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    posted a message on [Retribution TD] Now on Battle.net

    I just fixed all the model problems I could find, animations, and death animations. Also removed bogus placement graphics for towers.

    I cant figure out how to change the green "wireframe" model in the unti desc window and bottom of screen

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    1.12 released, mainly just balance changes

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    @Nigle: Go

    just fixed them :) 1.10 uploaded

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    @Nigle: Go

    yeah had a few test sessions, although none 4v4 yet. found a few bugs! :)

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    Thanks, yeah I posted in there.!

    Posted in: Project Workplace
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    posted a message on The Map Testers List

    BNET ID: Ghostwalker
    Identifier: 678
    MapsterNick: VeridianEntropy
    Region: USA

    Comment: Will test any maps. Also need to have my map(s) tested. Willing to give advice on editor, although I'm a noob myself.

    Posted in: Miscellaneous Development
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    posted a message on [Retribution TD] Now on Battle.net

    @Nigle: Go

    Thanks so much! I don't know how to get more people playing it though!

    Any ideas?

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    I'd very much like to move all further discussion of this map over to the actual map page.

    http://www.sc2mapster.com/maps/retribution-td/

    Trying to consolidate all these forums!

    I will keep that page updated, I promise!

    Posted in: Project Workplace
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    posted a message on Map pretty much done, cant get lobby working right

    I have a 4v4 TD map that I put together, but I can not get the lobby working right. Basically I have 2 player teams, west and east. In the lobby I want to be able to assign players to either one of the teams either by drag and drop or a menu item. I have tried every single thing possible to get the working in game variants and player options.

    What I get instead is that no matter WHAT, the second player that joins is ALWAYS player 2, etc. (even if I have filled 2,3,4 slots with AIs

    Any idea how to fix this ?

    Posted in: Miscellaneous Development
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    posted a message on Want to kill a certain percentage of a players units

    I'm trying to write a trigger that kills a certain percentage of a players units(structures in this case). The percentage is set from an integer variable. I want the structures that are chosen to be killed be random, but add up to the percentage. I also need to be able to protect(not kill) the players units

    Example, player owns 6 buildings and 2 units. The current percentage is set at 33%. This trigger is called and 2 of the players buildings explode.

    The trigger editor is actually pretty easy, but I'm running into some problems with this one. Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Best Way to create new towers in the editor

    I got everything working thanks to Molsterr. Turrets and effects are working.

    @SkrowFunk : I looked for some of the towers you mentioned and couldn't find the campaign stuff in there, for instance a search for perdition comes up with nothing. Yah, now that I'm only duplicating actors , it really simplifies things.

    @SoulCarveRR: this is actually super simple if I just duplicate the actor.

    Posted in: Miscellaneous Development
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    posted a message on Best Way to create new towers in the editor

    That was it! It looks like you only need to duplicate the main actor, splat actor and weapon. Is that correct?

    Thanks so much for your help!!

    Posted in: Miscellaneous Development
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    posted a message on Best Way to create new towers in the editor

    You are right that I duplicated the turret. I'll try that and see if it works!

    Posted in: Miscellaneous Development
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    posted a message on Best Way to create new towers in the editor

    Hello all, just creating my first map and its Tower Defense. I have gone through the Tower Defense Simple and Advanced tutorials on You Tube by OneTwoSC, but these videos were made with the beta editor and I have had to do things differently on a few occasions. I have most of the work done except for the actual towers. I have tried to approach the tower creation from several different directions always ending in a problem:

    1) Modify existing game towers (IE Photon Cannon) This is the only fully working method I have been able to find so far, the only problem is there are not very many towers built into SC to modify (6-7 that I have found)

    2) Duplicate one of my modified towers to make new ones This method makes working towers, but the towers do not animate. The turret rotation doesn't work and the weapon effects do not show (although the damage is done)

    3) Add a weapon to previously existing (weaponless) structure This just doesn't work. I added the attack command, the weapon effects and actors and nothing happens.

    4) Duplicate a Unit and convert it to a structure This method gets me working towers that will only shoot the direction they are facing. I also discovered I can only use terran units as zerg and protoss units need to be built on creep / powergrid and there is no way to de select power user etc in the behaviors.

    So my questions are, which of these methods SHOULD I be using and how do I get past the problem that kept me from using that method.

    Posted in: Miscellaneous Development
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