1) I'm removing armor on all waves except the armored waves and bosses (DONE)
2) Bosses have been reduced a little in HP (DONE)
3) Air is manageable now as long as one person focuses on air towers, they all do double damage to air WITH splash.
4) You are not SUPPOSED to beat this TD, you merely have to do better than the other team. I would be a pretty sadistic person if I put the nukes in there for fun. One side is going to suck more than the other and leak and get nuked / killed !
5) I'm going to add in a dialog to let you continue playing after you beat the other team. (UPCOMING)
6) Building and selling will be disabled while the wave is running. I will extent the time between rounds by 10 seconds. This is only to get rid of pathing "tricks" meant to exploit. I'm sorry to do this but there is no other way to ensure people play fairly. (DONE)
7) Last, I'm going to be fixing the nukes a bit, right now they aren't queuing up and simply overwriting each other when you get more than one at a time.
Played easy mode. When the west side leaked to 50 it launched a nuke... and it hit the east side (bottom player). I'm pretty sure the east side isn't supposed to be penalized for the west side leaking?
this has been fixed in 4.17
Along with :
Boss does more damage to nuke meter / retribution now
Implosion Tower Fixed
Anti Juggle Code (will probably need to add more)
Enemy info panels fixed
Also removed "Light" wave since no one does extra damage to that type and added a regen wave instead, with a low amount of regen to make it harder for crappy towers to work
Ok, I know where to set the large and small preview images for Battlenet, (under map options) and I know how to import TGAs. The problem is that every single image I import results in the preview saying img: with 5 colored bands at the top.
I have tried 8,16,and 32 bit TGA files with compression turned on and off. I have also tried a DDS file.
What am I doing wrong? What size do they need to be?
I have to ask, did you play on easy? this map is not supposed to be "completed", you are supposed to beat the other team by doing better than them at killing the monsters, but eventually one or the other should die.
Thanks for the info though, Ill take a look at the last boos.
I dont know what that graphic is called or even if thats called the unit info pane, but i want to be able to change the green outline graphic to the left of the unit name
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1) I'm removing armor on all waves except the armored waves and bosses (DONE)
2) Bosses have been reduced a little in HP (DONE)
3) Air is manageable now as long as one person focuses on air towers, they all do double damage to air WITH splash.
4) You are not SUPPOSED to beat this TD, you merely have to do better than the other team. I would be a pretty sadistic person if I put the nukes in there for fun. One side is going to suck more than the other and leak and get nuked / killed !
5) I'm going to add in a dialog to let you continue playing after you beat the other team. (UPCOMING)
6) Building and selling will be disabled while the wave is running. I will extent the time between rounds by 10 seconds. This is only to get rid of pathing "tricks" meant to exploit. I'm sorry to do this but there is no other way to ensure people play fairly. (DONE)
7) Last, I'm going to be fixing the nukes a bit, right now they aren't queuing up and simply overwriting each other when you get more than one at a time.
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Anyone know how to remove a turret's idle rotation animation (for instance the auto turrets constant spinning)
thanks in advance
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@VeridianEntropy:
anyone?
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Played easy mode. When the west side leaked to 50 it launched a nuke... and it hit the east side (bottom player). I'm pretty sure the east side isn't supposed to be penalized for the west side leaking?
this has been fixed in 4.17
Along with :
Boss does more damage to nuke meter / retribution now
Implosion Tower Fixed
Anti Juggle Code (will probably need to add more)
Enemy info panels fixed
Also removed "Light" wave since no one does extra damage to that type and added a regen wave instead, with a low amount of regen to make it harder for crappy towers to work
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Ok, I know where to set the large and small preview images for Battlenet, (under map options) and I know how to import TGAs. The problem is that every single image I import results in the preview saying img: with 5 colored bands at the top.
I have tried 8,16,and 32 bit TGA files with compression turned on and off. I have also tried a DDS file.
What am I doing wrong? What size do they need to be?
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@chaoslux:
I added the boss mineral sharing in this mornirng's release, 4.14
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@Sgat8516:
Thanks for this insight on the boss waves giving other teams too much, this has been fixed as of 4.14
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@Sgat8516:
I have to ask, did you play on easy? this map is not supposed to be "completed", you are supposed to beat the other team by doing better than them at killing the monsters, but eventually one or the other should die.
Thanks for the info though, Ill take a look at the last boos.
Appreciate the input.
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@roguelike:
I tried those, that's not it :(
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I've tried a million things, still cant find it. Does anyone know?
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@Nigle:
thanks for your input, made lots of changes
Map updated to version 4:
Temple armed with nukes
all win/lose conditions fixed
several anti-exploit measures
enemies easier before lvl 15
enemies harder after lvl 15
bottom spawns reduced
bottom players receive mineral bonus
all anti air towers buffed
minerals increased +1 per 5 lvl
10 more levels added, total=50
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Did anyone have any ideas on this?
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This seems like such an easy thing to do, yet the closest i can come is a generic kill command on a random unit belonging to a player.
Whats the correct way to remove ALL of a players units.?
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Well the map is now on page 2 of the custom maps now. I made some big changes after getting input from several people and ad hoc testing on bnet.
The biggest being is hat each player gets a spawn now.
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I dont know what that graphic is called or even if thats called the unit info pane, but i want to be able to change the green outline graphic to the left of the unit name