I have a 4v4 TD map that I put together, but I can not get the lobby working right. Basically I have 2 player teams, west and east. In the lobby I want to be able to assign players to either one of the teams either by drag and drop or a menu item. I have tried every single thing possible to get the working in game variants and player options.
What I get instead is that no matter WHAT, the second player that joins is ALWAYS player 2, etc. (even if I have filled 2,3,4 slots with AIs
I'm trying to write a trigger that kills a certain percentage of a players units(structures in this case). The percentage is set from an integer variable. I want the structures that are chosen to be killed be random, but add up to the percentage. I also need to be able to protect(not kill) the players units
Example, player owns 6 buildings and 2 units. The current percentage is set at 33%. This trigger is called and 2 of the players buildings explode.
The trigger editor is actually pretty easy, but I'm running into some problems with this one. Thanks!
I got everything working thanks to Molsterr. Turrets and effects are working.
@SkrowFunk : I looked for some of the towers you mentioned and couldn't find the campaign stuff in there, for instance a search for perdition comes up with nothing. Yah, now that I'm only duplicating actors , it really simplifies things.
@SoulCarveRR: this is actually super simple if I just duplicate the actor.
Hello all, just creating my first map and its Tower Defense. I have gone through the Tower Defense Simple and Advanced tutorials on You Tube by OneTwoSC, but these videos were made with the beta editor and I have had to do things differently on a few occasions. I have most of the work done except for the actual towers. I have tried to approach the tower creation from several different directions always ending in a problem:
1) Modify existing game towers (IE Photon Cannon)
This is the only fully working method I have been able to find so far, the only problem is there are not very many towers built into SC to modify (6-7 that I have found)
2) Duplicate one of my modified towers to make new ones
This method makes working towers, but the towers do not animate. The turret rotation doesn't work and the weapon effects do not show (although the damage is done)
3) Add a weapon to previously existing (weaponless) structure
This just doesn't work. I added the attack command, the weapon effects and actors and nothing happens.
4) Duplicate a Unit and convert it to a structure
This method gets me working towers that will only shoot the direction they are facing. I also discovered I can only use terran units as zerg and protoss units need to be built on creep / powergrid and there is no way to de select power user etc in the behaviors.
So my questions are, which of these methods SHOULD I be using and how do I get past the problem that kept me from using that method.
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I just fixed all the model problems I could find, animations, and death animations. Also removed bogus placement graphics for towers.
I cant figure out how to change the green "wireframe" model in the unti desc window and bottom of screen
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1.12 released, mainly just balance changes
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@Nigle: Go
just fixed them :) 1.10 uploaded
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@Nigle: Go
yeah had a few test sessions, although none 4v4 yet. found a few bugs! :)
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Thanks, yeah I posted in there.!
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BNET ID: Ghostwalker
Identifier: 678
MapsterNick: VeridianEntropy
Region: USA
Comment: Will test any maps. Also need to have my map(s) tested. Willing to give advice on editor, although I'm a noob myself.
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@Nigle: Go
Thanks so much! I don't know how to get more people playing it though!
Any ideas?
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I'd very much like to move all further discussion of this map over to the actual map page.
http://www.sc2mapster.com/maps/retribution-td/
Trying to consolidate all these forums!
I will keep that page updated, I promise!
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I have a 4v4 TD map that I put together, but I can not get the lobby working right. Basically I have 2 player teams, west and east. In the lobby I want to be able to assign players to either one of the teams either by drag and drop or a menu item. I have tried every single thing possible to get the working in game variants and player options.
What I get instead is that no matter WHAT, the second player that joins is ALWAYS player 2, etc. (even if I have filled 2,3,4 slots with AIs
Any idea how to fix this ?
0
I'm trying to write a trigger that kills a certain percentage of a players units(structures in this case). The percentage is set from an integer variable. I want the structures that are chosen to be killed be random, but add up to the percentage. I also need to be able to protect(not kill) the players units
Example, player owns 6 buildings and 2 units. The current percentage is set at 33%. This trigger is called and 2 of the players buildings explode.
The trigger editor is actually pretty easy, but I'm running into some problems with this one. Thanks!
0
I got everything working thanks to Molsterr. Turrets and effects are working.
@SkrowFunk : I looked for some of the towers you mentioned and couldn't find the campaign stuff in there, for instance a search for perdition comes up with nothing. Yah, now that I'm only duplicating actors , it really simplifies things.
@SoulCarveRR: this is actually super simple if I just duplicate the actor.
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That was it! It looks like you only need to duplicate the main actor, splat actor and weapon. Is that correct?
Thanks so much for your help!!
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You are right that I duplicated the turret. I'll try that and see if it works!
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Hello all, just creating my first map and its Tower Defense. I have gone through the Tower Defense Simple and Advanced tutorials on You Tube by OneTwoSC, but these videos were made with the beta editor and I have had to do things differently on a few occasions. I have most of the work done except for the actual towers. I have tried to approach the tower creation from several different directions always ending in a problem:
1) Modify existing game towers (IE Photon Cannon) This is the only fully working method I have been able to find so far, the only problem is there are not very many towers built into SC to modify (6-7 that I have found)
2) Duplicate one of my modified towers to make new ones This method makes working towers, but the towers do not animate. The turret rotation doesn't work and the weapon effects do not show (although the damage is done)
3) Add a weapon to previously existing (weaponless) structure This just doesn't work. I added the attack command, the weapon effects and actors and nothing happens.
4) Duplicate a Unit and convert it to a structure This method gets me working towers that will only shoot the direction they are facing. I also discovered I can only use terran units as zerg and protoss units need to be built on creep / powergrid and there is no way to de select power user etc in the behaviors.
So my questions are, which of these methods SHOULD I be using and how do I get past the problem that kept me from using that method.