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    posted a message on (Minor) bug report

    Oh, it works fine. It's just not a good idea to have code errors, even ones that don't do much - they can come back to haunt you later if you change the code. <= speaking from experience

    Posted in: General Chat
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    posted a message on Wonk_Sauce (fleet RTS) - development thread, yo!

    Shameless bamp. What do you dudes think about my concept? ;o

    Also, all tech trees done. I'm moving onto the actual units now.

    Posted in: Project Workplace
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    posted a message on ill make ur hello thread o wut nao

    Lul, it's fine. Srsly. <= serious

    Posted in: Off-Topic
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    posted a message on (Minor) bug report

    In most programs, you can use the Control key to speed up the arrow key scrolling while in a text entry field: If you press Control and the right arrow key, the cursor will move to the right by whole words, not by single characters, and, likewise, Control and the left arrow moves the cursor backwards by whole words. When I use Control+Right in sc2mapster's post fields (but not the edit field), Firebug, a Firefox plugin that reports JavaScript errors (among other things), reports the following error: "uncaught exception: Syntax error, unrecognized expression: accesskey=']". Just feel like I should point this out. (Also, on my iPod, there is significant lag with every character typed in sc2mapster's post fields - could be related.)

    Posted in: General Chat
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    posted a message on ill make ur hello thread o wut nao

    •strongly offended•

    I don't hide behind my disease. I'm constantly fighting with it, and have actually made some progress. <= no u

    Posted in: Off-Topic
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    posted a message on Making Computer Rebuild Killed Buildings

    You could try making the structure a "bully". It's done by a trigger action under the AI tab. I have absolutely no idea if that will work, though. >.>

    Posted in: Miscellaneous Development
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    posted a message on ill make ur hello thread o wut nao

    I WOULD ENJOY IT MOAR IF I COULD GET FEEDBACK ON http://forums.sc2mapster.com/development/project-workplace/4019-wonk_sauce-fleet-rts-development-thread-yo/?unread WUT </shameless advertising>

    Also, hai Sixen. I'm sorry for attacking you on SEN like I did. Seriously. It was caused by my brain misfiring like it tends to do. >.>

    But, yah, you're right. I'll enjoy it here. I mean, after dealing with some of the stuff that goes on at SEN, anything would be better.

    Posted in: Off-Topic
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    posted a message on ill make ur hello thread o wut nao

    A popular misconception on the Interblag before you get to know me. >.>

    Posted in: Off-Topic
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    posted a message on ill make ur hello thread o wut nao

    Doubt it. I used to have hallucinations before I started taking meds. (And not the nice kind summoned by the Sentey. The nasty kind, like having your stomach ripped open by a black-robed man with his bare hands, after which he proceeds to lean over and devour your internal organs and ribs.) I'm k in that area now 'cause of a medication called Abilify, but I'm stilll a really messed-up dude. My memory is useless and I can't relate to people in anything approaching a normal manner.

    Posted in: Off-Topic
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    posted a message on Creative Spells and Abilities

    I'd mind if you use mine, lul. They were designed for a specific project (though in that project, they're called "Sorrow" and "Flames of Agony"). (Though, just making them for practice or w/e is fine.)

    Posted in: General Chat
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    posted a message on Creative Spells and Abilities

    Psion Disruption: Drains 25% of the energy of all nearby enemy casters, and does damage to the target based on the energy drained.

    Void Eruption: Fires a slow-moving projectile at the target. When it hits, the target begins dealing DoT to all of its allies within a small AoE (including the target) until the target either dies or takes a certain amount of damage.

    Also, I dislike your Ravage ability. It doesn't have a "role".

    Posted in: General Chat
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    posted a message on ill make ur hello thread o wut nao

    sup d00dz

    I'm Biophysicist, until recently of Staredit Network. I dislike many of the people there, and eventually was like, "o w/e going 2 mapst3r lulz". So, here I am. Run while you have the chance - I'm kinda crazy (seriously) and get angry really easily. I'm also addicted to RTS thingies, especially absurdist ones, such as my current project, Wonk_Sauce, aka the game where space ships the size of planets fight demons the size of planets and often an hero. :awesome:

    Posted in: Off-Topic
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    posted a message on Sound Designer/Music Composer Looking for Team!

    Can you do custom voices or produce cake out of nothing? I'm interested if you can do either.

    Posted in: Artist Tavern
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    posted a message on Anyone wants to make a RTS map?

    My good sir, I do believe that you may find thineself becoming interested in this thread, especially if thou art capable of procuring models and wouldeth be comfortable with working with a crazy dudeth.

    Posted in: Team Recruitment
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    posted a message on Wonk_Sauce (fleet RTS) - development thread, yo!

    In the year 9001 A.D., war was begun. It seemed that we would not survive make our time. The war between the Generic Union and the hellish Defilers had drained our resources to the point where even getting a kitten to make a sandwich with was becoming hard out in the Far Zones, and even harder in the Fart Zones. Exactly 314 days after First Contact with the Defilers, the Union flagship went down, wiping several star systems off the map as it exploded - into very pretty colors, I should add. And, 1337 days after that, the Psionics Wing, our strongest dudes, secceeded from the Union and fled, lead by their leader, Sir Robin. Simultaniously, the High Admiral of our postal service accidentally discovered that the reason we were being pwn't so badly was because the Union's leader was, in fact, dead, and had ben replaced by a lot of very not-good-at-strategy dudes. Realizing that the Union was gonna get borked soon, he and his postal workers also secceeded and fled. Now, over half of the Union's warships, battleships, combatships, duelships, and fightships were gone, and it quickly fell as the Defilers moved in with their 900133742314270713 demon-ships, of which we had borked only 123456789, and killed all the Union people and feasted upon their brains. This is the state of the Universe now: 58.74858576699004324% is controlled by the Defilers, and the rest is divided between the Psionics Wing and the Mailmen. These three factions are locked in endless struggle for the win.

    Salve. I'm Biophysicist, up until recently of staredit.net. I'm here to talk 2 u dudes about STUFF, such as the mod (technically a map but w/e) who's backstory is the above wall of text - Wonk_Sauce.

    WS is a fleet game, which means that there are no land units. There are also no resources, besides Supply (though that has nothing to do with it being a fleet mod). The limiting factors on your units are Supply and build time, and the limits on structures are build time and space. See, buildings can only go on a planet, except supply provides, the Creep Tumor, secondary defense towers, and the Nydus Worm. (They will be renamed in the mod.) To quote the Psionics Wing advisor: "Zat must go on a planet to avoid division by zero." (Jaja, I'll gave custom voices for my stuff. Custom graphics, too - created by bashing existing graphics together, unless some generous dude has some big spaceships I can steal.)

    A brief overview of the races:

    MAILMEN (Terrans):

    -Buildings have short build times, except the Supply Depot. Only form of Detection is the Bangtower (Missile Turret). Producing more SCVs takes a really long time, and they're built from the Reprap, same as the basic fightercraft.

    -Have the Postal Cloaking upgrade, which renders all structures, except attacking ones, invisible.

    -Poroduction structures can turn into each other.

    PSIONICS WING (Protoss):

    -Have exactly one worker, the Uncleship. It can deploy structures on any visible planet within Pylon power for an energy cost.

    -Pylon and Mindfire Emitter (Cannon) are both deployed by the Conduit, which summons all units using Warp-In. The Pylon and ME both have massive cooldowns.

    DEFILERS (Zerg):

    -Each production structure makes exactly one unit type. Exceptions: Defiled Cathedral (makes Drones and Overlards), Terror Tower (defense thing), Passage Through Hades (Nydus Worm), and Dread Abyss Gate (Creep Tumor).

    -Have perhaps my favorite units: The Doppelgagner, the Soul Nommer, the Devours Children, the Harbinger (lol cliché) and the Undying Hymn.

    -Still have Creep, but it's modded to look kewler. Defiler units only regenerate shields on Creep, and they start out at 0 shields. wut

    This thread will be where I post updates about the projkt. Discussion is also k.

    oh yah: Some of the models (just SC messed-around-with SC2 models, and currently untextured, lul) and the stuff I'll be using for Creep, thanks to Filterforge.

    Posted in: Project Workplace
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