Relic Rampage will be released this month. Currently, the team is me, doing everything. Tardcartrider has offered to help on the weekends with Data Editing, but I would like to get a second person on the job to fill in all the holes. Currently the game terrain and triggers are 95% complete, just needs all the units created., And now more about the game:
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What happens when you combine Tower Defense, Defense of the Ancients, Capture the Flag, Nexus wars, Shadowrun and Blade Runner? Relic Rampage! This project is still in early development, I hope to make an early release in October. I am currently looking for a super awesome Data Editor and Galaxy Programmer to help with this project as well as 10-20 testers.
16 unique towers, 8 Towers per corp, each with 2 upgrade paths
12 unique mercenaries, 6 per corp
17 offensive structures per corp, in 3 tiers - 34 total
The Story
The Okami Corporation and SinTec have been acquiring ancient relics for decades. Now, the only relics left belong to these two megacorps. Anticipating the coming showdown, each has hired several mercenaries to defend these last relics. And each megacorp has devoted all their resources to this struggle.
This is the story of that showdown. Choose a megacorp and a mercenary, then crush your opposition. Each megacorp has 10 Relics when the game starts. Your team must possess all 20 to win. To acquire relics, build attacking structures to train troops for your cause. The mercenaries job is to defend your megacorp’s relics from these combatants. Build, fight, survive.
Three play "modes"
The game play will be in three distinct modes, each represented by a "screen button" which will not reside in the normal command card. Pushing any of the buttons will take the players camera to that view and give control over that associated units.
Strategic mode : standard over top camera, allowing the player to interact with (upgrade, sell, research) their towers and units as in standard TD games
Defense mode : will switch the camera to an over the shoulder 3rd person camera of your merc. Gives control of merc specific abilities and build abilities.
Offense mode : will switch the camera to the dedicated build area. You will be given control of a phantom builder unit (the unit will not be visible but is only needed for game building purposes) and the build menus for offense structures will be visible.
The Mercenary Defenders
Okami Corporation
Rix Alpha (Strength)
Prototype of the new android program developed by Okami - specializes in regenerative abilities and melee attacks
Special Abilities : Regeneration, Burst of speed
Weapons : Chaos Blades
Nosferatu (Int)
Leader of the Bio-Weapons division for Okami - specializes in AoE disease and curses
Special Abilities : Curse, AoE Disease, Curse totem
Weapons : Ranged Acid Burst
Silanda Sakata (Stamina)
a combat medic assigned to defend the Relics belonging to Okami
Special Abilities : Heal Aura, Heal Structure, Spread plague
Weapons : Plague Gun
Wren Ito III (Stamina)
The former CEO of Okami, volunteered to have his brain implanted in a giant combat robot upon his death. Now he's neither living, nor dead.
Special Abilities : Hardened Shields, reincarnation, jump
Weapons : Quad Phased Plasma Cannons
Ono (Agility)
A fully automated living computer. capable of planning your death in 300 different ways per second. Armed with extremely advanced energy weapons.
Special Abilities : backupp generator, line of sight,
Weapons : Antimatter Sweep Beam
Hiroshi Sato (Int)
The inventor of the Android brain used by many Okami units. He is capable of many diverse nanotech abilities but is frail and does not enter combat himself.
Special Abilities : nano-snare, nano-haste, nano-shell, nano-regen
Weapons : Melee
SinTec
Kai Smith (Stamina)
Jamaican infiltration specialist
Special Abilities : Stealth, assasinate
Weapons : 10mm Railgun
Guy Fawkes VII (Agility)
Why does this masked man name himself after the famous revolutionary? - Specializes in extreme ranged attacks
Special Abilities : Snipe, called shot, critical
Weapons : .338 Lapua magnum rifle
Ogre (Strength)
This massive man likes nothing else than to smash things into goo with his giant robot fists.
Special Abilities : ground pound, roid rage
Weapons : Dual mechanized fists
Anubis, The Enbalmer (Int)
This evil creature drains life from other creatures to heal itself and those around it.
Special Abilities : Enbalm enemy, life drain, heal aura, living mumification
Weapons : 10mm railgun and melee
Lilith "Catastrophe" Labovitch (Int)
This vile woman has given herself over to demons. She specializes in summoning them to destroy her enemies.
Special Abilities : Summon Phoenix, Summon Wraith, Summon Healing spirit
Weapons : Psi Blast
Condottiero (Agility)
A highly trained ex-soldier. He now sells his extreme skill at killing to the highest bidder, in this case it was SinTec.
Special Abilities : Covering fire, flash bang, high explosive grenade
Weapons : 10mm minigun
Strategic Decisions:
Weather to spend money making your Merc Defender better or on new attacking structures
What types of attacking troops to build (armor bonuses will be similar to Retribution TD)
Where to defend & build defense structures - the first 4 relics are VERY hard to defend, etc.
What happens when you combine Tower Defense, Defense of the Ancients, Capture the Flag, Nexus wars, Shadowrun and Blade Runner? Relic Rampage! This project is still in early development, I hope to make an early release in October. I am currently looking for a super awesome Data Editor and Galaxy Programmer to help with this project as well as 10-20 testers.
16 unique towers, 8 Towers per corp, each with 2 upgrade paths
12 unique mercenaries, 6 per corp
17 offensive structures per corp, in 3 tiers - 34 total
The Story
The Okami Corporation and SinTec have been acquiring ancient relics for decades. Now, the only relics left belong to these two megacorps. Anticipating the coming showdown, each has hired several mercenaries to defend these last relics. And each megacorp has devoted all their resources to this struggle.
This is the story of that showdown. Choose a megacorp and a mercenary, then crush your opposition. Each megacorp has 10 Relics when the game starts. Your team must possess all 20 to win. To acquire relics, build attacking structures to train troops for your cause. The mercenaries job is to defend your megacorp’s relics from these combatants. Build, fight, survive.
Three play "modes"
The game play will be in three distinct modes, each represented by a "screen button" which will not reside in the normal command card. Pushing any of the buttons will take the players camera to that view and give control over that associated units.
Strategic mode : standard over top camera, allowing the player to interact with (upgrade, sell, research) their towers and units as in standard TD games
Defense mode : will switch the camera to an over the shoulder 3rd person camera of your merc. Gives control of merc specific abilities and build abilities.
Offense mode : will switch the camera to the dedicated build area. You will be given control of a phantom builder unit (the unit will not be visible but is only needed for game building purposes) and the build menus for offense structures will be visible.
The Mercenary Defenders
Okami Corporation
Rix Alpha (Strength)
Prototype of the new android program developed by Okami - specializes in regenerative abilities and melee attacks
Special Abilities : Regeneration, Burst of speed
Weapons : Chaos Blades
Nosferatu (Int)
Leader of the Bio-Weapons division for Okami - specializes in AoE disease and curses
Special Abilities : Curse, AoE Disease, Curse totem
Weapons : Ranged Acid Burst
Silanda Sakata (Stamina)
a combat medic assigned to defend the Relics belonging to Okami
Special Abilities : Heal Aura, Heal Structure, Spread plague
Weapons : Plague Gun
Wren Ito III (Stamina)
The former CEO of Okami, volunteered to have his brain implanted in a giant combat robot upon his death. Now he's neither living, nor dead.
Special Abilities : Hardened Shields, reincarnation, jump
Weapons : Quad Phased Plasma Cannons
Ono (Agility)
A fully automated living computer. capable of planning your death in 300 different ways per second. Armed with extremely advanced energy weapons.
Special Abilities : backupp generator, line of sight,
Weapons : Antimatter Sweep Beam
Hiroshi Sato (Int)
The inventor of the Android brain used by many Okami units. He is capable of many diverse nanotech abilities but is frail and does not enter combat himself.
Special Abilities : nano-snare, nano-haste, nano-shell, nano-regen
Weapons : Melee
SinTec
Kai Smith (Stamina)
Jamaican infiltration specialist
Special Abilities : Stealth, assasinate
Weapons : 10mm Railgun
Guy Fawkes VII (Agility)
Why does this masked man name himself after the famous revolutionary? - Specializes in extreme ranged attacks
Special Abilities : Snipe, called shot, critical
Weapons : .338 Lapua magnum rifle
Ogre (Strength)
This massive man likes nothing else than to smash things into goo with his giant robot fists.
Special Abilities : ground pound, roid rage
Weapons : Dual mechanized fists
Anubis, The Enbalmer (Int)
This evil creature drains life from other creatures to heal itself and those around it.
Special Abilities : Enbalm enemy, life drain, heal aura, living mumification
Weapons : 10mm railgun and melee
Lilith "Catastrophe" Labovitch (Int)
This vile woman has given herself over to demons. She specializes in summoning them to destroy her enemies.
Special Abilities : Summon Phoenix, Summon Wraith, Summon Healing spirit
Weapons : Psi Blast
Condottiero (Agility)
A highly trained ex-soldier. He now sells his extreme skill at killing to the highest bidder, in this case it was SinTec.
Special Abilities : Covering fire, flash bang, high explosive grenade
Weapons : 10mm minigun
Strategic Decisions:
Weather to spend money making your Merc Defender better or on new attacking structures
What types of attacking troops to build (armor bonuses will be similar to Retribution TD)
Where to defend & build defense structures - the first 4 relics are VERY hard to defend, etc.
Changed title. I have soemone helping me "Ciopo" from sc2mapster on the triggers. I now need to find a Data Editor specialist. This will be to worrk on this project and another project coming up.
What would be really cool, if I could get a REAL coder to look at my code and give me pointers. I'm sure their are performance issues related to stuff I have done
The popularity system is what really kills any though of me trying to make a new map or heaven forbid even change the damn name of my map, for fear that no one will see it / play it.
It was so much better for w3.
And why the hell cant a multi-billion dollar company like blizzard make a search function...
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how is this done as a trigger? this view will have locked camera input turned on.
-VE
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I see the setting under the actor for the ambient sound but the way in which you actually link to the sound baffles me.
Events:
ActorCreation
Create SoundEmitter 'what goes here'
Every actor in the game that already has an amient sound has a "custom" setting here
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Relic Rampage will be released this month. Currently, the team is me, doing everything. Tardcartrider has offered to help on the weekends with Data Editing, but I would like to get a second person on the job to fill in all the holes. Currently the game terrain and triggers are 95% complete, just needs all the units created., And now more about the game:
-What happens when you combine Tower Defense, Defense of the Ancients, Capture the Flag, Nexus wars, Shadowrun and Blade Runner? Relic Rampage! This project is still in early development, I hope to make an early release in October. I am currently looking for a super awesome Data Editor and Galaxy Programmer to help with this project as well as 10-20 testers.
The Story
The Okami Corporation and SinTec have been acquiring ancient relics for decades. Now, the only relics left belong to these two megacorps. Anticipating the coming showdown, each has hired several mercenaries to defend these last relics. And each megacorp has devoted all their resources to this struggle.
This is the story of that showdown. Choose a megacorp and a mercenary, then crush your opposition. Each megacorp has 10 Relics when the game starts. Your team must possess all 20 to win. To acquire relics, build attacking structures to train troops for your cause. The mercenaries job is to defend your megacorp’s relics from these combatants. Build, fight, survive.
Three play "modes"
The game play will be in three distinct modes, each represented by a "screen button" which will not reside in the normal command card. Pushing any of the buttons will take the players camera to that view and give control over that associated units.
The Mercenary Defenders
Okami Corporation
Rix Alpha (Strength)
Prototype of the new android program developed by Okami - specializes in regenerative abilities and melee attacks
Nosferatu (Int)
Leader of the Bio-Weapons division for Okami - specializes in AoE disease and curses
Silanda Sakata (Stamina)
a combat medic assigned to defend the Relics belonging to Okami
Wren Ito III (Stamina)
The former CEO of Okami, volunteered to have his brain implanted in a giant combat robot upon his death. Now he's neither living, nor dead.
Ono (Agility)
A fully automated living computer. capable of planning your death in 300 different ways per second. Armed with extremely advanced energy weapons.
Hiroshi Sato (Int)
The inventor of the Android brain used by many Okami units. He is capable of many diverse nanotech abilities but is frail and does not enter combat himself.
SinTec
Kai Smith (Stamina)
Jamaican infiltration specialist
Guy Fawkes VII (Agility)
Why does this masked man name himself after the famous revolutionary? - Specializes in extreme ranged attacks
Ogre (Strength)
This massive man likes nothing else than to smash things into goo with his giant robot fists.
Anubis, The Enbalmer (Int)
This evil creature drains life from other creatures to heal itself and those around it.
Lilith "Catastrophe" Labovitch (Int)
This vile woman has given herself over to demons. She specializes in summoning them to destroy her enemies.
Condottiero (Agility)
A highly trained ex-soldier. He now sells his extreme skill at killing to the highest bidder, in this case it was SinTec.
Strategic Decisions:
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Just a quick update, updated the pictures with the new dynamic weather effects, interface, hero revive system and more.
Project is currently moving into high gear with unit /ability creation. Should be able to launch test this month.
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Im still looking for a super data editor gut. Im serviceable in the Data editor, but would like another person so we can get this thing out in october
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Thanks, Im considering doing a whole UI reskin, but i think for the first release I'll hold off.
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What happens when you combine Tower Defense, Defense of the Ancients, Capture the Flag, Nexus wars, Shadowrun and Blade Runner? Relic Rampage! This project is still in early development, I hope to make an early release in October. I am currently looking for a super awesome Data Editor and Galaxy Programmer to help with this project as well as 10-20 testers.
The Story
The Okami Corporation and SinTec have been acquiring ancient relics for decades. Now, the only relics left belong to these two megacorps. Anticipating the coming showdown, each has hired several mercenaries to defend these last relics. And each megacorp has devoted all their resources to this struggle.
This is the story of that showdown. Choose a megacorp and a mercenary, then crush your opposition. Each megacorp has 10 Relics when the game starts. Your team must possess all 20 to win. To acquire relics, build attacking structures to train troops for your cause. The mercenaries job is to defend your megacorp’s relics from these combatants. Build, fight, survive.
Three play "modes"
The game play will be in three distinct modes, each represented by a "screen button" which will not reside in the normal command card. Pushing any of the buttons will take the players camera to that view and give control over that associated units.
The Mercenary Defenders
Okami Corporation
Rix Alpha (Strength)
Prototype of the new android program developed by Okami - specializes in regenerative abilities and melee attacks
Nosferatu (Int)
Leader of the Bio-Weapons division for Okami - specializes in AoE disease and curses
Silanda Sakata (Stamina)
a combat medic assigned to defend the Relics belonging to Okami
Wren Ito III (Stamina)
The former CEO of Okami, volunteered to have his brain implanted in a giant combat robot upon his death. Now he's neither living, nor dead.
Ono (Agility)
A fully automated living computer. capable of planning your death in 300 different ways per second. Armed with extremely advanced energy weapons.
Hiroshi Sato (Int)
The inventor of the Android brain used by many Okami units. He is capable of many diverse nanotech abilities but is frail and does not enter combat himself.
SinTec
Kai Smith (Stamina)
Jamaican infiltration specialist
Guy Fawkes VII (Agility)
Why does this masked man name himself after the famous revolutionary? - Specializes in extreme ranged attacks
Ogre (Strength)
This massive man likes nothing else than to smash things into goo with his giant robot fists.
Anubis, The Enbalmer (Int)
This evil creature drains life from other creatures to heal itself and those around it.
Lilith "Catastrophe" Labovitch (Int)
This vile woman has given herself over to demons. She specializes in summoning them to destroy her enemies.
Condottiero (Agility)
A highly trained ex-soldier. He now sells his extreme skill at killing to the highest bidder, in this case it was SinTec.
Strategic Decisions:
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BuuGhost:
We are working on lag improvement in general and Greed rounds specifically
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I have Ciopo working on the greed rounds and general lag right now. Lag is nearly gone on the test version.
Selfcreation : see my signature :)
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Changed title. I have soemone helping me "Ciopo" from sc2mapster on the triggers. I now need to find a Data Editor specialist. This will be to worrk on this project and another project coming up.
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@Redlight51: Go
Are you a programmer? Do you know other languages or programmed for other games?
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depending on what ppl have their sounds set at.
i also have a ton of "every 1second" triggers and stuff I'm sure could be cleaned up
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Good ideas Soul.
What would be really cool, if I could get a REAL coder to look at my code and give me pointers. I'm sure their are performance issues related to stuff I have done
0
The popularity system is what really kills any though of me trying to make a new map or heaven forbid even change the damn name of my map, for fear that no one will see it / play it.
It was so much better for w3.
And why the hell cant a multi-billion dollar company like blizzard make a search function...
0
I'm looking for help both with ideas and with coding / w/e