Anyone know how to make melee attacks respect height of the target unit?
For example, lets say I create a marine and modify him with a behavior (Unit Modification: Height) and set it to 2, so the marine is now hovering.
How would I make a normal zergling with 0.5 attack range not be able to attack him, without using "air/ground" weapon plane?
If I were to remove the height adjustment behavior for the marine, the zergling would be able to attack again. If I then modify the marine's height to 0.5, the zergling should still be able to reach him. If I once more modify it to 1 height, the zergling should not be able to attack again.
Anyone know how to make melee attacks respect height of the target unit?
For example, lets say I create a marine and modify him with a behavior (Unit Modification: Height) and set it to 2, so the marine is now hovering. How would I make a normal zergling with 0.5 attack range not be able to attack him, without using "air/ground" weapon plane?
If I were to remove the height adjustment behavior for the marine, the zergling would be able to attack again. If I then modify the marine's height to 0.5, the zergling should still be able to reach him. If I once more modify it to 1 height, the zergling should not be able to attack again.
@scmapcritic: Go
You can try the validator to check height on the melee weapon's effect.
@progammer: Go
I will try that, thanks.