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    posted a message on can you add more than 8 textures to a map? plz help

    You could, hypothetically, used roads as extra terrain types, depending on what you need.

    Posted in: Miscellaneous Development
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    posted a message on How do I make it so that the Hatchery doesn't leave behind broodlings?

    You need to go into the data editor and remove the behavior that spawns them. It's called Zerg Building Dies 9, or similar, I think.

    Posted in: Data
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    posted a message on Implementing Lasertank Problem.

    I think he means that you can't select the tank and other units at once.

    Posted in: Data
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    posted a message on Creating an Ecosystem in SCII

    This is an amazing idea.

    And is the sort of data editor trickery I'm good with, so... If you want this made for you by me, that will happen.

    Posted in: General Chat
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    posted a message on how do you take out the death of dark templar but make sure he still dies

    Or, if you want to remove the death animation, go into the Combat tab of the actor.

    Posted in: Data
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    posted a message on A Fourth Race

    Speaking as one who made these mistakes several times in SCBW modding:

    -Keep micro and macro separate. Zerg Queens are pushing it, imo. My stupidest mod ever, FoTCDDaAoAtEtUaEtBfK, was ruined because it forced you to keep track of way too much just to get a decent income. Another mod, Code: Xanadu, had a similar problem with the X-Virus Replicators needing to cast Broodlings instead of auto-spawning larva.
    -RTS tropes are there for a reason. There's nothing wrong with breaking them, but think before doing so. And if you're going to break one, don't do it halfway, like I did to the TRANCE faction in Code: Xanadu: I wanted upgrades to be a bigger part of their strategy than unit composition, but what I ended up with was a massfest of whatever was upgraded most.
    -Unit roles should be distinctive, but without being too specialized. My unreleased mod FreeSpace 0 had this problem: Most units were completely interchangeable, with a few weird ones like the GVT Isis (which decimated capital ships that were in their base but was otherwise useless) or the SF Nephiliam (which was designed to be rushed) thrown into the mix.
    -Make sure units are useful throughout the entire game, at least with upgrades. SF Nephiliam, again.
    -Don't make things too different between races without careful consideration. STF (an awesome mod not made by me) had a different economy system for each race, but they were designed with each other in mind and it would have worked brilliantly if SC2 hadn't come out and killed SCBW modding. My C:X mod, on the other hand, just did it for the sake of being different and it failed miserably.
    -Any really weird mechanics should either be localized to one unit, have no direct affect on other races in the game, or be a huge part of everyone's gameplay. Examples: Pylons are an unusual mechanic, but they don't directly affect Terran or Zerg players; Creep affects everyone in a game with Zerg; Graviton Beam is localized to the Phoenix. There are exceptions, of course, like the ERIS Array from Entropy's Edge (which could eliminate an entire army if used correctly), but the game must them that into consideration. Given that you have three pre-existing races to deal with here, you can't introduce any truly radical mechanics. (For example, an infinite-ranged teleport would be a bad idea, because you can't give the other races any form of counter for that.)

    Take everything I just said with a grain of salt, 'cause it's ridiculously late here and I should have been asleep five hours ago. (Never drink coffee at 8:30 PM, unless you're prepared to not sleep. WHY DID I DO THAT.)

    ...I won't be helping directly here, but I can give feedback on various concepts, at least. And I guess I can do any really complicated data editor work.

    Posted in: Map Suggestions/Requests
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    posted a message on Spotted Cow Texture w/ Spots = Teamcolor

    Idk why, but I can't find this cow texture... It's probably not helping that it's 2:45 AM. I will get this done tomorrow.

    Posted in: Requests
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    posted a message on Adding charges to Move

    You could create an ability which calls an issue order effect which is set to make the caster move to the target point.

    Posted in: Miscellaneous Development
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    posted a message on Spotted Cow Texture w/ Spots = Teamcolor

    I can't atm, but for future reference, team color is just alpha channel on the diffuse. If that means anything to you. I'll try to get this done for you, but someone else probably will first.

    Posted in: Requests
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    posted a message on Mercenary Havens

    You can definitely use blizzmaps. Try File>Open>Battle.Net, then use the login button and download the map of your choice.

    Posted in: Project Workplace
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    posted a message on An advertisement on this site.

    I don't know if anything can or will be done about this, but that birth control advertisement on this site offends me greatly. I have very strong religious objections to it, and am almost certainly not the only one.

    inb4inevitable trolls

    Posted in: General Chat
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    posted a message on random unit creation

    There's a trick I heard about once: Preplace one of each unit type you want to be spawnable in a region. Then store those units in a unit group and then kill them. When you want to spawn a unit, loop through units in that unit group (making sure to include dead units) and pick one at random, then get its type.

    Posted in: Triggers
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    posted a message on Galactic Civilizations (Civilization Style Map)

    Jsyk, Galactic Civilizations if the name of a commercial game by Stardock.

    Posted in: Project Workplace
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    posted a message on Smashcraft recruiting a web admin

    I deal mostly with HTML/CSS generated by PHP (and SQL), but also know JavaScript and enough AJAX to get by. (I mostly focus on server-side coding.) So yah, I can do your stuff for you. ;b

    Expect an example within 48 hours, provided nothing unexpected comes up.

    Posted in: Team Recruitment
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    posted a message on Smashcraft recruiting a web admin

    I've played Smashcraft a few times and liked it. I'm good at this web stuff and would be happy to help out. No samples with me (I tend to delete stuff I'm not using) but I can make a mock-up if you'd like.

    ...Software-wise, what are you thinking of? I've actually written an entire forum once (though it was deleted (this time not by me though - I lost my saved copy to a virus and didn't think to redownload the code from the server, and then the site was deleted for inactivity)) so I'm not new to PHP and so on. I could make you a custom forum, but I'll do whatever you want.

    EDIT: I can get a mock-up of a few pages done very quickly... By "mock-up", I mean just HTML with placeholder text and none of the actual backend - the idea being to get a sense of what it'll look like first.

    Posted in: Team Recruitment
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