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    posted a message on All Maps Created Are Owned by Blizzard

    @GnaReffotsirk: Go

    im sorry but i was always under the impression that if you buy a product, what you create in it is YOURS...

    thats like buying the 3dsmax program to design your artwork for a game, And then all of a sudden if your game is doing good<sub> the 3dsmax company then says " well hey, you used our tool!" , so give us some profits.. as far as i know, blizzard used 3dsmax to create thier models, i wonder how they would feel if the 3dsmax team said for them to cough up some loot. </sub>

    This just does not make sense, We bought the game, what you create on it should be entirely yours.

    In that agreement its basically clearly stating, if your map is popular, blizzard will see it as a cash crop and Forcefully premium it without your consent.. When that happens you might loose over 50% of your playing population cause some people just aren't going to pay to play a custom game. and others like me dont have visa cards etc to buy stuff online.

    Blizzard got a ton of skeletons in the closet and they keep getting released everyday

    Posted in: General Chat
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    @KorvinGump: Go

    OH MY FUCKING GOD WHAT?!!!??!?!?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on An annoying trend within the SC2 mapping community

    i would agree to sharing alot of the information also , stuff like explaining how to make systems and spells should not be a problem... How ever i do have a problem with open source maps, Heaven forbid you try to make your map popular, then have some random guy say this part is imba, then makes the adjustments , creates a new name, and republishes the map as his own.. So im all for sharing info, Just not for serious maps the user intends to get popular.

    Posted in: General Chat
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    posted a message on :is there anyone from WC3campaigns here?

    i hope here does not become like wc3c .. They were way to full of themselves over there. Everything got criticized so badly and they had so many rules that it made the site very limited in content.. I like how sc2mapster has started and i hope it continues on to be like this :)

    Posted in: Off-Topic
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    @ProzaicMuze: Go

    .. yes i know state monitors do this, i have manually set in " unit creation = Zerg tier one into the zerg bleed events" , and it does not not bleed, even though i can clearly see the bleeding actor is linked up to zerg tier one when watching the unit fields under the unit tab.. its linked up..

    the problem is it isnt accepting transfers or something.. when buildings morph into different buildings that have thier own state monitors, none of them seem to work except for the very first building in the tech tree, All the other buildings to have accept the state monitor of the first building. what to do?

    Posted in: Tutorials
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    i got a quick question on actors. in my map, i have structures that upgrade into other buildings, such as a Barracks morphing into a spawning pool . Now i have set up the morphing events properly, so the building does indeed turn to a spawning pool, However the actor for "zerg building bleed " does not transfer over..

    So for e.g say my barracks took heavy damage, and it was in the low hp ..the actor for the barracks will be a burning fire. Now when i morph the building into a spawning pool, The spawning pool shows the "burning fire sfx" .. when i clearly stated "zerg building bleed" for the spawning pool..

    so the problem is , no matter what i do, it seems the first building is the only one that can display sfx's such as flames or bleeding, then the buildings after that are forced accept these sfx , What i want is for each building to have its own "special sfx when damaged" .. I must be messing up something in the actors, what to do?

    Posted in: Tutorials
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    @ProzaicMuze: Go

    sorta, but i think i didnt explain it properly .

    Okay say my hero is a marine. It would be pretty pathetic to have a hero that is so small in scale right? .. So like anybody would do to show that "the marine is a hero" , you would scale the model in size to something like 1.5

    Now when you make a spell such as Avatar , and you use an actor to "grow the unit, then you use an actor to bring the unit back down to scale when avatar duration is over . (avatar is mountain king ultimate from warcraft 3). The problem with "rescaling the actor" , is that you MUST specifiy a rescale value. So say this marine gets Rescaled back to 1.0 size when the spell is over, What will happen is that the Marine wont return to its default size, it will just Shrink to the standard size of every marine . Now you can solve this by putting the rescale size of the marine to 1.5 .. which will work for the "marine alone" . However other units doing this same avatar will get much larger when avatar is over, this is because the rescale is set to 1.5.

    In order to combat this, i need to set rescale to 1.0 no matter what . so since using the actor is a failure in returning units back to their orginal default size, I opted to make a totally custom model for the marine . I upped the scale alot within the model. So my actor events see 1.0 scale size as the default size while the "model itself, provides 1.5 scaling for an equivalent 1.0 actor scale size.

    i probably confused you but yea, thats the solution

    Posted in: Tutorials
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    posted a message on How to prevent resource sharing for the first 5 min

    ya the thread title says it all, how to prevent resource sharing for a set amount of time?

    Posted in: Miscellaneous Development
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    @ProzaicMuze: Go

    hey prozaic , i havent tried your method posted there, but after ALOTT of messing around , i found an alternative solution :P . If anybody finds themself in my position (which will be common) when imitating spells from war3 like Avatar,Bloodlust .. all these things that scale models will give this problem if you have changed the default scaling of the actor unit. So this is my solution

    Instead of doing some sort of complex "backwards' sort of style workings. i found that you should make sure to create its own unique separate unit model. Then make the scale larger at the model settings. So this work around allows the units to be larger by default .. and when you make a spell that increases scale/ then resets it back to 1.0 .. It goes back to the default set size in the custom model .

    :D yay

    Posted in: Tutorials
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    posted a message on [Model Showcase] Warcraft 3 Heros Revamped

    @Triceron: Go

    Awesome work Triceron .

    Posted in: Artist Tavern
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    posted a message on Spine Crawler Actor Help

    @Jinxxx123: Go

    Bump??

    Posted in: Miscellaneous Development
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    posted a message on Spine Crawler Actor Help

    This unit definately has a confusing set of actors to set up for its attack.. i try to figur it out for 3 hrs but to no avail..

    i have a hero that summons spine crawlers as a spell .. The first spinecrawler was based of the regular one, so its attack animation works, however the other spine crawlers for later levels in the spell dont display their attack animations properly

    i have configured the damage/missle effect to work correctly (the affected unit is taking damage), the problem is that it does not extend /retract to hit the units.. i have looked at the actor the weapon is using, i duplicate it and put in the new "missle 2" and "damage 2" for events.. , i also went into the spinecrawler actor and change its "weapon events" to the new weapon effects .. its still a failure,

    so what to do here guys?

    Posted in: Miscellaneous Development
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    posted a message on New mapmaker looking for project!

    hi welcome

    i would like to start of by saying, None of us new how to use the editor at first, so we all started off just like you, however with just a small amount of passion you could find some well written tutorials here that will teach you ALot .. I learned everything i know about the editor from here , with no real "mentor " , just by following the tutorials, So all im trying to say is, you dont need anybody to teach you :P Just jump right into a small project to get famila with it, Then when you get good enough ill definitely like some help :D , Teaching somebody will slow me down in my map progress

    Posted in: Team Recruitment
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    i got a question regarding actors , Ok so i have this spell where i use an actor to increase the model scale of the targeted unit while a buff is applied . The problem i have is when the buff wears off, i would like to reset the scale back to what it was orginally. Now this i can do , by manually setting the scale back to 1.0. The problem arises when i have units that i have already scaled up naturally. For e.g i made a darktemplar hero that i found was to small . So i increases the scale of the actor too 1.2 . Now when i place this buff that increases the scale of the unit, that works all fine, But as i go to Reset back the scale of the unit, It brings it down to 1.0 which isnt the orginal size of the darktemplar ( it should be 1.2) therefore the model is shrinked.

    Now i can easily set the rescale back to 1.2, but this in turn will screw up the other units in the game, whos natural model size is 1.0 .. so basically this actor either shrinks units when its done, or increases the size permanently .. I have not found a solution to this, do you know what to do?

    Posted in: Tutorials
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    posted a message on Question

    i would like to test my map online with some friends, but at the same time i dont want anybody having the official version of the map, as i see alot of complaints here about guys publishing other peoples maps and taking credit for it

    so what needs to be done? i never publish before, does it get automatically protected or something? .. if i publish a map, can a user who downloads it , can they open it up? is there is protection programs like vex's optimizer

    Posted in: General Chat
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