The trigger needs a "clear selection for player" before it selects the idle workers, right now it adds them to your current selection group.
The trigger needs to cycle through idle workers, right now it simply selects *all* idle workers (which isn't so bad really but not how it functions in the real game)
I understand and I did not mean to come across as overly critical, the work is very polished and well executed, and your Malum Ruina map is one of the more technically impressive maps that I've seen.
I don't think that it is now producing errors so much as it was always producing errors, and 1.3 just started to display them.
My guess is that 1.3 greatly increased error reporting capabilities.
The map feels small, especially after playing The Final Frontier.
The game pacing feels extremely odd. Every game went this way:
Harvest minerals from asteroids.
Maybe a small skirmish for an alien artifact involving a few fighters.
Build ships while avoiding any conflict.
Once supply-capped, attack-move someone's mothership with your fleet.
Game over.
The main problem is the lack of things to do, you build up a fleet but then you just sort of sit around until you are ready to take someone out. Even the alien mother-ship that showed up was sort of anticlimactic. I lost every fighter I owned, but all of my larger ships survived. For all of that my only reward was an alien artifact, the same kind that randomly spawns without requiring my fleet to suicide to obtain it. That said it wasn't much of a challenge to bring down the mothership anyway.
They added a lot of new debugging messages in while in "test document", which is assisting me in tracking down some bugs that I previously had no idea of the cause of.
Secondly, the patch actually seems to have fixed some issues for me.
Hey, just wanted to say that I've been enjoying the map a lot lately!
You have invested a lot of time to polish it, and many of the changes have added replayability. My only personal complaint is the major grind to get to a lot of the content. However with a good group you can easily rake in 100xp. Finding the good group is the problem :).
Also your latest map version (as of 5:30pm EST, 3/19/2011) is popping a fair number of trigger errors, and also one player mentioned the inventory being buggy, such as eating items that were dropped.
Ah. Well it most likely is. I believe that the name that appears is the account name of the person that publishes it, however since I can not log in to EU, I can't.
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@Hookah604: Go
I'm guessing just a smaller image, based on what I've seen.
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@Spmurphy: Go
Idle Workers is semi-working.
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I had some of the same issues for Hive Mind Melee, which is effectively what you are describing here. The repair being a major one.
You can look at the map though, maybe it can help you out, it is unlocked.
You can also download it here from sc2mapster, click the maps link under my name.
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@BasharTeg: Go
I understand and I did not mean to come across as overly critical, the work is very polished and well executed, and your Malum Ruina map is one of the more technically impressive maps that I've seen.
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I don't think that it is now producing errors so much as it was always producing errors, and 1.3 just started to display them. My guess is that 1.3 greatly increased error reporting capabilities.
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I've managed to get 3 games in.
The map feels small, especially after playing The Final Frontier.
The game pacing feels extremely odd. Every game went this way:
The main problem is the lack of things to do, you build up a fleet but then you just sort of sit around until you are ready to take someone out. Even the alien mother-ship that showed up was sort of anticlimactic. I lost every fighter I owned, but all of my larger ships survived. For all of that my only reward was an alien artifact, the same kind that randomly spawns without requiring my fleet to suicide to obtain it. That said it wasn't much of a challenge to bring down the mothership anyway.
Needs support for more players and more variety.
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They added a lot of new debugging messages in while in "test document", which is assisting me in tracking down some bugs that I previously had no idea of the cause of.
Secondly, the patch actually seems to have fixed some issues for me.
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I want to try this out but there is no one online.
My id is hyperrift.543, would love to test it, anyone.
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@BasharTeg: Go
What is your account name/id?
Also, your screenshot in the first post appears to be of Malum Ruina, not this new map.
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Well I'll just say that I loved Doodad Hunt and I'm looking forward to this!
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Hey, just wanted to say that I've been enjoying the map a lot lately!
You have invested a lot of time to polish it, and many of the changes have added replayability. My only personal complaint is the major grind to get to a lot of the content. However with a good group you can easily rake in 100xp. Finding the good group is the problem :).
Also your latest map version (as of 5:30pm EST, 3/19/2011) is popping a fair number of trigger errors, and also one player mentioned the inventory being buggy, such as eating items that were dropped.
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@deathkad: Go
Ah. Well it most likely is. I believe that the name that appears is the account name of the person that publishes it, however since I can not log in to EU, I can't.
Thanks FailA for publishing it to EU.
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Best Waste of Time
Best Original DOTA Spin-off
Most Ambitious
Best Map to Rage at Teammates
Best Dynamic Gameplay
Best Tug of War
Most Original Gameplay
Honorable Mention
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@deathkad: Go
My account name on US is hyperrift.
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@scmapcritic: Go
http://www.sc2mapster.com/maps/hivemind-melee/files/2-hive-mind-melee/
Latest version, unlocked. Please publish on EU or SEA or anything.