baneling model with a scale of 0 therefore even though the baneling is invisible, zeratul is not. :D then i just cleaned it up a bit.

    Posted in: Project Workplace
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    posted a message on [WIP] Win the Crowd

    Yeah you're right Bounty. btw really cool Idea.. so many possibilities with this. I really hope Bliz fixes the key network traffic delay by next patch. Also I have a really cool trigger where I got Zeratul to do a flip attack in Starblade Stadium.. maybe I could help you implement this into a real time attack if you like Bounty?

    Posted in: Project Workplace
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    posted a message on [WIP] Win the Crowd

    Oh man Bounty I hope you're not mad when I release Starblade Stadium.. it's an aerna based map too.. but with Final Fantasy 7 ATB battle system.

    Posted in: Project Workplace
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    posted a message on [Release] Aerials: (Lagless 3rd person air shooter)

    Thanks guys. This is published in US.

    And S3rius I've prbably had about 30 different people play this map. Never once got a complaint of selection/shoot lag.

    Posted in: Project Workplace
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    posted a message on [Introduction]POWER OVERWHELMING: Galactic Gladiators

    Unfortunately due to unforseen issues with the user interface resolution causing issues for about 40% of players, the max players will be reduced to 3 instead of 4, and the entire UI needs to be reworked. The Healer (High Templar) character is going to be removed from the game and his skills will be divided among the other three characters ( Tank, DPS, and Support). Sorry but I can't give a definite time of release anymore, but progress is being made, and this game will be released before the end of the year.

    Posted in: Project Workplace
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