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Build without range restriction
>>
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0
|
607
|
|
[Public Alpha] Natural Selection (based on the Half Life mod)
>>
Public Message by Unknown User: alpha
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14
|
3,264
|
|
One unit place a building at 0% done, other units construct it [solved]
>>
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6
|
1,122
|
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Some triggers don't work when using "test map" but do when published?
>>
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6
|
938
|
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How to get in game players to match lobby slots?
>>
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3
|
1,045
|
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More than 4 command cards?
>>
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5
|
955
|
|
Different players construct same building?
>>
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17
|
1,990
|
|
(solved) Shields as armor/damage absorption - Test map included, small bug
>>
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|
11
|
1,607
|
|
(solved) Change shield status bar color above unit
>>
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4
|
1,721
|
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Grenade launcher weapon w/ timed fuse and semiphysics (bounce/stop)
>>
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1
|
753
|
|
Behavior with less than 100% chance to cause effect
>>
Public Message by Unknown User: waste of a post
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|
2
|
704
|
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[Solved] Teleport to target unit, automatic behavior, using data editor
>>
Public Message by Unknown User: solved
|
|
6
|
1,249
|
|
[solved] Share tech requirements between allies?
>>
Public Message by Unknown User: solved
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|
4
|
824
|
|
Anyone know how to give the marine model a melee attack animation?
>>
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4
|
1,211
|
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(solved) Make instant ability used in direction of unit facing?
>>
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2
|
813
|
|
Make a unit appear as if on radar, without using real radar
>>
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7
|
1,414
|
|
Attack ground where mouse is clicked / aiming system
>>
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5
|
1,067
|
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Force melee attacks to respect Z-axis (height) range?
>>
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2
|
731
|
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Add charges to weapon?
>>
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3
|
1,811
|
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The Super Simple custom unit duplication tutorial
>>
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0
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1,280
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