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    posted a message on Jinxxx123 TERRIBLE TERRIBLE Sc2 Editor BUG LIST

    @Callex: Go

    no i havent, ill give that a try, it always seem to go "cooldown ability".. ill try changing it to unit instead.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Video, Data] WC3 Shop Emulation

    @WaterMolecule: Go

    make the interact ability on the shop , autocast only for heros... so in autocast filters put in " required heroic"

    this is assuming you only want heros to purchase items right? , if you have regular units buying items, then make sure the regular units have the inventory ability.

    in my map i made 2 interact abilties, one for heros alone (shops) and one for units and heros (merc shop)

    Posted in: Tutorials
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    posted a message on Jinxxx123 TERRIBLE TERRIBLE Sc2 Editor BUG LIST

    @SouLCarveRR: Go

    noooo. go and download the same map programmer linked, and change the item effect cost field of "heal potion test instant" . change anything in it and you will see what i mean...... i have done nothing of the sort.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Jinxxx123 TERRIBLE TERRIBLE Sc2 Editor BUG LIST

    @progammer: Go

    nope i am not doing it the wrong way... i even scrapped my heal potion to use "blizzards instant heal potion instead".. and its still doing the bug....

    if you leave the item as default. it will work correctly, but as soon as you change the cooldown to 30 seconds (default is 1 second, which is useless) the cooldown never works again.. and this bug applys for changing anything within the "effect cost" of the item.. absolutely nothign in the item effect cost can be changed , or it will bug.

    so please try it out before commenting.....

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Jinxxx123 TERRIBLE TERRIBLE Sc2 Editor BUG LIST

    -Heros drop items when they die. does not matter if you have "drop item on death yes/no" .. it will drop regardless.

    - Veterancy experience share filter does not work, enemy units will always get experience from your kills, The only work around for this is to create a buff that does a search area effect on death, which applys a modify unit effect and state the experience you want to grant... The problem with this is that , This assumes there are only 2 teams involved. Why? cause the search area effect can only target enemys... So if you have a game with 4 teams.... This Simply does not work.... Every enemy will get experience even if they did not kill the unit.

    -theres a bug with setting charges in the ability train.. The first few charges work correctly in accordance with thier cooldowns, but anytime you reach the very last charge where it goes to "zero". All of a sudden it pulls out some random cooldown number that isnt even specified.... this is a pretty bad bug.

    - jim raynor rail gun ability is bugged badly.... the curser effect is not "mui" , mui meaning multi unit instantable.. the red laser will bug if there are 2 jim raynors with this ability in your map.

    - map publish system is bugged also .. i had uploaded a test map to battlenet to see how it works, then i went to manage "published" .. and then i deleted it. Now when i tried too upload my latest map... its saying "there is not enough space in your account" , when i have absolutely nothing uploaded . its even stating i have all the space left.. basically im forced to change the name of the map, to be able too upload for an error that states "not enough space".....

    -No real way of doing an "experience share" based on the amount of heros currently present around a kill radius due to bug number 2 that i posted. for e.g if 2 heros are around the kill area , the xp should get divided up into two. If 3 heros are around the kill area, the xp should be divided up into 3 . Currently everybody just gets the same amount of experience regardless of how many heros are around.

    -There seems to be a problem when training a unit and using the trigger "move unit instantly too start location of triggering player" .. The function " triggering progress unit" just ends up giving a error of "cant find location". . This by the way i use the same location call for my hero revive trigger to spawn at the " triggering player start location", it suddenly works there , .. So the point is, The function " triggering progress unit" when training a unit does not work with move unit instantly to start location of triggering player. What i use such a trigger for? Too imitate hero taverns in warcraft 3 when you purchase a hero and want to instantly send it to players start location

    Too sum up, the hero system in this editor is completely broken and so not ready for any sort of balanced gameplay. There are workarounds for a few things i have mentioned like item drop on death with triggers. But the worst of them all is "Veterancy share filters" and i have not been able to come up with any solution for a 3v3v3v3 type map.

    Edited to add more bugs and trim the ones that wont bugs.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Hero Learn Ability limits

    i do one per hero , i never really thought of just making one and spreading it out:P .. i guess it might save some map space , but other than that there is no benefit towards it. It will actually make things quite confusing i thinks

    Posted in: Miscellaneous Development
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    posted a message on So we all seen how to create items , now....

    now how do you set items to have cooldowns..

    for e.g , i do not want heal potion to be used twice in a row, i would like the heal potion to have a cooldown of 30 seconds so that they cant be used back to back.

    another question concerning items, is the "charges" when in the shop.. For e.g i want the heal potion to have 5 charges in the shop. When one is purchased the charges should go to 4, and have a cooldown of 10 seconds. to bring it back to 5 charges.

    the problem is that the cooldowns dont even work correctly, and if i have more than 1 item that has charges.. they share a global cooldown in the shop :S .

    any tips?

    Posted in: Miscellaneous Development
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    posted a message on How to level Passive Abilities such as auras?

    @Ginsupup: Go

    ill try to find this map of the endurance aura.. yea does seem like a pain .. why couldnt blizz make 1 extra ability to support behavours better, then this nonsense wouldnt be needed. ill reply if i run into probs.

    Posted in: Miscellaneous Development
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    posted a message on How do you add unit voices T_T

    go to the actor of the unit, then find the sound fields within the actor

    Posted in: Miscellaneous Development
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    posted a message on Unit sound missing?

    @dseph: Go

    try doing it all over again... delete what you have, now go to the stalker, Press duplicate.. copy only the unit and the actor.

    Now rename the actor, then enter it, make sure the model field states "stalker" , then go down to the sounds and group sounds fields.. and see whats stated in there. if its showing some non sense. go to your original stalker actor,Ctrl C the sounds(copy), then go back to the copied unit, and paste in the sounds from the orginal stalker. if this doesnt work, then its YEt another bugggggggggg in this crappy editor.

    Posted in: Miscellaneous Development
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    posted a message on How to level Passive Abilities such as auras?

    BUMPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

    Posted in: Miscellaneous Development
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    posted a message on How to level Passive Abilities such as auras?

    bumpppppp

    Posted in: Miscellaneous Development
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    posted a message on Map publish problem - not enough space!

    @Robbepop: Go

    i have this exact same problem.. i uploaded a test version of my map for private use, then when i deleted my published map , and tried to reupload another under the same name.. i got the error that i had no space even though none of my space was being used.. i eventually found out that changing the name of your map will allow it too be published.. But this bugg is bad!!

    Posted in: Miscellaneous Development
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    posted a message on How to level Passive Abilities such as auras?

    bumppp , im sure people here have already used auras that can level, anybody willing to give a small heads up on what to do???

    Posted in: Miscellaneous Development
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